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Peer reviewedChen, Chaomei; Paul, Ray J.; O'Keefe, Bob – Journal of the American Society for Information Science and Technology, 2001
Discusses the role of information visualization in modeling and representing intellectual structures associated with scientific disciplines and visualizes the domain of computer graphics based on bibliographic data from author cocitation patterns. Highlights include author cocitation maps, citation time lines, animation of a high-dimensional…
Descriptors: Citation Analysis, Citations (References), Computer Graphics, Institutional Characteristics
Blaisdell, Mikael – T.H.E. Journal, 2006
It is the universal cry of parents the world over, driven mad by the persistent sight of their children investing hours and hours in mastering the many layers of a video game. To the parent, video games are the enemy, the nemesis of homework and learning. But the child sees something of value, something engaging enough to fill a weekend, to the…
Descriptors: Educational Benefits, Computer Simulation, Classrooms, Computer Graphics
Ratanasit, Dan; Moore, Melody M. – Journal of Visual Impairment and Blindness, 2005
The inability of computer users who are visually impaired to access graphical user interfaces (GUIs) has led researchers to propose approaches for adapting GUIs to auditory interfaces, with the goal of providing access for visually impaired people. This article outlines the issues involved in nonvisual access to graphical user interfaces, reviews…
Descriptors: Visual Impairments, Computer Graphics, Access to Computers, Computer Interfaces
Humphries, Holle – Journal of Aesthetic Education, 2003
The most important step in leading students in an exploration of the philosophical issues regarding art created with a computer is first to guide them in exploring ontological concepts and questions asked about the nature of art and computer art, before investigating related issues of epistemology, value, and criticism. Students need to understand…
Descriptors: Art Education, Computer Graphics, Computer Simulation, Art Products
Perham, Arnold E.; Perham, Faustine L. – Mathematics Teacher, 2005
The article discusses the use of L-systems, which provide students with a unique method to construct line fractals, including the Koch snowflake, the Sierpinski triangle, and the Harter-Heighway dragon. Applets that use L-system theory offer a graphics tool that promotes geometric reasoning, sparks enthusiasm, and connects to historical themes in…
Descriptors: Geometric Concepts, Geometry, Mathematics Instruction, Computer Software
Madhyastha, Tara M.; Tanimoto, Steven – International Working Group on Educational Data Mining, 2009
Most of the emphasis on mining online assessment logs has been to identify content-specific errors. However, the pattern of general "consistency" is domain independent, strongly related to performance, and can itself be a target of educational data mining. We demonstrate that simple consistency indicators are related to student outcomes,…
Descriptors: Web Based Instruction, Computer Assisted Testing, Computer Software, Computer Science Education
Nowinski, Wieslaw L.; Thirunavuukarasuu, Arumugam; Volkau, Ihar; Marchenko, Yevgen; Aminah, Bivi; Gelas, Arnaud; Huang, Su; Lee, Looi Chow; Liu, Jimin; Ng, Ting Ting; Nowinska, Natalia G.; Qian, Guoyu Yu; Puspitasari, Fiftarina; Runge, Val M. – Anatomical Sciences Education, 2009
The increasing complexity of human body models enabled by advances in diagnostic imaging, computing, and growing knowledge calls for the development of a new generation of systems for intelligent exploration of these models. Here, we introduce a novel paradigm for the exploration of digital body models illustrating cerebral vasculature. It enables…
Descriptors: Medical Education, Models, Human Body, Brain
Schleich, Jean-Marc; Dillenseger, Jean-Louis; Houyel, Lucile; Almange, Claude; Anderson, Robert H. – Anatomical Sciences Education, 2009
Learning embryology remains difficult, since it requires understanding of many complex phenomena. The temporal evolution of developmental events has classically been illustrated using cartoons, which create difficulty in linking spatial and temporal aspects, such correlation being the keystone of descriptive embryology. We synthesized the…
Descriptors: Computer Graphics, Cartoons, Pediatrics, Embryology
Forster, Patricia A. – International Journal for Technology in Mathematics Education, 2007
This paper analyses technology-based instruction on data-analysis with box plots. Examples of instruction taken from the research literature inform a study of two classes of 17 year-old students (upper secondary) in which the mathematical relationships that their teachers targeted are distinguished as being, or not being, relevant to statistical…
Descriptors: Statistical Analysis, Secondary School Students, Mathematics Instruction, Teaching Methods
Skolnick, Michael M.; Spooner, David L. – 1995
Modern computing systems exploit graphical user interfaces for interaction with users; as a result, introductory computer science courses must begin to teach the principles underlying such interfaces. This paper presents an approach to graphical user interface (GUI) implementation that is simple enough for beginning students to understand, yet…
Descriptors: Computer Games, Computer Graphics, Computer Interfaces, Computer Science Education
Prosise, Jeff – 1994
This document presents the principles behind modern computer graphics without straying into the arcane languages of mathematics and computer science. Illustrations accompany the clear, step-by-step explanations that describe how computers draw pictures. The 22 chapters of the book are organized into 5 sections. "Part 1: Computer Graphics in…
Descriptors: Art Education, Computer Graphics, Computer Literacy, Computers
McLellan, Hilary – 1995
Artificial intelligence (AI) techniques and virtual reality (VR) make possible powerful interactive stories, and this paper focuses on examples of virtual characters in three dimensional (3-D) worlds. Waldern, a virtual reality game designer, has theorized about and implemented software design of virtual teammates and opponents that incorporate AI…
Descriptors: Artificial Intelligence, Computer Games, Computer Graphics, Computer Simulation
Jordan, Tricia S. – 1993
This book helps individuals use Turtle Time Designs programs (i.e., a series of graphics program files to be used with LogoWriter) even if they have little previous experience with LogoWriter. The features of each program are carefully explained and are followed by step-by-step suggestions for teaching the lesson. Examples of the types of designs…
Descriptors: Computer Assisted Design, Computer Graphics, Computer Software, Elementary Education
Peer reviewedBeech, Graham – International Journal of Mathematical Education in Science and Technology, 1974
This article includes the results of a survey on the use of computers in chemistry education in British polytechnics, and a discussion of this use in the United Kingdom, the United States, and elsewhere. The author advocates that chemistry students learn to use, but not necessarily program, computers. (SD)
Descriptors: Chemistry, College Science, Computer Graphics, Computers
McDevitt, Marsha Jean – 1986
This master's thesis provides an overview of a computer graphics production environment and proposes a realistic approach to orientation and on-going training for employees working within a fast-paced production schedule. Problems involved in meeting the training needs of employees are briefly discussed in the first chapter, while the second…
Descriptors: Animation, Computer Graphics, Computer Software, Coordinators

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