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Mariel Miller; Safoura Askari – OTESSA Journal, 2024
The ability to collaborate online is an essential skill that allows learners to bring together diverse perspectives to deepen understanding regardless of physical location. As online learning and hybrid workplaces have become more prevalent since the COVID-19 global pandemic, the critical nature of this skill has become particularly relevant for…
Descriptors: Test Construction, Undergraduate Students, Computer Mediated Communication, Cooperative Learning
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Amy Price; Alex Beckey; Dave Collins – Physical Education and Sport Pedagogy, 2024
Background: In recent years there has been a growing interest in potential pedagogical tools to be used in Physical Education (PE), and specifically in games. This has involved the exploration of both Gamification and Digital Video Games Approach (DVGA). Both are viable pedagogical tools for any teacher, and each have clearly different intentions…
Descriptors: Video Games, Gamification, Physical Education, Technology Uses in Education
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Gwo-Jen Hwang; Wen-Hua Chuang; Lu-Ho Hsia – Education and Information Technologies, 2024
Many scientific concepts and theorems are often abstract and challenging to relate to real-life problems, making it difficult for students to grasp them. Therefore, some researchers have attempted to enhance students' understanding by employing a contextual learning approach, which allows students to apply scientific knowledge to real situations…
Descriptors: Secondary School Students, Secondary School Science, Chemistry, Science Instruction
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Lu-Ho Hsia; Gwo-Jen Hwang; Jan-Pan Hwang – Interactive Learning Environments, 2024
To improve students' sports skills performance, it is important to engage them in reflective practice. However, in physical classes, a teacher generally needs to face a number of students, and hence it is almost impossible to provide detailed guidance or feedback to individual students. Scholars have been trying to use Artificial Intelligence (AI)…
Descriptors: Artificial Intelligence, Technology Uses in Education, Physical Education, Feedback (Response)
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Caroline Archambault; Geerte Verduijn – Journal of Experiential Education, 2024
Background: University teachers in various fields have turned to the experiential tool of poverty simulations to help prepare students to work effectively and ethically with people living in poverty. Their efficacy is reportedly mixed. While several studies claim positive results on student knowledge, skills, and attitudes, others highlight risks…
Descriptors: Foreign Countries, Undergraduate Students, College Faculty, Poverty
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Muhammad Mujtaba Asad; Shafaque Shahzad; Syed Hassan Ali Shah; Fahad Sherwani; Norah Mansour Almusharraf – International Journal of Information and Learning Technology, 2024
Purpose: This paper holds considerable importance in the educational dynamics specifically ChatGPT as generative multimedia in English language writing pedagogy and presents a unique lens, as it uses a narrative literature review to view this cutting-edge topic. This paper compiles the knowledge and information already available regarding the…
Descriptors: English (Second Language), Writing Instruction, Artificial Intelligence, Computer Assisted Instruction
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Megan Wonowidjoyo – Art Education, 2024
This article recounts how during COVID-19, the author's fine arts class was forced into an online mode. The old class design, which was based on physical classrooms and physical locations, was now unsuitable for online teaching. With Malaysian education's emphasis on science, technology, engineering, and mathematics, and art dismissed as a minor…
Descriptors: Art Education, Electronic Learning, COVID-19, Pandemics
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Ying He – International Review of Research in Open and Distributed Learning, 2024
Several barriers hinder students from producing clear and impactful written work. Writing assignments are often given on an individual basis, similar to homework, and without any assistance. Students in a classroom context have access to both their classmates and the teacher while they are working in groups or pairs as part of their assignments.…
Descriptors: Foreign Countries, College Students, English (Second Language), Second Language Instruction
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George Veletsianos; Shandell Houlden – Learning, Media and Technology, 2024
The educational technology industry includes numerous learning providers and platforms offering cohort-based courses. In this paper, we examine, analyze, and critique one such platform called Maven. We focus our analysis on Maven because this specific platform describes itself as building 'the university of the future' and has recently received…
Descriptors: Educational Technology, Learning Management Systems, Role Theory, Risk
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Muzakki Bashori; Roeland van Hout; Helmer Strik; Catia Cucchiarini – Computer Assisted Language Learning, 2024
Speaking skills generally receive little attention in traditional English as a Foreign Language (EFL) classrooms, and this is especially the case in secondary education in Indonesia. A vocabulary deficit and poor pronunciation skills hinder learners in their efforts to improve speaking proficiency. In the present study, we investigated the effects…
Descriptors: Computer Assisted Instruction, Teaching Methods, Audio Equipment, Video Technology
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Aleksandar Milenkovic; Nemanja Vucicevic – International Electronic Journal of Mathematics Education, 2024
The contents of calculus, known for their complexity, present significant challenges for students, particularly in mastering multiple integrals and effectively visualizing related concepts. The transition to distance learning prompted by the COVID-19 pandemic has further complicated the learning process in multiple integrals. In line with this and…
Descriptors: Mathematics Instruction, Mathematics Achievement, Calculus, COVID-19
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Fuhai An; Jiawei Guo – Education and Information Technologies, 2024
Peer relationships play important roles in middle-school students' individual development. Peer support is indispensable in computer-supported learning contexts. This study is designed to explore the connection between perceived peer support and deeper learning, while examining the mediating role of computer self-efficacy and perceived classroom…
Descriptors: Peer Relationship, Goal Orientation, Mastery Learning, Prediction
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Yurika Ito – JALT CALL Journal, 2024
As emerging technologies rapidly evolve, language teachers in the 21st century face an increasing challenge in determining how to integrate them into their language classrooms. The existing literature emphasises that a crucial element for successful technology integration is for teachers to hold sufficient proficiency in technology and adopt…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Language Teachers, Faculty Development
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Suwicha Wittayakom; Chintana Kanjanavisutt; Methinee Wongwanich Rumpagaporn – Higher Education Studies, 2024
This systematic literature review explores the implementation and effectiveness of active learning approaches in online training environments. The rapid growth of online education necessitates strategies that enhance learner engagement and improve educational outcomes. The review identifies various active learning techniques, such as discussions,…
Descriptors: Online Courses, Training, Active Learning, Learning Strategies
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Imtiaz Alam; Muhammad Khalid Mahmood; Ehsan Ullah – Journal of Education and Educational Development, 2024
The aim of this study was to document the university faculty members' views related to digital education during the COVID-19 pandemic and subsequently its influence on students' academic performance, encountered obstacles, and recognized prospects. A concurrent triangulation strategy by employing (QUAN+QUAL) mixed method design was used in this…
Descriptors: College Faculty, Electronic Learning, COVID-19, Pandemics
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