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Clara Dumebi Moemeke; Joy Nkiruka Chukwunenye; Nasrudeen Ayinde Malik – Educational Considerations, 2025
Inquiry-based learning (IBL) represents a dynamic pedagogical approach in science education, driven by a foundation of deep theoretical constructs. This paper meticulously examines the cornerstone theoretical underpinnings of IBL, centering on constructivism, situated cognition, and cognitive load theories. Constructivism, epitomized by Piaget's…
Descriptors: Inquiry, Active Learning, Science Education, Constructivism (Learning)
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Anna C. Brady; Christopher A. Wolters; Penny A. Pasque; Shirley L. Yu; Tzu-Jung Lin – Active Learning in Higher Education, 2025
This study aimed to identify and evaluate major processes college students engage in as they begin their active engagement in learning. Semi-structured interviews were conducted with 23 college students. Then, a grounded theory approach was used to identify the forethought processes students described. These processes included identifying goals,…
Descriptors: Active Learning, College Students, Independent Study, Learning Processes
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Jennifer Dobbs-Oates – Experiential Learning and Teaching in Higher Education, 2025
This article describes the circumstances, process, and decisions which led to Purdue University's definition of experiential education. The motivation for creating the definition came from a realization that though experiential education was a common practice at the university, it was not visible to nor well understood by university…
Descriptors: Experiential Learning, Definitions, Intention, Learning Experience
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Aaron Schutz – Philosophical Studies in Education, 2025
Dewey argued long ago that to learn something one has to undergo some experience. In a classroom, teachers have a range of tools to engage, entice, or threaten students to engage in activities that are designed, in one way or another, as experiences that will lead them to learn something. In schools, teachers have institutional power and grades to…
Descriptors: Transformative Learning, Educational Philosophy, Community Education, Learning Experience
Tracy Edwards – Routledge, Taylor & Francis Group, 2025
In its exploration of key debates related to curriculum, pedagogy, and policy, "Severe, Profound and Multiple Learning Difficulties in School" provokes thinking about how we reach decisions related to vulnerable learners. The book discusses a number of 'dilemma stories' from teachers of learners with Severe, Profound, and Multiple…
Descriptors: Severe Disabilities, Learning Disabilities, Learning Problems, Ethics
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Longwei Zheng; Anna He; Changyong Qi; Haomin Zhang; Xiaoqing Gu – British Journal of Educational Technology, 2025
In the field of education, the think-aloud protocol is commonly used to encourage learners to articulate their thoughts during the learning process, providing observers with valuable insights into learners' cognitive processes beyond the final learning outcomes. However, the implementation of think-aloud protocols faces challenges such as task…
Descriptors: Protocol Analysis, Learning Experience, Computational Linguistics, Computer Software
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Andi Wang – Language Learning & Technology, 2025
Numerous studies have documented the benefits of watching audio-visual materials with on-screen text for L2 vocabulary learning (Montero Perez, 2022). The provision of both auditory and textual input allows learners to link auditory and written forms (or L1 meanings) of unknown words during viewing, which could potentially facilitate vocabulary…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Eye Movements
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Ramy Elmoazen; Mohammed Saqr; Laura Hirsto; Matti Tedre – International Journal of Computer-Supported Collaborative Learning, 2025
In collaborative learning, students may follow different trajectories that evolve over time. This study used a multilayered approach to map the temporal dynamics of online problem-based learning (PBL) and the transition of students' roles across time over a full year duration. Based on data from 135 dental students across four consecutive courses…
Descriptors: Cooperative Learning, Communities of Practice, Inquiry, Time Factors (Learning)
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Jean Baptiste Habarurema; Raffaele Di Fuccio; Pierpaolo Limone – International Journal of Information and Learning Technology, 2025
Purpose: Digital twin enabled e-learning (DTEe-L) transitions from traditional instructional design to innovative learner-centered e-learning design. Initially, during the COVID-19 pandemic, DTEe-L demonstrated great promise for significantly optimizing e-learning environments, emerging as a suitable mechanism for innovative and active learning,…
Descriptors: Literature Reviews, Bibliometrics, Electronic Learning, Active Learning
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De-Chih Lee; Ching-Yi Chang – Education and Information Technologies, 2025
During the digital age, self-directed learning has emerged as an effective teaching strategy in designing class activities within the educational sphere, prompting an investigation into its impact on the effectiveness of instruction in the K-12 context. This article presents a meta-analysis aimed at examining the efficacy of self-directed learning…
Descriptors: Elementary School Students, Secondary School Students, Independent Study, Active Learning
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Kelaotswe Archie Galeboe; Richie Moalosi; Yaone Rapitsenyane; Victor Ruele – Discover Education, 2025
Effective pedagogy, when harnessed by educators, can empower students to become creative problem solvers, innovative thinkers, and lifelong learners capable of thriving in the dynamic and interconnected world of the 21st-century. This study explores the impact of the teachers' pivotal role in using Design and Technology (D&T) teaching and…
Descriptors: Technology Uses in Education, 21st Century Skills, Teaching Methods, Learning Activities
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Zhihui Cai; Caiyan Liu; Jieni Zhan; Zhikeng Wang; Xin Hao; Si Zhang; Xinjie Chen – Journal of Computer Assisted Learning, 2025
Background: Attention has been paid to collaboration in digital game-based learning, as it fosters interaction and student engagement, thereby enhancing learning outcomes. Previous findings about the effect of collaboration in digital game-based learning were inconsistent, and few studies have explored the underlying mechanisms, particularly…
Descriptors: Cooperative Learning, Computer Games, Game Based Learning, Learning Experience
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Zebin Liu; Xiaoheng Zhang; Wende Liu; Wanxue Chen; Yongjun Li; Yi Zhou – Education and Information Technologies, 2025
The rapid advancement of digital technologies is prompting a necessary shift in traditional educational models, particularly in finance education. This study introduces the "Multi-Dimensional Situated Learning Model" (MD-SLM), which is rooted in constructivist theory and aims to enhance teaching strategies in university finance courses.…
Descriptors: College Instruction, Teaching Methods, Business Education, Money Management
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Ruzhang Cheng – Journal of Educational Computing Research, 2025
This research examines the impact of online help-seeking strategies--both adaptive and peer-based--on promoting self-regulated and collaborative learning skills, as well as language learning outcomes, among Chinese EFL learners in computer-assisted language learning (CALL) environments. Employing a mixed-methods approach, the study triangulates…
Descriptors: Help Seeking, English (Second Language), Second Language Learning, Electronic Learning
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Sonia Gannar; Chiraz Kilani – Journal of Science Learning, 2025
This article investigates the impact of integrating authentic and contextualized activities into teaching on students' knowledge construction, grounded in social constructivism principles. The research focuses on applying the real-project approach within a "Mini-Project Workshop" module for third-year Information Systems Development…
Descriptors: Foreign Countries, Information Science Education, Information Systems, Constructivism (Learning)
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