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Brittney Heibel; Ryan Anderson; Marshall Swafford; Bradley Borges – Journal of Agricultural Education, 2024
Incorporating virtual reality (VR) technology into training environments has been effective as it allows training to remain safe, efficient, and meaningful. Welding training is no exception, with research highlighting benefits such as decreased welder anxiety, increased cost- and time-efficiency, reduction in material usage, and advanced levels of…
Descriptors: Computer Simulation, Computer Uses in Education, Computer Assisted Instruction, Welding
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Seuth Borliboune; Kongmengvang Chuechor; Thonglith Vilaysane; Souliya Keovilaysack – Malaysian Online Journal of Educational Sciences, 2025
This study investigates the influence of computer-based simulations on students' academic achievement and attitudes toward learning Direct Current (DC) circuits in physics. A quasi-experimental design was employed, involving 40 secondary school students divided into an experimental group (20 students) and a control group (20 students). The…
Descriptors: Computer Simulation, Physics, Electronic Equipment, Academic Achievement
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Venus Chan – Journal of Computer Assisted Learning, 2025
Background: Technology advancement changes not only interpreting practices but also its pedagogy, which has long been criticised for lacking authenticity in/out-of-classroom practices. Objective: This empirical research aims to develop a mobile-assisted language learning application powered by extended reality (XR). Shortened as 'XR MALL', this…
Descriptors: Computer Simulation, Computer Assisted Instruction, Second Language Learning, Translation
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Yang Jiang; Beata Beigman Klebanov; Jiangang Hao; Paul Deane; Oren E. Livne – Journal of Computer Assisted Learning, 2025
Background: Writing is integral to educational success at all levels and to success in the workplace. However, low literacy is a global challenge, and many students lack sufficient skills to be good writers. With the rapid advance of technology, computer-based tools that provide automated feedback are being increasingly developed. However, mixed…
Descriptors: Feedback (Response), Writing Evaluation, Middle School Students, High School Students
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Ampicha Nawai; Sirithon Anukul; Pannipa Prommanat; Phatteera Hengmat; Naphatson Khanthamun; Pakteema Lingkum; Kesara Noila; Areeya Sasithonbamrung – Higher Education Studies, 2025
This developmental research aimed to examine the challenges in learning intravenous fluid administration and to develop and evaluate the effectiveness of a learning media in the form of an application for nursing students. The ADDIE Model framework was employed, comprising five steps: 1) Analysis, 2) Design, 3) Development, 4) Implementation, and…
Descriptors: Foreign Countries, Nursing Education, Nursing Students, Online Courses
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Yizhou Fan; Luzhen Tang; Huixiao Le; Kejie Shen; Shufang Tan; Yueying Zhao; Yuan Shen; Xinyu Li; Dragan Gaševic – British Journal of Educational Technology, 2025
With the continuous development of technological and educational innovation, learners nowadays can obtain a variety of supports from agents such as teachers, peers, education technologies, and recently, generative artificial intelligence such as ChatGPT. In particular, there has been a surge of academic interest in human-AI collaboration and…
Descriptors: College Students, Writing Achievement, Writing Exercises, Artificial Intelligence
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Khoirudin Asfani; Hsiu-Ling Chen – Education and Information Technologies, 2025
Although the Computer-Supported Collaborative Learning (CSCL) practice has a trend in its application, limited information exists in the literature on CSCL studies with Problem/Project-Based Learning in Computer Education. Therefore, this study reviewed 37 Social Science Citation Indexed (SSCI) articles on Problem/Project-Based CSCL practice in…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Research Methodology, Educational Technology
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Zixi Li; Curtis J. Bonk – Computer Assisted Language Learning, 2025
The research study explored online language learners' self-directed language learning (SDLL) experiences, benefits, motivations, and challenges when employing educational tools like Duolingo in an out of classroom context. To gain insights into SDLL, in-depth and semi-structured interviews with 10 Duolingo users were conducted. Study results…
Descriptors: Computer Software, Independent Study, Second Language Learning, Second Language Instruction
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Mei-Shiu Chiu; Wee Tiong Seah; Hsin-Min Chen; I-Ping Wan – Education and Information Technologies, 2025
This study aims to identify teachers' selection/adoption of valuing pedagogy (VP) to implement an affect-focused mathematics teaching design with technological support. Valuing pedagogy is defined as teaching methods to address educational values and operationally defined as perceived, implemented, and received curricula, manifested by teacher…
Descriptors: Mathematics Instruction, Teaching Methods, Psychological Patterns, Technology Uses in Education
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Adelina Asmawi; Md. Saiful Alam – Discover Education, 2025
In the evolving techno-educational landscape, it is crucial to reimagine transformative pedagogies based on techno-teacher collaboration to revolutionize teaching effectiveness and efficiency. Although the cutting-edge generative AI tool, Chat GPT, is speculated to be a revolutionary CALL (computer-assisted language learning) tool for teaching…
Descriptors: Reading Instruction, Teaching Methods, Computer Assisted Instruction, Instructional Effectiveness
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Chelsea S. Wilson; Christopher H. Skinner; Chelsea Price; Brian Wilhoit; Mary-Beth Coleman – Journal of Behavioral Education, 2025
The effects of a computer-based reading intervention on whole word reading in three post-secondary students with intellectual and/or developmental disability were evaluated using a multiple baseline across tasks (i.e., word sets) design. Words were selected from each student's elective undergraduate social science course materials. During this…
Descriptors: Computer Assisted Instruction, Reading Instruction, College Students, Students with Disabilities
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Chun Li; Mehdi Solhi; Yongxiang Wang – European Journal of Education, 2025
The crucial role of teachers' interpersonal communication skills in diverse aspects of second language (L2) education has been endorsed by prior scholarship. Such significance multiplies in artificial intelligence (AI)-mediated education in which interaction fosters understanding and using content and feedback. Nevertheless, the literature has…
Descriptors: Foreign Countries, Language Teachers, English (Second Language), Teacher Student Relationship
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Da Tien Nguyen – International Electronic Journal of Mathematics Education, 2025
This study conducted a bibliometric analysis to investigate the trends and patterns in the application of artificial intelligence (AI) in mathematics education during the period 2020-2025. By analyzing a large dataset of scholarly publications, the study aims to identify the key research areas, influential researchers, and emerging trends in this…
Descriptors: Foreign Countries, Literature Reviews, Bibliometrics, Artificial Intelligence
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Sarah Seeley; Michael Cournoyea – Teaching & Learning Inquiry, 2025
Qualitative studies that examine the impact of generative AI technologies on higher education remain scant. Whether it is the ethical dimensions of modeling human emotions within these technologies or the authentic emotional reactions to these technologies and their outputs--emotionality is at the centre of generative AI discourse. This paper…
Descriptors: Robotics, Artificial Intelligence, Technology Uses in Education, Psychological Patterns
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Jacob Chomba Nshimbi; Natalia Louleli; Heikki Lyytinen – Discover Education, 2025
Achieving full literacy, which is essential for efficient knowledge acquisition through reading, involves mastering basic reading skills and further developing comprehension abilities, which includes accurate and fluent decoding of text, is the first step. The second step towards FL can be attained either through extensive leisure reading, which…
Descriptors: Foreign Countries, Computer Assisted Instruction, Literacy Education, Computer Games
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