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Calles-Arriaga, Carlos A.; López-Hernández, Juan; Hernández-Ordoñez, Martín; Nuño-Maganda, Marco A.; Ortiz-Moctezuma, Manuel B.; Rocha-Rangel, Enrique – Physics Education, 2022
Basic science courses, such as physics, are fundamental to precollege studies. For instance, in different engineering applications, electricity and magnetism require comprehending subjects such as electrical circuits and power electronics. However, abstract concepts such as electric or magnetic fields are often difficult to explain without visual…
Descriptors: Science Instruction, Physics, Secondary School Science, Magnets
Metsala, Jamie L.; Kalindi, Sylvia Chanda – Computers in the Schools, 2022
This research examines the effects of a computer reading program as a supplement to classroom instruction for Kindergarten students across Study 1 and Study 2 (N = 55 and 88, respectively). Students attended schools in suburban settings and all students received their typical balanced literacy programming. Students in the treatment condition used…
Descriptors: Computer Assisted Instruction, Reading Programs, Kindergarten, Program Effectiveness
Gubbels, Joyce; Segers, Eliane; Verhoeven, Ludo – Educational Psychology, 2022
Enrichment programmes are designed to offer gifted students experiences that are not covered in the regular curriculum We used a pre-test-post-test control group design to examine the effects of a computer-based enrichment programme on the development of analytical and creative abilities in 26 gifted children in an experimental group (15 boys,…
Descriptors: Academically Gifted, Computer Assisted Instruction, Creative Development, Creativity
Sakurai, Hiroaki; Nakayama, Hiroshi; Fujikura, Junko – International Journal on E-Learning, 2022
With the enactment of the Basic Law on "Shokuiku" (Food Education), educators have become more active in promoting food education to children. Because the system in the previous study only stored the contents of one day's meals, the acquired data was not reliable. In this study, we developed a food education support system with an…
Descriptors: Instructional Effectiveness, Foods Instruction, Eating Habits, High School Students
Ward, Monica; Xu, Liang; Uí Dhonnchadha, Elaine – Research-publishing.net, 2022
Game Based Language Learning (GBLL) is an approach to language learning in which learning happens in the process of playing a game. GBLL has several potential benefits including enhanced reading, writing, and cultural awareness. This paper provides a brief overview of Cipher -- Faoi Gheasa, a GBLL app for Irish and learners' feedback on the game.…
Descriptors: Game Based Learning, Second Language Learning, Irish, Error Correction
Simmons, Chelsey R. – ProQuest LLC, 2022
Computer-based video instruction (CBVI) has been effective in teaching students with disabilities various health, community, and safety skills. Research suggests that CBVI is often used in conjunction with community-based instruction (CBI). Frequently, students with severe disabilities or students who are of high school age participate in CBI…
Descriptors: Computer Assisted Instruction, Video Technology, Students with Disabilities, Mild Intellectual Disability
Sara E. Johnson; Taylor A. Bell; Joseph K. West – Journal of Chemical Education, 2022
As an alternative to the traditional metallocene laboratory targets, students synthesize Cp[subscript 2]TiCl[subscript 2], bis([eta][superscript 5]-cyclopentadienyl)dichloridotitanium(IV), from the mildly moisture-sensitive cis-TiCl[subscript 4](thf)[subscript 2]. Air-free handling techniques are emphasized, but the (mostly) air-stable,…
Descriptors: Science Education, Chemistry, Spectroscopy, Light
Jennifer Raimann; Natalia Reich-Stiebert; Jan-Bennet Voltmer; Stefan Stürmer – Psychology Learning and Teaching, 2025
Background: Male students' achievements in female-dominated study programs have garnered limited research attention. This study investigates the relationship between psychology students' perceived diversity climate and their learning outcomes in a gender-mixed computer-supported collaborative learning (CSCL) course in introductory psychology. Our…
Descriptors: College Freshmen, Males, Computer Assisted Instruction, Cooperative Learning
Wanicha Sakorn; Jirawan Srikram; Rattikan Sarnkong; Nuanhong Khamhong – Higher Education Studies, 2025
The purposes of the current study were to examine the effectiveness of the multimedia computer-based lessons on programming with Scratch in Technology integrated with the TGT cooperative learning technique based on the 80/80 efficiency criterion, to compare the learning achievement of Grade 7 students between those taught using multimedia…
Descriptors: Multimedia Instruction, Computer Assisted Instruction, Computer Science Education, Programming
Lisnani; Afiliana Likurnia Stevani; Benidiktus Tanujaya; Sri Adi Widodo – Mathematics Teaching Research Journal, 2025
The development of Android-based mathematics learning media aligns with the advancements of Industrial Era 5.0. This study aims to develop an Android-based mathematics learning media on geometry that is contextually relevant to tourist destinations. The methodology employed was the ADDIE approach, comprising five phases: analysis, design,…
Descriptors: Geometry, Tourism, Mathematics Instruction, Grade 4
Shujun Liu; Azzeddine Boudouaia; Xinya Chen; Yan Li – Asia-Pacific Education Researcher, 2025
The application of Automated Writing Evaluation (AWE) has recently gained researchers' attention worldwide. However, the impact of AWE feedback on student writing, particularly in languages other than English, remains controversial. This study aimed to compare the impacts of Chinese AWE feedback and teacher feedback on Chinese writing revision,…
Descriptors: Foreign Countries, Middle School Students, Grade 7, Writing Evaluation
Yu-Jun Liao; Wernhuar Tarng; Tzu-Ling Wang – Education and Information Technologies, 2025
The purpose of this study is to examine the effects of employing an augmented reality (AR) lens imaging system on inquiry-based learning concerning junior high school students' science achievement, science learning motivation, and inquiry skills. For this purpose, an AR lens imaging learning system was developed specifically for the lens imaging…
Descriptors: Foreign Countries, Junior High School Students, Junior High School Teachers, Computer Simulation
Justin Pulley; Dee Jepsen; Amanda Bowling; Tracy Kitchel – Journal of Agricultural Education, 2025
Agriculture is one of the most hazardous industries in the United States for all workers, and even more so for young workers. In the U.S., legislation prescribes training for youth under the age of 16 working in hazardous situations in production agriculture. Virtual Reality (VR) technology has become an increasingly popular means of deploying…
Descriptors: Agricultural Education, Agricultural Machinery, Agriculture, Safety
Chuang Chen; Siti Nazleen Abdul Rabu; Nurullizam Jamiat – Journal of Baltic Science Education, 2025
Integrating virtual laboratories (VLs) with science education promotes inquiry-based learning by providing an interactive, dynamic environment in which students actively engage with scientific concepts. While previous research highlights the effectiveness of VLs as tools in the IBL process, few studies have embedded the entire inquiry process…
Descriptors: Physics, Science Education, Science Achievement, Flipped Classroom
Rahul Mohandas; Subhashree Mohapatra – Digital Education Review, 2025
Game-based learning (GBL) is an effective learning tool for medical and dental undergraduates in enhancing knowledge and skills as well as gaining student engagement and motivation. Educational games can create a social constructivist learning environment, where learners can construct their knowledge through interactions with their peers and…
Descriptors: Undergraduate Students, Dentistry, Game Based Learning, Student Motivation

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