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Chetan Kumar; K. B. Rangappa; S. Suchitra; Huchhe Gowda – Asian Association of Open Universities Journal, 2024
Purpose: Many studies have illustrated the vast advantages which blended learning has to offer to the learning community. However, when a learner accesses a digital platform, one cannot ignore the negative repercussions which the learner would be subjected to in the process. Our study tries to analyze the negative repercussions of digital media…
Descriptors: Attention, Blended Learning, Mass Media Use, Computer Assisted Instruction
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Interactive Learning Environments, 2024
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined 1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction and 2)…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
Emotional Education as a Means of Developing Social Competence in Primary School Students in Wartime
Yevhenii Ishchenko; Daria Hubarieva; Iryna Soroka; Dmytro Usyk; Lada Chemonina – International Electronic Journal of Elementary Education, 2024
Emotional education is key for primary school children, as it promotes their emotional development and successful socialization. Specialized mobile software, which are integrated into psychological and pedagogical support programmes for primary school students, can help in the development of children's emotional intelligence (EI). The aim of the…
Descriptors: Foreign Countries, Elementary School Students, Elementary School Teachers, Emotional Intelligence
Kim, Nam Ju; Vicentini, Cristiane Rocha; Belland, Brian R. – International Journal of Science and Mathematics Education, 2022
Success in problem-based learning requires both strong information literacy to search for, evaluate, and use information effectively, and argumentation skills to generate coherent arguments. This study investigated the positive and negative effects of computer-based scaffolding to support high-school credit recovery students' information literacy…
Descriptors: Scaffolding (Teaching Technique), Information Literacy, Persuasive Discourse, Field Trips
Tugtekin, Ufuk; Odabasi, Hatice Ferhan – Education and Information Technologies, 2022
In this study, considering the effect of interactive learning environments on human cognition, we have examined extraneous processing effects of multimedia materials on cognitive load, metacognitive judgments and learning outcomes. This study examines Augmented Reality Learning Environments (ARLE) and Virtual Reality Learning Environments (VRLE)…
Descriptors: Outcomes of Education, Interaction, Educational Environment, Cognitive Processes
Al-Younes, Mohammad Saleh – ProQuest LLC, 2022
The widespread of online education is clear and the demand for online education is increasing rapidly, so the quality of offered online courses is urging. During COVID-19 restrictions, unprepared institutions, instructors, and students for online education were clear, especially in STEM. So there is a need for more research on online mathematics…
Descriptors: Online Courses, Mathematics Instruction, Teaching Methods, Developmental Studies Programs
Bahari, Akbar – Open Learning, 2022
Adopting the focus on form (FonF) practice model, the effectiveness of game-based collaborative vocabulary learning (GBCVL) was tested as a tool to develop vocabulary size and depth with a focus on dynamicity and nonlinearity of second language (L2) learner motivation. To improve the measures, a mixed-methods approach was used on a sample of 95…
Descriptors: Game Based Learning, Cooperative Learning, Vocabulary Development, Blended Learning
Dyrvold, Anneli – Journal of Computers in Mathematics and Science Teaching, 2022
Digital media offer new opportunities to visualise mathematics and to engage students in interactive activities. The launching of digital teaching platforms in mathematics has, however, been met with some hesitation, and printed textbooks still play a substantial role in classrooms. This study addresses questions about how affordances of the…
Descriptors: Teaching Methods, Learning Management Systems, Learner Engagement, Textbooks
Feng, Hui-Hsien; Chukharev-Hudilainen, Evgeny – Language Learning & Technology, 2022
Automated writing evaluation (AWE) systems have been introduced to ESL/EFL classes in the hopes of reducing teachers' workloads and improving students' writing by providing instant holistic scores and corrective feedback (Jiang & Yu, 2020; Link et al., 2014; Ranalli & Yamashita, 2019; Warschauer & Ware, 2006). When it comes to…
Descriptors: Engineering Education, Graduate Students, Writing (Composition), English (Second Language)
Ustun, Ahmet Berk; Simsek, Erdi; Karaoglan-Yilmaz, Fatma Gizem; Yilmaz, Ramazan – TechTrends: Linking Research and Practice to Improve Learning, 2022
This mixed-method pre-test/post-test experimental study aims to investigate the effects of Augmented Reality (AR) supported English as a foreign language course on 42 high school students' attitudes towards the English language course, on learners' beliefs of self-efficacy in English and on their motivation towards the instructional materials used…
Descriptors: Computer Simulation, Computer Assisted Instruction, Second Language Instruction, Second Language Learning
Cukurova, Mutlu; Khan-Galaria, Madiha; Millán, Eva; Luckin, Rose – Journal of Learning Analytics, 2022
One-to-one online tutoring provided by human tutors can improve students' learning outcomes. However, monitoring the quality of such tutoring is a significant challenge. In this paper, we propose a learning analytics approach to monitoring online one-to-one tutoring quality. The approach analyzes teacher behaviours and classifies tutoring sessions…
Descriptors: Learning Analytics, Tutoring, Educational Quality, Behavior Patterns
Black-Rotchin, Sivan; Cardoso, Walcir – Research-publishing.net, 2022
This paper introduces "FineTune," a mobile application currently in development that features a gamified version of High Variability Phonetic Training (HVPT). The aims of this paper are twofold: (1) to outline the theoretical motivation for the app's features, which includes a discussion of HVPT, gamification, and Self-Determination…
Descriptors: Computer Software, Self Determination, Telecommunications, Handheld Devices
Romadiah, Hikmah; Dayurni, Popi; Fajari, Laksmi Evasufi Widi – Online Submission, 2022
This research is motivated by the increasing number of users of android-based learning media it impacts the learning outcomes obtained. This study aims to determine the effect of android-based learning media on improving student learning outcomes. This research is a meta-analysis study. Data collection techniques are taken from indexing databases…
Descriptors: Meta Analysis, Handheld Devices, Telecommunications, Computer Assisted Instruction
Gabrielle Vicki Credelle Grant – ProQuest LLC, 2022
Most students with disabilities have reading difficulties and perform significantly lower than their peers without disabilities on low- and high-stakes reading achievement tests. Out of 23 studies on the supplemental Lexia Core5 Reading computer-assisted instruction (CAI) program intervention, 21 studies showed positive reading outcomes for…
Descriptors: Students with Disabilities, Reading Difficulties, Reading Achievement, Computer Assisted Instruction
Hamed Asgari; Georges Antoniadis – International Association for Development of the Information Society, 2022
Mobile artifacts are the objects that increasingly surround us in life. They provide us with the opportunity to engage in activities outside the traditional context and at our own pace. In this article, we present the results of the tests of our mobile application intended for the learning of the French language with the concept of SPOC with a…
Descriptors: French, Second Language Learning, Second Language Instruction, Natural Language Processing