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Faouzi Kamoun; Walid El Ayeb; Ibtissem Jabri; Sami Sifi; Farkhund Iqbal – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This study explores the Knowledge, Attitude, and Perception (KAP) towards ChatGPT among university students and faculty. It also examines the faculty's readiness to cope with the challenges and leverage the opportunities presented by AI-powered conversational models. Background: Launched on November 30, 2022, ChatGPT took the world by…
Descriptors: Knowledge Level, Student Attitudes, Teacher Attitudes, Artificial Intelligence
Rebecca Davis Kelly – ProQuest LLC, 2024
Graphic design students no longer need to attend institutions of higher education (IHE) to gain entry-level skills for a variety of design related areas with the rise of new learning platforms like YouTube, edX, etc. A recent series of studies found that 70% of respondents (working designers) reported learning their craft online. This study…
Descriptors: Shared Resources and Services, Graphic Arts, Teaching Methods, Conventional Instruction
Colorado Department of Higher Education, 2024
Senate Bill 22-192, titled Opportunities for Credential Attainment called on the Colorado Department of Higher Education (CDHE) to work collaboratively with other state agencies, institutions of higher education (IHEs), employers and other stakeholders to build 10 stackable credential pathways across five high-value, high-demand industries between…
Descriptors: Career Pathways, Education Work Relationship, Health Services, Computer Software
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Ersin Dincelli; Alper Yayla – Journal of Information Systems Education, 2024
The availability of powerful head-mounted displays (HMDs) has made virtual reality (VR) a mainstream technology and spearheaded the idea of immersive virtual experiences within the Metaverse -- a shared and persistent virtual world. Companies are eagerly investing in various VR products and services, aiming to be early adopters and create new…
Descriptors: Information Security, Computer Security, Computer Science Education, Computer Simulation
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Yalçin Dilekli; Serkan Boyraz – International Journal of Modern Education Studies, 2024
This research was conducted to see if using ChatGPT prompts students to think more deeply through reflection reports. The case study method and qualitative research methodology were used to carry out this study. Five graduate students in the Curriculum and Instruction department at Aksaray University's Social Sciences Institute who were teachers…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Technology Uses in Education
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Imdadullah Hidayat-ur-Rehman – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: Digital technology's integration into education has transformed learning frameworks, necessitating the exploration of factors influencing students' engagement in digital informal settings. This study, grounded in self-determination theory (SDT), proposes a model comprising artificial intelligence (AI) competence, chatbot usage, perceived…
Descriptors: Artificial Intelligence, Personal Autonomy, Learner Engagement, Informal Education
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Rita N. To – Marketing Education Review, 2024
The Packaging Mockup Project directs students to (1) learn the basic tools in the Adobe Photoshop application, (2) research and create a new brand concept for different product categories, and (3) design an original packaging mockup of their own brand concept. This project is designed to allow students to apply what they learn about branding as…
Descriptors: Design, Computer Software, Visual Aids, Editing
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Enzai, Nur Idawati Md; Ahmad, Norhayati; Ghani, Mohd Amir Hamzah Ab.; Rais, Siti Sara; Mohamed, Syazilawati – Asian Journal of University Education, 2020
Engineering education in particular involves laboratory equipment and apparatus which requires safety procedures and substantial financial cost. Recent pandemic has also affected engineering education teaching and learning processes as all the classes and laboratory sessions need to be conducted via online distance learning (ODL) method.…
Descriptors: Computer Simulation, Instructional Innovation, Engineering Education, Distance Education
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Pili, Unofre B.; Violanda, Renante R. – Physics Education, 2020
The oscillating atmospheric CO[subscript 2] concentrations at Mauna Loa, on the island of Hawaii, Hawaii, United States of America, are Fourier transformed in order to extract the period of oscillations. Also well-known as the Keeling curve, CO[subscript 2] concentrations (in time series) at Mauna Loa oscillate in direct association with seasonal…
Descriptors: Computer Software, Physics, Science Instruction, Astronomy
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Koster, Jeremy; Leckie, George; Aven, Brandy – Field Methods, 2020
The multilevel social relations model (SRM) is a commonly used statistical method for the analysis of social networks. In this article and accompanying supplemental materials, we demonstrate the estimation and interpretation of the SRM using Stat-JR software. Multiple software templates permit the analysis of different response types, including…
Descriptors: Statistical Analysis, Computer Software, Hierarchical Linear Modeling, Social Networks
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Sun, Geng; Lin, Jiayin; Shen, Jun; Cui, Tingru; Xu, Dongming; Kayastha, Mahesh – British Journal of Educational Technology, 2020
Improving both the quantity and quality of existing data are placed at the center of research for adaptive micro open learning. To cover this research gap, our work targets on the current scarcity of both data and rules that represent open learning activities. An evolutionary rule generator is constructed, which consists of an outer loop and an…
Descriptors: Learning Activities, Data Analysis, Open Education, Computer Software
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Cook, John; Mor, Yishay; Santos, Patricia – British Journal of Educational Technology, 2020
The paper contributes to design discourse by drawing on Educational Design Research (EDR) that has been conducted into what we call a Zone of Possibility (ZoP) over the past seven years. We define a ZoP as a place where individuals can overcome the constraints of expectations and power structures to effect desired change. Specifically, this paper…
Descriptors: Instructional Design, Power Structure, Computer Software, Social Environment
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Bunch, Michael B. – Educational Measurement: Issues and Practice, 2020
In this digital ITEMS module, Dr. Michael Bunch provides an in-depth, step-by-step look at how standard setting is done. It does not focus on any specific procedure or methodology (e.g., modified Angoff, bookmark, and body of work) but on the practical tasks that must be completed for any standard setting activity. Dr. Bunch carries the…
Descriptors: Standard Setting, Cutting Scores, Scores, Reports
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Wang, Ya-Ling; Hou, Huei-Tse; Tsai, Chin-Chung – Educational Gerontology, 2020
There is a growing body of research which explores the benefits to the elderly of playing digital games for knowledge acquisition, various skills enhancement and well-being. However, few systematic literature reviews have highlighted and updated the trends and findings regarding digital games designed for older users and learners. Also, a forced…
Descriptors: Computer Games, Older Adults, Skill Development, Classification
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Atkin, Keith – Physics Education, 2020
This paper demonstrates how the transcendental number "e" may be arrived at by observing the discharge of a capacitor through a fixed resistor and then modelling the system using a simple step-wise procedure. The experimental phase makes use of the Arduino microcontroller, while simple modelling of the system is carried out by means of…
Descriptors: Physics, Science Instruction, Computer Software, Mathematical Models
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