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Showing 3,766 to 3,780 of 6,341 results Save | Export
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Hsu, Yu-Chang; Ching, Yu-Hui – International Review of Research in Open and Distance Learning, 2013
This research explored how educators with limited programming experiences learned to design mobile apps through peer support and instructor guidance. Educators were positive about the sense of community in this online course. They also considered App Inventor a great web-based visual programming tool for developing useful and fully functioning…
Descriptors: Handheld Devices, Computer Software, Programming, Electronic Learning
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Lazdina, Sanita – Current Issues in Language Planning, 2013
This paper deals with current questions in revitalizing the regional language Latgalian, one of the varieties native to Latgale, a region located in the eastern part of Latvia. It first provides an overview of domains where Latgalian is used and highlights recent changes in these. Based on linguistic landscape data as well as interviews with…
Descriptors: Indo European Languages, Foreign Countries, Language Maintenance, Language Planning
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Mares, Marie-Louise; Pan, Zhongdang – Journal of Applied Developmental Psychology, 2013
"Sesame Street" is broadcast to millions of children globally, including in some of the world's poorest regions. This meta-analysis examines the effects of children's exposure to international co-productions of "Sesame Street", synthesizing the results of 24 studies, conducted with over 10,000 children in 15 countries. The results indicated…
Descriptors: Programming (Broadcast), Income, Preschool Children, Foreign Countries
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García-García, César; Fernández-Robles, José Luis; Larios-Rosillo, Victor; Luga, Hervé – International Journal of Game-Based Learning, 2012
This article presents the current development of a serious game for the simulation of massive evacuations. The purpose of this project is to promote self-protection through awareness of the procedures and different possible scenarios during the evacuation of a massive event. Sophisticated behaviors require massive computational power and it has…
Descriptors: Computer Games, Computer Simulation, Educational Games, Crisis Management
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Jubas, Kaela; Knutson, Patricia – Studies in the Education of Adults, 2012
This article discusses initial findings from a study exploring the pedagogical functions of popular culture. The study was framed by a neo-Gramscian theoretical framework which connects adult education and cultural studies, and asserts that culture underpins important informal adult learning. We used two television shows, "Grey's…
Descriptors: Foreign Countries, Nursing Students, Medical Students, Student Attitudes
Watkins, Charlette Ward – ProQuest LLC, 2009
Aspect-Oriented Software Development (AOSD) is a new approach that addresses limitations inherent in conventional programming, especially the principle of separation of concerns by emphasizing the encapsulation and modularization of crosscutting concerns through a new abstraction, the "aspect." Aspect-oriented programming is an emerging AOSD…
Descriptors: Check Lists, Programming Languages, Identification, Computer Software
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Dietze, Stefan; Gugliotta, Alessio; Domingue, John – International Journal of Distance Education Technologies, 2009
Current E-Learning technologies primarily follow a data and metadata-centric paradigm by providing the learner with composite content containing the learning resources and the learning process description, usually based on specific metadata standards such as ADL SCORM or IMS Learning Design. Due to the design-time binding of learning resources,…
Descriptors: Electronic Learning, Learning Processes, Educational Technology, Metadata
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Mason, Oliver – International Journal of English Studies, 2008
Despite the central role of the computer in corpus research, programming is generally not seen as a core skill within corpus linguistics. As a consequence, limitations in software for text and corpus analysis slow down the progress of research while analysts often have to rely on third party software or even manual data analysis if no suitable…
Descriptors: Computer Software, Computational Linguistics, Language Research, Role
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Chin, Kai-Yi; Lee, Ko-Fong; Chen, Yen-Lin – IEEE Transactions on Learning Technologies, 2015
This study developed a QR-based U-Learning Material Production System (QR-ULMPS) that provides teachers with an education tool to motivate college level students enrolled in a liberal arts course. QR-ULMPS was specifically designed to support the development of u-learning materials and create an engaging context-aware u-learning environment for…
Descriptors: Student Motivation, Learning Experience, Outdoor Education, Questionnaires
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Lykke, Marianne; Coto, Mayela; Jantzen, Christian; Mora, Sonia; Vandel, Niels – Journal of Problem Based Learning in Higher Education, 2015
Based on the assumption that wellbeing, positive emotions and engagement influence motivation for learning, the aim of this paper is to provide insight into students' emotional responses to and engagement in different learning designs. By comparing students' reports on the experiential qualities of three different learning designs, their…
Descriptors: Foreign Countries, Problem Based Learning, Student Motivation, Learning Experience
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Elkin, Mollie; Sullivan, Amanda; Bers, Marina Umaschi – Journal of Information Technology Education: Innovations in Practice, 2014
This paper explores how robotics can be used as a new educational tool in a Montessori early education classroom. It presents a case study of one early educator's experience of designing and implementing a robotics curriculum integrated with a social science unit in her mixed-age classroom. This teacher had no prior experience using robotics in…
Descriptors: Robotics, Montessori Method, Case Studies, Curriculum Development
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Torrente, Javier; Borro-Escribano, Blanca; Freire, Manuel; del Blanco, Ángel; Marchiori, Eugenio J.; Martinez-Ortiz, Iván; Moreno-Ger, Pablo; Fernández-Manjón, Baltasar – IEEE Transactions on Learning Technologies, 2014
We present EGDA, an educational game development approach focused on the teaching of procedural knowledge using a cost-effective approach. EGDA proposes four tasks: analysis, design, implementation, and quality assurance that are subdivided in a total of 12 subtasks. One of the benefits of EGDA is that anyone can apply it to develop a game since…
Descriptors: Computer Simulation, Video Games, Teaching Methods, Health Services
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Uysal, Murat Pasa – Contemporary Educational Technology, 2014
The introductory computer programming (CP) course has been taught for three decades in the faculty. Besides pursuing CP technology, one major goal has been enhancing learners' problem-solving (PS) skills. However, the current situation has implied that this might not be the case. Therefore, a research was conducted to investigate the effects of a…
Descriptors: Introductory Courses, Programming, Problem Solving, Skill Development
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Liu, Chen-Chung; Lin, Chia-Ching; Chang, Chun-Yi; Chao, Po-Yao – Educational Technology & Society, 2014
Creative Commons (CC) mechanism has been suggested as a potential means to foster a reliable environment for online knowledge sharing activity. This study investigates the role of the CC mechanism in supporting knowledge sharing among a group of university students studying programming from the perspectives of social cognitive and social capital…
Descriptors: Foreign Countries, Information Transfer, Information Dissemination, Sharing Behavior
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Wiley, Terrence G. – Review of Research in Education, 2014
Each new demographic shift and economic or social change bring seemingly new issues into popular and political focus--questions, debates, and policies about the role of language in education and society and the recent claims that transnational migrations and globalization are resulting in unprecedented forms of ethnolinguisic…
Descriptors: Monolingualism, Language Attitudes, Political Influences, Language Role
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