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Yanarates, Erkan – Educational Policy Analysis and Strategic Research, 2022
The purpose of this study was to determine the effect of teaching with animation on chemistry achievement and learning persistence on pre-service science teachers studying in the undergraduate program of science teaching. The quasi-experimental model, one of the quantitative research approaches, was used in the study. The pretest-posttest was…
Descriptors: Animation, Teaching Methods, Science Teachers, Preservice Teachers
Choe, Nicole; Shane, Howard; Schlosser, Ralf W.; Haynes, Charles W.; Allen, Anna – Communication Disorders Quarterly, 2022
Many children with autism spectrum disorder (ASD) demonstrate poor comprehension of language at the sentence level in both the spoken modality and the graphic symbol modality. This study explored whether children with ASD are able to follow directives when presented with a graphic symbol sentence that includes an animated symbol for a verb. A…
Descriptors: Children, Autism, Pervasive Developmental Disorders, Sentences
Xin Bian; André Brown; Bruno Marques – International Journal of Art & Design Education, 2025
This article describes the motivation, aims, and consequent processes involved in designing an engaging and informative animated educational video that explains the historical exploitation of the Mount Dagushan iron ore mine in China. The mine is recognised as the deepest in China. It has been the source of raw material for the Anshan Steel…
Descriptors: Animation, Video Technology, Heritage Education, Instructional Materials
Angi, Çigdem Eda – Cypriot Journal of Educational Sciences, 2021
Providing examples suitable for the children's world in the music education given to younger age groups may reinforce the knowledge to be taught. For this reason, cartoons can be utilized for an engaging and fun lesson environment. One of the best examples of this situation is believed to be the short cartoon series Silly Symphony produced by Walt…
Descriptors: Music Education, Teaching Methods, Cartoons, Dance
Kao, Chia-Pin; Mou, Tsai-Yun – Interactive Learning Environments, 2023
The study investigated children's attitudes toward and impressions of a narrated stop-motion animation called "slowmation" and the relationship between the variables when learning with slowmation. An analogue scale and an ordinal scale were used respectively to collect children's learning attitude and learning impression data. A total of…
Descriptors: Preschool Education, Preschool Children, Childrens Attitudes, Animation
Miranda Karjagdi Çolak – English Teaching: Practice and Critique, 2024
Purpose: This study investigates the effect of digital multimodal composing (DMC) on student motivation and literacy in English as a Foreign Language (EFL) contexts. It explores how students engaged in creating digital animations to respond to literary texts and the implications for integrating DMC into traditional literacy practices. Grounded in…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Digital Literacy
Li-Wei Peng; Cheun-Yeong Lee – Excellence in Education Journal, 2024
Numerous educators, instructional designers, and technology specialists utilize case study methodologies to achieve various objectives, such as elevating the profession's status, bridging theory and practice, applying knowledge to real-world classroom and workplace scenarios, honing decision-making skills, and inspiring future professionals. This…
Descriptors: Graduate Students, Case Studies, Animation, Technology Uses in Education
Jennifer G. Cromley; Runzhi Chen – Grantee Submission, 2024
Visual displays, such as illustrated web pages, animations, and simulations, can both aid and pose challenges for learners. The first generation of educational research on visuals focused on the basic processes underlying comprehension. A second generation of research tested various instructional supports for visual displays, and this research was…
Descriptors: Literature Reviews, Educational Research, Visual Aids, Outcomes of Education
Yin, Jun; Duan, Jipeng; Huangliang, Jiecheng; Hu, Yinfeng; Zhang, Feng – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2022
The current study investigated whether the deep properties or shallow features of behaviors are implicitly expected to be consistent across members of highly entitative groups, by exploiting the notion that goals--as deep properties--and movements--as shallow features--can be dissociated in object-directed behaviors. Participants were asked to…
Descriptors: Group Dynamics, Behavior, Collectivism, Generalization
Suzannie K. Y. Leung; Joseph Wu; Jenny Wanyi Li; Yung Lam; Oi-Lam Ng – Early Childhood Education Journal, 2025
Educators and researchers are becoming interested in cultivating computational thinking (CT). However, in the Hong Kong context, CT-related studies regarding young children are rarely found. The present study aimed to use an unplugged digital arts activity to examine the CT concepts that children performed and document their CT developmental…
Descriptors: Foreign Countries, Computation, Thinking Skills, Young Children
Michael R. Brudzinski; Thomas F. Shipley; Joy Ham – Journal of Geoscience Education, 2025
Recent studies have identified an incomplete student understanding of how elastic rebound causes earthquakes. We hypothesized that realistic imaging of spatial patterns in ground motions over the course of the earthquake cycle would improve student understanding. Incorporating spatial change information in the form of both motion vectors and…
Descriptors: Natural Disasters, Concept Formation, Geographic Information Systems, Undergraduate Students
Torun, Berkay; Karakurt, Serdar; Aydin, Taha Bilal; Altunel, Yusuf – Turkish Online Journal of Educational Technology - TOJET, 2021
In this paper we present the result of our work on implementation of an interactive environment that can be used to develop adaptive games with animating characters. The environment is designed to run in design and run mode, whereas certain design mode characteristics are still applicable in run mode so that the player can enhance the game and…
Descriptors: Educational Games, Instructional Design, Computer Games, Computer Simulation
Wikandari, Rachma; Putro, Andika Wicaksono; Suroto, Dian Anggraini; Purwandari, Fiametta Ayu; Setyaningsih, Widiastuti – Journal of Chemical Education, 2021
The electron transport chain (ETC) is a challenging topic due to the complexity of the reaction that occurs at the molecular level because the students cannot directly interact with the reaction at this level. The use of animated video and flipped learning in improving student understanding of this topic was evaluated. The students were randomly…
Descriptors: Flipped Classroom, Animation, Video Technology, College Freshmen
Bridgewater, Enrica E.; Menendez, David; Rosengren, Karl S. – Grantee Submission, 2021
We present three studies examining death in children's animated films. Study 1 is a content analysis of 49 films. We found that death is often portrayed in films, but many deaths occurred off-screen. Deaths were mostly portrayed in a biologically accurate manner, but some films portrayed biological misconceptions. Study 2 (n = 433) reports on…
Descriptors: Death, Animation, Films, Parent Child Relationship
Jin, Jing; Wang, Cathy Yue – Children's Literature in Education, 2023
As a child god from Chinese legends, the figure of Nezha has a strong appeal to children, and his story has been adapted to various media. This article examines Nezha's image in three animated films, exploring how this figure has been altered to represent Chinese children and youth and symbolize their subjectivity. From a revolutionary hero to a…
Descriptors: Social Change, Social Systems, Asian Culture, Films