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Isotani, Seiji; Mizoguchi, Riichiro; Inaba, Akiko; Ikeda, Mitsuru – Computers & Education, 2010
One of the most useful ways to enhance collaboration is to create scenarios where learners are able to interact more effectively. Nevertheless, the design of pedagogically sound and well-thought-out collaborative learning scenarios is a complex issue. This is due to the context of group learning where the synergy among learners' interactions…
Descriptors: Instructional Design, Artificial Intelligence, Instructional Effectiveness, Group Dynamics
Gutierrez, Eladio; Trenas, Maria A.; Ramos, Julian; Corbera, Francisco; Romero, Sergio – Computers & Education, 2010
This work describes a new "Moodle" module developed to give support to the practical content of a basic computer organization course. This module goes beyond the mere hosting of resources and assignments. It makes use of an automatic checking and verification engine that works on the VHDL designs submitted by the students. The module automatically…
Descriptors: Assignments, Teamwork, Units of Study, Educational Assessment
Willett, Peter – Program: Electronic Library and Information Systems, 2006
Purpose: In 1980, Porter presented a simple algorithm for stemming English language words. This paper summarises the main features of the algorithm, and highlights its role not just in modern information retrieval research, but also in a range of related subject domains. Design/methodology/approach: Review of literature and research involving use…
Descriptors: Mathematics, Information Retrieval, Programming, English
Yarosh, Svetlana; Guzdial, Mark – Journal on Educational Resources in Computing, 2008
Learning computing with respect to the context of its use has been linked in previous reports to student motivation in introductory Computer Science (CS) courses. In this report, we consider the role of context in a second course. We present a case study of a CS2 data structures class that uses a media computation context. In this course, students…
Descriptors: Relevance (Education), Learner Engagement, Instructional Design, Case Studies
Shiong, Kok Boon; Aris, Baharuddin; Ahmad, Maizah Hura; Bilal Ali, Mohamad; Harun, Jamalludin; Tasir, Zaidatun – Journal of Educational Multimedia and Hypermedia, 2008
This paper attempts to describe a research project related to Form Six students' learning "Goal Programming" using an interactive multimedia (IMM) courseware. The purpose of the study is to determine the suitability of the design in the multimedia courseware for learning "Goal Programming" and students' preferences toward the…
Descriptors: Courseware, Programming, Foreign Countries, Multimedia Materials
Carbonaro, M.; Cutumisu, M.; Duff, H.; Gillis, S.; Onuczko, C.; Siegel, J.; Schaeffer, J.; Schumacher, A.; Szafron, D.; Waugh, K. – Computers & Education, 2008
The unprecedented growth in numbers of children playing computer games has stimulated discussion and research regarding what, if any, educational value these games have for teaching and learning. The research on this topic has primarily focused on children as players of computer games rather than builders/constructors of computer games. Recently,…
Descriptors: Creative Activities, Computers, Programming, Gender Differences
Tchounikine, Pierre – International Journal of Computer-Supported Collaborative Learning, 2008
This paper presents a conceptual analysis of the technological dimensions related to the operationalization of CSCL macro-scripts. CSCL scripts are activity models that aim at enhancing the probability that knowledge generative interactions such as conflict resolution, explanation or mutual regulation occur during the collaboration process. We…
Descriptors: Cooperation, Models, Educational Technology, Computer Uses in Education
Fellers, Jack W. – Journal of Information Systems Education, 2008
The first meeting of any course and its many activities sets in motion the establishment of a course climate and addressing student expectations. How can students be actively and collaboratively engaged, in a non-threatening environment, having their curiosity aroused, and begin to learn about the course all during the first class meeting? This…
Descriptors: Interpersonal Communication, Systems Development, Interviews, Cooperative Learning
Benander, Alan C.; Benander, Barbara A. – Journal of Information Systems Education, 2008
Educators have been using the Towers of Hanoi problem for many years as an example of a problem that has a very elegant recursive solution. However, the elegance and conciseness of this solution can make it difficult for students to understand the amount of computer time required in the execution of this solution. And, like many recursive computer…
Descriptors: Computer Science Education, Information Systems, Programming, Active Learning
Levy, Sharona T.; Mioduser, David – International Journal of Technology and Design Education, 2008
This study investigates young children's perspectives in explaining a self-regulating mobile robot, as they learn to program its behaviors from rules. We explore their descriptions of a robot in action to determine the nature of their explanatory frameworks: psychological or technological. We have also studied the role of an adult's intervention…
Descriptors: Educational Theories, Young Children, Kindergarten, Robotics
Odera, Florence Y. – Online Submission, 2011
Radio is one of the most affordable educational technologies available for the use in education and development in developing countries. This article explores the use of school radio broadcast to assist teachers and pupils to learn and improve English language both written and spoken in Kenyan primary schools. English language occupies a central…
Descriptors: African Languages, Urban Schools, Rural Schools, Language of Instruction
Goldenson, Dennis – 1996
The assertion that "higher order" thinking skills can be improved by learning to program computers is not a new one. The idea endures even though the empirical evidence over the years has been mixed at best. In fact, there is no reason to expect that all programming courses will have identical, or even similar, effects. Such courses typically…
Descriptors: Academic Achievement, Authoring Aids (Programming), Computer Software, Computers
Peer reviewedBrown, Edward; Chignell, Mark H. – Journal of Computing in Higher Education, 1993
A pedagogical model of hypertext authoring is presented. The model encourages self-regulated, constructive thinking to create knowledge by manipulating corresponding screen representations. One application of the design-oriented model is described, with screen illustrations. (MSE)
Descriptors: Authoring Aids (Programming), Cognitive Processes, Computer Software, Educational Media
Peer reviewedBeheshti, Jamshid – Education for Information, 1993
Discusses computer programming and why it is important in library and information science (LIS) education. BASIC programming language is recommended as the most appropriate for LIS students, and an example is given of its use in a course at McGill University. (29 references) (LRW)
Descriptors: Course Organization, Foreign Countries, Higher Education, Learning Processes
Solomon, Justin – Learning & Leading with Technology, 2005
Standard methods of teaching an introductory course in computer science, designed to introduce computer programming as a tool for mathematicians and engineers at the university level, are unnecessarily complicated and difficult. They lack a common thread that unifies each unit of material and frequently make use of mathematical notation, technical…
Descriptors: Programming, Introductory Courses, Computers, Programming Languages

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