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Valenzuela, Hector – Online Submission, 2014
In a diverse classroom, there are students who are in need of both mathematics and English as a second language instruction. One of the challenges faced at Lake Washington Institute of Technology (LWIT) was the development of a pathway for English language learners into core academic courses at the college. In addition, English language learners…
Descriptors: Community Colleges, Second Language Learning, English Language Learners, Mathematics Instruction
Kursun, Engin – International Review of Research in Open and Distributed Learning, 2016
Although a number of claims have been made describing massive open online courses (MOOCs) as a disruptive innovation in education, these claims have not yet been proven through research. Instead, MOOCs should perhaps be considered as an integrative model for higher education systems, but to do so will require recognition of credentials. Initial…
Descriptors: Educational Environment, Online Courses, Electronic Learning, Distance Education
Harley, Jason M.; Poitras, Eric G.; Jarrell, Amanda; Duffy, Melissa C.; Lajoie, Susanne P. – Educational Technology Research and Development, 2016
Research on the effectiveness of augmented reality (AR) on learning exists, but there is a paucity of empirical work that explores the role that positive emotions play in supporting learning in such settings. To address this gap, this study compared undergraduate students' emotions and learning outcomes during a guided historical tour using mobile…
Descriptors: Comparative Analysis, Computer Simulation, Electronic Learning, Outcomes of Education
Tang, Chun Meng; Chaw, Lee Yen – Electronic Journal of e-Learning, 2016
Blended learning has propelled into mainstream education in recent years with the help of digital technology. Commonly available digital devices and the Internet have made access to learning resources such as learning management systems, online libraries, digital media, etc. convenient and flexible for both lecturers and students. Beyond the…
Descriptors: Information Literacy, Media Literacy, Technology Uses in Education, Technology Integration
Dankbaar, Mary E. W.; Alsma, Jelmer; Jansen, Els E. H.; van Merrienboer, Jeroen J. G.; van Saase, Jan L. C. M.; Schuit, Stephanie C. E. – Advances in Health Sciences Education, 2016
Simulation games are becoming increasingly popular in education, but more insight in their critical design features is needed. This study investigated the effects of fidelity of open patient cases in adjunct to an instructional e-module on students' cognitive skills and motivation. We set up a three-group randomized post-test-only design: a…
Descriptors: Experimental Groups, Thinking Skills, Computer Games, Motivation
Association Supporting Computer Users in Education, 2016
The Association Supporting Computer Users in Education (ASCUE) initiated a refereed track for paper submissions to the conference in 2008. In fact, at the 2008 business meeting, the membership approved three different presentation tracks: refereed with 3 blind reviews for each paper, session with paper where the author submits a paper but it is…
Descriptors: Computer Uses in Education, Computer Software, Conferences (Gatherings), Computers
Lynn Ahlgrim-Delzell; Diane M. Browder; Leah Wood; Carol Stanger; Angela I. Preston; Amy Kemp-Inman – Journal of Special Education, 2016
A phonics-based reading curriculum in which students used an iPad to respond was created for students with developmental disabilities not able to verbally participate in traditional phonics instruction due to their use of augmentative and assistive communication. Time delay and a system of least prompts used in conjunction with text-to-speech…
Descriptors: Developmental Disabilities, Phonics, Handheld Devices, Telecommunications
Giavrimis, Panagiotis; Papanis, Efstratios; Papanis, Eirini-Myrsini – International Education Studies, 2011
The Information and Communication Technologies exercise a great impact on the ways people work, communicate and interact, and contribute considerably to the development of learners' skills. However, the use of Information and Communication Technologies cannot lead to the development of high-order skills and of critical thinking, if not combined…
Descriptors: Elementary School Teachers, Information Technology, Critical Thinking, Thinking Skills
Zhao, Xinyou; Okamoto, Toshio – Online Submission, 2011
Empowered by mobile computing, teachers and students can benefit from computing in more scenarios beyond the traditional computer classroom. But because of the much diversity of device specification, learning contents and mobile context existing today, the learners get a bad learning experience (e.g. rich contents cannot be displayed correctly)…
Descriptors: Computer Uses in Education, Educational Technology, Multimedia Instruction, Handheld Devices
Dobson, Teresa; Michura, Piotr; Ruecker, Stan; Brown, Monica; Rodriguez, Omar – Visible Language, 2011
In this paper, we expand on our presentation at ICDS2010 (Dobson et al., 2010) in describing the design of several new forms of interactive visualization intended for teaching the concept of plot in fiction. The most common visualization currently used for teaching plot is a static diagram known as Freytag's Pyramid, which was initially intended…
Descriptors: Tragedy, Visualization, Fiction, Teaching Methods
Dunn, Lemoyne S. – Educational Leadership, 2011
Students today are electronically connected, and they expect their learning to be connected as well. Many college students prefer online classes, even if they live on campus. Students who do take face-to-face classes often expect the class to have an online communication component (such as a discussion board). However, despite the fact that K-12…
Descriptors: Elementary Secondary Education, Lifelong Learning, Web Sites, Computer Uses in Education
Renaud, Christian; Wagoner, Bridgette – Principal Leadership, 2011
The use of computer-based gaming in education is not a new phenomenon. Many educators nostalgically remember green Apple II monitors displaying the games Lemonade Stand and Oregon Trail in the early 1980s. Technology in schools has evolved considerably since then, and gaming has become pervasive within all demographic subgroups. Gaming within…
Descriptors: Video Games, Educational Games, Educational Technology, Computer Uses in Education
Nord, Gail M. – Mathematics and Computer Education, 2011
Calculators and computers make new modes of instruction possible; yet, at the same time they pose hardships for school districts and mathematics educators trying to incorporate technology with limited monetary resources. In the "Standards," a recommended classroom is one in which calculators, computers, courseware, and manipulative materials are…
Descriptors: Computer Software, Educational Technology, Mathematical Concepts, Calculus
Ashbrook, Peggy – Science and Children, 2011
This column discusses resources and science topics related to students in grades preK to 2. The author discusses teachers using technology to help students develop a science inquiry. Teachers can use technology to help students develop a science inquiry--express ideas, document observations, research information, discuss results, and relate…
Descriptors: Science Activities, Science Instruction, Elementary School Science, Educational Technology
Sun, Chuen-Tsai; Wang, Dai-Yi; Chan, Hui-Ling – Computers & Education, 2011
Digital systems offer computational power and instant feedback. Game designers are using these features to create scaffolding tools to reduce player frustration. However, researchers are finding some unexpected effects of scaffolding on strategy development and problem-solving behaviors. We used a digital Sudoku game named "Professor Sudoku" to…
Descriptors: Feedback (Response), Problem Solving, Scaffolding (Teaching Technique), Games

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