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Hui, Bowen; Campbell, Robert – Journal of Academic Ethics, 2018
The importance of digital citizenship has been well recognized and integrated in standardized school curriculum. However, there are very few empirical studies that report on the success of these new initiatives. Our teaching experience suggest that students are able to perform well on exams that assess proper online conduct, but they still fail to…
Descriptors: Technological Literacy, Citizenship Responsibility, Safety, Computer Use
Sicart, Miguel – American Journal of Play, 2018
The author proposes a rhetoric of computational play as a perspective for the analysis of the ludic in the Information Age. Combining concepts from the philosophy of information and postphenomenology with different theories of play, he argues that there is a play element shaping the cultural impact of computational media and that this kind of play…
Descriptors: Computer Use, Play, Computation, Information Science
Zhou, Zheng – ProQuest LLC, 2018
Scientific disciplines including mathematics, physics, and chemistry tend to adopt online resources, including websites and web applications, to demonstrate physical experiments and simulate scientific phenomena that are hard to observe and investigate in real world. The present study examined the existing collections of the websites and web…
Descriptors: Web Sites, Physics, Demonstrations (Educational), Computer Simulation
Collins, Hilary – International Association for Development of the Information Society, 2018
This paper examines the identity processes, and routines of academic teams working within the intersection of a virtual and physical working environment within higher education with the aim of proposing an approach to designing a process that supports collaborative academic work. With cost-orientated moves to expanding online provision through…
Descriptors: Work Environment, Professional Identity, Teamwork, Computer Use
Tchoubar, Tatiana – ProQuest LLC, 2018
The overarching objective of this dissertation is helping people to make a better use of digital information. This dissertation studies the cognitive abilities that are important for positive eLearner experience with digital devices and virtual environments. Institutions of higher education are increasingly incorporating new technology into their…
Descriptors: Electronic Learning, Information Utilization, Readiness, Information Technology
Ursavas, Ömer Faruk; Yalçin, Yasin; Bakir, Eda – British Journal of Educational Technology, 2019
Technology acceptance model (TAM) is one of the models that is used to explain the acceptance and use of technology with user perceptions and attitudes. Some researchers argued that TAM should include external variables, such as subjective norms, to improve our understanding of the effect of social impact on technology acceptance. The purpose of…
Descriptors: Preservice Teachers, Intention, Behavior Standards, Student Attitudes
Ng, Oi-Lam – International Journal of Science and Mathematics Education, 2019
In this paper, I introduce Sfard's discursive framework to examine secondary-school calculus students' communication during exploratory activities mediated by the use of touchscreen dynamic geometry environments (DGEs). Six pairs of secondary-school students participated in an open-ended task to explore calculus relationships using…
Descriptors: Secondary School Students, Calculus, Geometry, Computer Mediated Communication
Stephens, Sonia H. – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2019
Humanities researchers have expressed concern about the uncritical adoption of information visualization techniques originating in the sciences by digital humanities classrooms. This paper describes an approach to information visualization that encourages students to foreground humanistic concerns by adopting a narrative focus. This approach to…
Descriptors: Humanities Instruction, Visual Aids, Student Projects, Graduate Students
Souza, P. V. S.; Alves, R. L.; Balthazar, W. F. – Physics Teacher, 2019
Fractals are geometric objects used to describe irregular shapes that have a fractional dimension and commonly appear in nature. Although several proposals for the study of perfect fractals at the basic level are present in the literature, only few proposals for the study of real fractals exist, which does not seem reasonable considering the…
Descriptors: Science Instruction, Geometric Concepts, Teaching Methods, Computation
Gold, Robert S.; Auld, M. Elaine; Abroms, Lorien C.; Smyser, Joseph; Yom-Tov, Elad; Allegrante, John P. – Health Education & Behavior, 2019
Despite widespread use of the Internet and social media platforms by the public, there has been little organized exchange of information among the academic, government, and technology sectors about how digital communication technologies can be maximized to improve public health. The second Digital Health Promotion Executive Leadership Summit…
Descriptors: Public Health, Public Sector, Private Sector, Computer Use
Menano, Luisa; Fidalgo, Patrícia; Santos, Ieda M.; Thormann, Joan – Computers in the Schools, 2019
This article incorporates a multidisciplinary approach by reviewing the use of 3D printing and 3D printing in art. It contains a brief background about the 3D printing process and a description of how 3D printing is being used in schools. Examples of how artists are currently using this new technology are provided to encourage art education…
Descriptors: Art Education, Printing, Visual Aids, Computer Uses in Education
Levine, Diane Thembekile – Technology, Pedagogy and Education, 2019
Young people's use of technology has been extensively explored in the literature. However, there has been less work theorising their technology-enabled behaviours, integrating understandings of adolescence into explanations of technology use. The study reported here begins to address this gap. It explores the digital lives of 15 young women in the…
Descriptors: Adolescents, Females, Foreign Countries, Information Technology
Morris, Bradley J.; Dragovich, Colleen; Todaro, Rachael; Balci, Sebiha; Dalton, Eve – Journal of Computing in Higher Education, 2019
Digital badges (i.e., digital credentials for achievements) have been suggested as a useful and scalable implementation of gamification. Digital badges (hereafter "badges") provide two potential supports for learning: (1) badges provide support for motivation by rewarding achievement and (2) badges provide implicit learning goals. The…
Descriptors: Credentials, Computer Uses in Education, Academic Achievement, Independent Study
Livingstone, Kerwin A. – International Journal of Education and Development using Information and Communication Technology, 2019
With the introduction of more modern instructional practices, the traditional approach to learning and teaching is becoming ever more obsolete. Education practitioners all over the world have been calling for educational institutions, in both developed and developing countries, to improve pedagogical practices as a means of significantly enhancing…
Descriptors: Curriculum Design, Curriculum Development, Computer Uses in Education, Information Technology
Seiler, Antonette; Leitão, Suze; Blosfelds, Mara – International Journal of Language & Communication Disorders, 2019
Background: Fluent word reading is a key characteristic of skilled reading, yet most children with reading disorders have impaired word-reading skills. Previous research has demonstrated that multi-component interventions targeting phonemic awareness and the alphabetic principle are effective for children with reading disorders. However, about 25%…
Descriptors: Decoding (Reading), Reading Difficulties, Intervention, Reading Instruction