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Longden, Alison; Monaghan, Tom; Mycroft, Lou; Kelly, Claire – Research in Post-Compulsory Education, 2018
A chance observation in a staff training session led to a series of action research projects, which dug into why some educators are digitally resistant whilst others, however experienced, are not. The Education and Training Foundation-funded "FAB Projects" have so far spanned three years and three small-scale research investigations and…
Descriptors: Electronic Learning, Resilience (Psychology), Mastery Learning, Action Research
Yagci, Mustafa – Journal of Educational Computing Research, 2018
In the relevant literature, it is often debated whether learning programming requires high-level thinking skills, the lack of which consequently results in the failure of students in programming. The complex nature of programming and individual differences, including study approaches, thinking styles, and the focus of supervision, all have an…
Descriptors: Problem Based Learning, Web Based Instruction, Programming, Computer Science Education
Bers, Marina Umaschi – European Journal of STEM Education, 2018
In recent years, there has been an increased effort to introduce coding and computational thinking in early childhood education. In accordance with the international trend, programming has become an increasingly growing focus in European education. With over 9.5 million iPhone Operating System (iOS) downloads, ScratchJr is the most popular freely…
Descriptors: Thinking Skills, Early Childhood Education, Programming, Telecommunications
Albluwi, Ibrahim – IEEE Transactions on Education, 2018
Contribution: This paper shows how significantly computer science instructors can disagree when grading code writing questions in introductory computer science (CS1) exams. Certain solutions are considered "very good" by some instructors and "very bad" by others. The study identifies four factors as possible contributors to…
Descriptors: Introductory Courses, Computer Science Education, Teacher Attitudes, Grading
Li, Ken W. – Journal of Pedagogical Research, 2022
There has been much attention given to the use of technology in education; mostly concentrating on physical artifacts of technology to facilitate teaching delivery but little mentioning technology as a cultural resource to organize the learning environment promoting social interaction among students and between teacher and students. This paper…
Descriptors: Technology Integration, Statistics Education, Teaching Methods, Technology Uses in Education
Tokmak, Ahmet; Yilmaz, Ali; Seker, Mustafa – Education Quarterly Reviews, 2022
This study aims to investigate the effect of using the Harezmi education model, which has been widely used in Turkey in recent years, in social studies teaching regarding computational thinking skills. Interviews were held with students and teachers seven months after the applications to determine the conceptual knowledge levels of students for…
Descriptors: Thinking Skills, Teaching Methods, Teacher Attitudes, Student Attitudes
Olipas, Cris Norman P. – Online Submission, 2022
This study aimed to evaluate the instructional learning modules used for Application Development and Emerging Technologies course. Specifically, it evaluates the content, teaching and learning, support and feedback, and assessment variables through student perspectives. It also seeks to understand the views of the students on what they like the…
Descriptors: Student Attitudes, Information Technology, Feedback (Response), Teaching Methods
Aisha Abdulmohsin Al Abdulqader; Amenah Ahmed Al Mulla; Gaida Abdalaziz Al Moheish; Michael Jovellanos Pinero; Conrado Vizcarra; Abdulelah Al Gosaibi; Abdulaziz Saad Albarrak – International Association for Development of the Information Society, 2022
The COVID-19 epidemic had caused one of the most significant disruptions to the global education system. Many educational institutions faced sudden pressure to switch from face-to-face to online delivery of courses. The conventional classes are no longer the primary means of delivery; instead, online education and resources have become the…
Descriptors: COVID-19, Pandemics, Teaching Methods, Online Courses
Busuttil, Leonard; Formosa, Marquita – Informatics in Education, 2020
This paper investigates unplugged computing as a formal pedagogical strategy to teaching computing to a Maltese secondary class of Year 9 students. It aims at identifying the effectiveness of this pedagogy outlining the strengths and weaknesses in its application, taking into consideration the level of attainment for students, as well as the…
Descriptors: Foreign Countries, Computer Science Education, Grade 9, Secondary School Students
The Effective Use of Information Technology and Interactive Activities to Improve Learner Engagement
Ullah, Abrar; Anwar, Sajid – Education Sciences, 2020
Student engagement in the learning process is the key to successful delivery of teaching and learning. Teachers face several challenges to engage learners in different disciplines, including computer science. This research conducts a review of BSc (Computer Science) programmes and introduces interactive activities to enhance learner engagement.…
Descriptors: Instructional Effectiveness, Information Technology, Technology Integration, Interaction
Marimuthu, Mudaray; Kumar, Deepak; Chhagan, Mishaan – African Journal of Research in Mathematics, Science and Technology Education, 2020
Software is a vital resource for modern life. For software to be successful, programming skills are of the utmost importance. These skills are used both by programmers and also by systems analysts and designers during the phases of software development. Therefore, both technical and non-technical stakeholders within the software development…
Descriptors: Computer Science Education, Business Administration Education, Computer Software, Programming
Galindo, Carlos; Gregori, Pablo; Martínez, Vicente – International Journal of Mathematical Education in Science and Technology, 2020
In this paper we present a pilot study to improve the learning process on distance learning Engineering master's degrees. We propose an activity where the students individually produce a video in which they explain the solution to one of their assignments. They then receive the teacher's feedback and are acquainted with the assessment rubric.…
Descriptors: Distance Education, Engineering Education, Graduate Students, Video Technology
DeMara, Ronald F.; Bacanli, Salih S.; Bidoki, Neda; Xu, Jun; Nassiff, Edwin; Donnelly, Julie; Turgut, Damla – Journal of Educational Technology Systems, 2020
This research developed an approach to integrate the complementary benefits of digitized assessments and peer learning. Its basic premise and associated hypotheses are that by using student assessments of correct and incorrect quiz answers using a fine-grained resolution to pair them into remediation peer-learning cohorts is an effective means of…
Descriptors: Undergraduate Students, Engineering Education, Computer Assisted Testing, Pilot Projects
Conn, Paula; Gotfrid, Taylor; Zhao, Qiwen; Celestine, Rachel; Mande, Vaishnavi; Shinohara, Kristen; Ludi, Stephanie; Huenerfauth, Matt – ACM Transactions on Computing Education, 2020
We investigate the degree to which undergraduate computing students in a United States university consider accessibility several years after instruction. Prior work has found that cultural and ethical norms become ingrained early in STEM professionals' careers; so, we focus on students approaching graduation and after an internship experience, who…
Descriptors: Student Motivation, Computer Science Education, College Seniors, Instructional Effectiveness
Champion, Dionne N.; Tucker-Raymond, Eli; Millner, Amon; Gravel, Brian; Wright, Christopher G.; Likely, Rasheda; Allen-Handy, Ayana; Dandridge, Tikyna M. – Information and Learning Sciences, 2020
Purpose: The purpose of this paper is to explore the designed cultural ecology of a hip-hop and computational science, technology, engineering, and mathematics (STEM) camp and the ways in which that ecology contributed to culturally sustaining learning experiences for middle school youth. In using the principles of hip-hop as a CSP for design, the…
Descriptors: STEM Education, Culturally Relevant Education, Dance Education, Interdisciplinary Approach

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