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Olimpio, Anara; Notargiacomo, Pollyana – International Association for Development of the Information Society, 2020
The article analyzes the success of interactive methods for evaluating digital tools and digital games with a focus on usability. To do so, it maps out the game's heuristic evaluations of usability, called playability. In this context, a bibliographic review was performed, seeking to encompass the most prominent authors as well as the articles…
Descriptors: Educational Games, Usability, Evaluation, Design
Petersen, Petra – Designs for Learning, 2023
In this study, the aim is to explore what genres can be found in applications used in preschool as a way to facilitate preschool teachers' informed choices and raise awareness concerning the importance of choosing digital content carefully. In particular, applications that facilitate communication beyond a verbal majority language are in focus in…
Descriptors: Computer Oriented Programs, Computer Uses in Education, Preschool Education, Preschool Teachers
Tunjera, Nyarai – Electronic Journal of e-Learning, 2023
Mobile devices have penetrated all levels of society worldwide, including what are predominantly considered inaccessible, low-income communities in developing nations. Mobile devices are frequently used for economic, political, and social interactions and even business transactions. In a similar fashion, teachers are slowly adapting to the use of…
Descriptors: Handheld Devices, Computer Oriented Programs, Computer Mediated Communication, Preservice Teachers
Rangel-de Lazaro, Gizeh; Duart, Josep M. – Journal of New Approaches in Educational Research, 2023
Technological revolutionary changes have boosted mobile learning's evolution from supplementary material for teaching to a flexible, strategic, and convenient resource, driving new paths in higher education. With global increases in wireless internet access and the advent of highly functional smartphones and tablets, which have impacted the rise…
Descriptors: Handheld Devices, Computer Oriented Programs, Higher Education, Educational Technology
Zhang, Zhuo; Wu, Lihanjing; Yu, Haoxue; Li, Hui – Education and Information Technologies, 2023
Cartoon images have been widely applied in children's educational media. The study examined the effect of cartoon images in touchscreen media on young children's recognition of time. With a 2 (clock type: cartoon clock, non-cartoon clock) × 2 (media type: touchscreen, video) between-subjects design, ninety-two children aged 4-6 were randomly…
Descriptors: Cartoons, Imagery, Computer Uses in Education, Electronic Learning
Melcher, Jennifer; Lavoie, Joel; Hays, Ryan; D'Mello, Ryan; Rauseo-Ricupero, Natali; Camacho, Erica; Rodriguez-Villa, Elena; Wisniewski, Hannah; Lagan, Sarah; Vaidyam, Aditya; Torous, John – Journal of American College Health, 2023
Objective: This study assessed the feasibility of capturing smartphone based digital phenotyping data in college students during the COVID-19 pandemic with the goal of understanding how digital biomarkers of behavior correlate with mental health. Participants: Participants were 100 students enrolled in 4-year universities. Methods: Each…
Descriptors: Telecommunications, Handheld Devices, College Students, COVID-19
Kong, Siu-Cheung; Cheung, William Man-Yin; Zhang, Guo – Educational Technology & Society, 2023
Emerging research is highlighting the importance of fostering artificial intelligence (AI) literacy among educated citizens of diverse academic backgrounds. However, what to include in such literacy programmes and how to teach literacy is still under-explored. To fill this gap, this study designed and evaluated an AI literacy programme based on a…
Descriptors: Program Evaluation, Artificial Intelligence, Literacy, College Students
Yao, Bing; Li, Weiwei – Education and Information Technologies, 2023
Music education is aimed at the development of musical abilities, emotionality during the performance of musical compositions, and all-round development. The aim of the article is to determine the possibilities of schoolchildren obtaining musical knowledge with the help of modernized online technologies, as well as to determine the importance of a…
Descriptors: Music Education, Educational Technology, Electronic Learning, Teacher Role
Flint D. Million – ProQuest LLC, 2023
The education of students on existing and emerging technologies in higher education environments requires access to complex software. The rise of the Bring Your Own Device (BYOD) phenomenon in many postsecondary educational institutions, along with the increasing complexity of technological coursework, creates challenges for students needing…
Descriptors: Information Technology, Information Science, Business Education, Computer Software
Mogamat Noor Davids; Michael Van Wyk; Zingiswa Jojo; Matshidiso Joyce Taole; Mantsose Sethusha; Karel Prins – International Journal of Information and Communication Technology Education, 2023
With the closure of educational institutions during COVID-19, some leadership and management teams resorted to technology for online teaching. However, for the teaching practicum (TP) module, the move to online required specially designed interventions, resulting in a variety of different TP COVID-19 configurations. Fortuitously, at the outbreak…
Descriptors: COVID-19, Pandemics, Technology Uses in Education, Computer Oriented Programs
Changhao Liang; Izumi Horikoshi; Rwitajit Majumdar; Brendan Flanagan; Hiroaki Ogata – Educational Technology & Society, 2023
Data-driven platforms with rich data and learning analytics applications provide immense opportunities to support collaborative learning such as algorithmic group formation systems based on learning logs. However, teachers can still get overwhelmed since they have to manually set the parameters to create groups and it takes time to understand the…
Descriptors: Automation, Grouping (Instructional Purposes), Groups, Student Characteristics
Sofía Martín Rodríguez; Marcial F Parrilla; Víctor Álvarez-García; Juan Ramón Pérez-Pérez; María Del Mar Fernández-Álvarez; Rubén Martín-Payo – Educational Media International, 2023
These past few years society has experienced a worldwide pandemic that has affected every aspect of our lives. COVID-19 has forced institutions to integrate remote learning tools and techniques, even when most lack of resources to implement online methodologies. Education has been one of the areas greatly affected by these measures, making it…
Descriptors: Computer Simulation, Technology Uses in Education, Nursing Education, Nursing Students
Shem D. Unger; Mark Rollins – Bioscene: Journal of College Biology Teaching, 2023
When teaching undergraduate biology courses, developing engaging activities which allow students to learn using a hands-on pedagogy can provide impactful learning moments for students. This activity helps students make connections between lecture content on environmental issues, e.g., the use of microplastics (MPs) and their own day-to-day…
Descriptors: Undergraduate Students, Biology, Majors (Students), College Science
Henkel, Ayoe Quist – Children's Literature in Education, 2018
Children's literature is increasingly being realized in app format, with its possibilities of combining text, music, sound effects, stills, animated movies, verbal language and, not least, interactivity. This digital and medial literary development calls for new analytical approaches to explore its manifestation in children's literature--its…
Descriptors: Childrens Literature, Children, Computer Oriented Programs, Interaction
Liu, Chenxi; Correia, Ana-Paula – Online Learning, 2021
Although mobile learning applications play a crucial role in today's education and can support learning, the low retention rate is a prevalent challenge in mobile learning. Existing studies have found that interpersonal interaction, high expectations, and supportive environment (from an educational perspective) as well as compatibility,…
Descriptors: Electronic Learning, Computer Oriented Programs, Learner Engagement, Lifelong Learning