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Apriliaswati, Rahayu; Fitrianingrum, Iit – International Journal of Technology in Education, 2022
This study is aimed at investigating the ethical behaviors performed by students in online classes. It is descriptive qualitative research. Observation and questionnaires as well as informal interviews for lecturers and students are the tools of data collection. 10 lecturers and 66 students participated in this research. Only a small number of…
Descriptors: Student Behavior, Online Courses, Ethics, Self Control
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Ladachart, Luecha; Cholsin, Jaroonpong; Kwanpet, Sawanya; Teerapanpong, Ratree; Dessi, Alisza; Phuangsuwan, Laksanawan; Phothong, Wilawan – International Journal of Technology and Design Education, 2022
Recently, design thinking has become recognized as a necessity for every student, especially when they engage in design-based learning, as a pedagogical approach to science, technology, engineering, and mathematics education. However, design-based learning is mostly based on forward engineering, in which students' design thinking can be nurtured…
Descriptors: Foreign Countries, Secondary School Students, Grade 9, Student Attitudes
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Kim, Na-ye – Research in Dance Education, 2022
This research intended to identify effective teaching styles that nurture "creativity" in the teaching of dance choreography in Korea. This research is based on the first phase of research that identified choreographic knowledge as educational content aiming to cultivate creativity in the teaching and learning of dance choreography in…
Descriptors: Teaching Styles, Dance Education, Teaching Methods, Creativity
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Mills, Kathy A.; Brown, Alinta – Learning, Media and Technology, 2022
The rapid evolution of virtual reality (VR) technologies and their adoption for learning opens up new possibilities for shifting semiotic content across modes, with underexplored scope for transmediating content in visual, haptic, and auditory ways in immersive media literacy practices. This research investigated users' creative digital designing…
Descriptors: Computer Simulation, Creativity, Painting (Visual Arts), Elementary School Students
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Griffith, Jason J.; Celaya, Anthony S.; Sweet, Joseph D. – Literacy Research: Theory, Method, and Practice, 2022
This research features a discourse analysis of two podcasts: the "Mobb Deep, Shook Ones, Pt. II" episode of "Song Exploder" and the "Rap on Trial" episode of "Hidden Brain." We selected these podcasts through an abductive method of what we call "fortuitous listening" because of how they reveal…
Descriptors: Popular Culture, Music, Cultural Context, Handheld Devices
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Hebebci, Mustafa Tevfik; Usta, Ertugrul – Participatory Educational Research, 2022
Today, the need for individuals who follow scientific and technological developments closely and who can adapt to these changes rapidly is increasing. These needs have made it necessary for countries to try various changes, reforms and current approaches required by the age in their education systems. One of these approaches is STEM education,…
Descriptors: STEM Education, Problem Solving, Creativity, Critical Thinking
Kim Mitchell – ProQuest LLC, 2022
Purpose: To fill a gap in literature, this phenomenological study explored the experience of teaching the arts online in Title I schools. Theoretical Framework: The theoretical framework for this study was based on the Studio Habits of Mind (SHoMs). For the purposes of this study, the researcher focused on three of the SHoMs: (a) stretch and…
Descriptors: Art Education, Online Courses, Disadvantaged Youth, Creativity
Hilary A. Bertsch – ProQuest LLC, 2022
The purpose of this causal-comparative study was to employ a quantitative research paradigm to determine the impact of a one-to-one technology initiative on the development of the 4 C skills of high school students. An objectives-based evaluation model was used to review the one-to-one implementation for future planning and continuous improvement.…
Descriptors: Technology Uses in Education, Technology Integration, High School Students, Communication Skills
Valerie Vadaila Ivy – ProQuest LLC, 2022
The purpose of this study was to determine if the use of one-to-one technology integration initiatives had a positive impact on student engagement. This study looked at survey results from teachers and administrators/building leaders in Southeast Missouri school districts who have been using one-to-one technology integration for a minimum of two…
Descriptors: Technology Uses in Education, Technology Integration, Learner Engagement, Laptop Computers
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Nicole A. Graves; Jennifer S. Reinke – Family Science Review, 2022
The onset of the COVID-19 pandemic disrupted education at all levels and required educators and students to pivot quickly to distance and remote learning. This abrupt change challenged all involved. Educators scrambled to adopt new technology that would not only help them reach their students but also keep students moving forward towards achieving…
Descriptors: Teaching Methods, COVID-19, Pandemics, 21st Century Skills
Josh Thompson; Nicole Pearce – Dimensions of Early Childhood, 2022
Early childhood is a time of great creativity. Building creativity into the learning environment should be natural, organic, as observant teachers follow the child. This article provide tools for building creativity through play across the creative arts including dramatic play, movement and dance, music, and visual arts. Additionally, play and…
Descriptors: Early Childhood Education, Play, Creativity, Educational Environment
Dennis P. Giotta; Nathan B. Kruse – Contributions to Music Education, 2022
The purpose of this instrumental case study was to chronicle high school students' creative experiences in a songwriting course. Ten students in Grades 10-12 composed original songs, learned to accompany themselves on keyboard and 'ukulele, and performed their songs in class and at a coffee shop. Data sources consisted of classroom observations,…
Descriptors: High School Students, Creative Activities, Singing, Writing (Composition)
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Erkan, Hayriye; Duran, Meltem – Science Insights Education Frontiers, 2023
The aim of this study is to determine the effects of STEM activities carried out with the flipped learning model within the scope of science class on the scientific creativity, perceptions about STEM, and attitudes towards STEM of 4th grade primary school students and to reveal students' opinions about the learning process. The sample of this…
Descriptors: Elementary School Students, Grade 4, Foreign Countries, STEM Education
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Santos, Telma João – Qualitative Research Journal, 2023
Purpose: The case study is inspired in Interpretative Phenomenological Analysis (IPA) to make sense of a Relational Model within Artistic Creation (RMAC) developed by the author a long time in their artistic and research practices. Design/methodology/approach: An Interpretative Phenomenological Analysis (IPA) is considered within a case study…
Descriptors: Art, Creativity, Phenomenology, Models
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Guan, Jue-Qi; Wang, Liang-Hui; Chen, Qu; Jin, Kai; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
Pottery making in technology education aims to foster students' practical and creative ability. In a typical pottery making class, students receive the teacher's instruction on the fundamental techniques used in pottery making and have opportunities to practice. It is meaningful to construct an observation-doing-reflection process for students in…
Descriptors: Ceramics, Art Education, Educational Technology, Computer Simulation
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