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Vennebo, Kirsten Foshaug – Educational Management Administration & Leadership, 2017
Leadership is recognised in both policy and research as a key enabler of innovation in schools. Numerous researchers have focused on how school leaders formally narrate their experiences of leading innovations including their observations of effect; however, modest attention has been paid to the processes through which leaders engage in innovative…
Descriptors: Leadership, Educational Innovation, Computer Uses in Education, Foreign Countries
Inventado, Paul Salvador; Scupelli, Peter; Heffernan, Cristina; Heffernan, Neil – Grantee Submission, 2017
Increasingly, computer-based learning systems are used by educators to facilitate learning. Evaluations of several math learning systems show that they result in significant student learning improvements. Feedback provision is one of the key features in math learning systems that contribute to its success. We have recently been uncovering feedback…
Descriptors: Feedback (Response), Mathematics Instruction, Electronic Learning, Design
Jin, Seok Won; Jones, Tiffanie-Victoria; Lee, Yeonggeul – Journal of Negro Education, 2019
The present study aimed to examine risk and protective factors of African American students at a historically Black university in the southeastern region of the U.S. A total of 326 students participated in a cross-sectional self-report survey as to scores of the Internet Addiction Test, depression, resilience, and socio-demographic information. A…
Descriptors: African American Students, College Students, Resilience (Psychology), Depression (Psychology)
Virkus, Sirje – Education for Information, 2019
This paper discusses the planning and implementation of Open Badges in library and information science education at Tallinn University in order to foster and personalise student learning. The first part of the paper gives an overview of the concept and nature of Open Badges through a review of literature, the second describes the use of Open…
Descriptors: Foreign Countries, Library Education, Educational Technology, Recognition (Achievement)
Olsson, Jan; Granberg, Carina – Technology, Knowledge and Learning, 2019
The present study contributes to knowledge about how to design tasks that benefit from dynamic software in math education, comparing practice performance and learning outcomes among 129 students practicing on two different task designs using GeoGebra. The task designs differed with respect to the presence or absence of guidelines on how to solve…
Descriptors: Mathematics Education, Mathematics Instruction, Instructional Design, Computer Software
Fiksel, Jacob; Jager, Leah R.; Hardin, Johannna S.; Taub, Margaret A. – Journal of Statistics Education, 2019
Git and GitHub are common tools for keeping track of multiple versions of data analytic content, which allow for more than one person to simultaneously work on a project. GitHub Classroom aims to provide a way for students to work on and submit their assignments via Git and GitHub, giving teachers an opportunity to facilitate the integration of…
Descriptors: Statistics, Mathematics Instruction, Computer Software, Computer Uses in Education
Flannery, William – Physics Teacher, 2019
This paper describes a high school or introductory university course in scientific programming that introduces the computer revolution into the physics curriculum at the beginning. In the first one-hour lecture, Euler's method is presented and used to compute a solution to the analytically unsolvable two-body problem. In the remainder of the…
Descriptors: Science Instruction, Physics, Secondary School Science, High Schools
Cavallario, Julie M.; Van Lunen, Bonnie L.; Manspeaker, Sarah A. – Athletic Training Education Journal, 2019
Context: Core competencies (CCs) are now a required component of educational content in all types of Commission on Accreditation of Athletic Training Education-accredited athletic training programs. There is limited evidence demonstrating which procedures included during patient encounters (PEs) occurring in clinical education allow for…
Descriptors: Athletics, Allied Health Occupations Education, Minimum Competencies, Patients
Morales-Chicas, Jessica; Castillo, Mauricio; Bernal, Ireri; Ramos, Paloma; Guzman, Bianca L. – International Journal of Multicultural Education, 2019
The purpose of the present review was to identify culturally responsive education (CRE) tools and strategies within K-12 computing education. A systematic literature review of studies on CRE across 20 years was conducted. A narrative synthesis was applied to code the final studies into six themes: sociopolitical consciousness raising, heritage…
Descriptors: Computer Uses in Education, Programming, Culturally Relevant Education, Elementary Secondary Education
Hubbard, Brittany A.; Jones, Grayson C.; Gallardo-Williams, Maria T. – Journal of Chemical Education, 2019
As a means to encourage engagement in a large introductory organic chemistry class, students were tasked with the creation of digital tutorials for specific problems sourced from the assigned class textbook. Students had the freedom to choose how to produce their tutorials as long as the final product was a digital object suitable for sharing with…
Descriptors: Introductory Courses, Organic Chemistry, Student Developed Materials, Tutoring
Seifert, Tami; Feliks, Orna – Assessment & Evaluation in Higher Education, 2019
Self-assessment and peer-assessment are strategies employed to encourage students to take more responsibility for the learning process. Although the advantages are not obvious, the process has the potential to empower learning and to assist the development of assessment skills, which are so important for future teachers. The research aimed to…
Descriptors: Peer Evaluation, Self Evaluation (Individuals), Preservice Teachers, Student Attitudes
Briscoe, Michael – Science Teacher, 2019
FLEET is a free ship-design simulator that reaches students in their native environment--video games. It is also a physics simulator that applies content first learned through hands-on scientific investigations. Using FLEET, students design and use ships for various naval missions by mastering scientific concepts such as force, energy, and work,…
Descriptors: Video Games, Computer Simulation, Physics, Hands on Science
Wang, Ling; Li, Jiang – Journal of Educational Computing Research, 2019
This study describes the development of an innovative multimedia application and examines teacher perceptions of its usefulness in assisting students with imagery deficit to visualize the reading comprehension. Students with good reading skills can easily create mental representations from oral or written language, and their sensory system quickly…
Descriptors: Reading Comprehension, Visualization, Reading Instruction, Teacher Attitudes
McCulloch, Allison; Lovett, Jennifer N.; Edgington, Cyndi – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2019
The purpose of this study was to investigate a function machine in the form of a Vending Machine applet as a means to motivate preservice teachers to examine their own understanding of the function concept. The applet was designed to purposefully problematize common misconceptions associated with the algebraic nature of typical function machines.…
Descriptors: Preservice Teachers, Mathematical Concepts, Computer Oriented Programs, Preservice Teacher Education
Dobronyi, Christopher R.; Oreopoulos, Philip; Petronijevic, Uros – Journal of Research on Educational Effectiveness, 2019
This article presents an independent large-scale experimental evaluation of two online goal-setting interventions. Both interventions are based on promising findings from the field of social psychology. Approximately 1,400 first-year undergraduate students at a large Canadian university were randomly assigned to complete one of two online…
Descriptors: Goal Orientation, Intervention, College Freshmen, Undergraduate Students

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