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Plonsky, Luke; Sudina, Ekaterina; Teimouri, Yasser – Language Teaching, 2022
Language learning can be very emotional, as anyone who has ever tried to learn or use another language (L2) will attest. The range of emotions varies widely in both type and intensity, from the thrill of successfully articulating yourself, for example, to the anxiety of navigating a high-stakes encounter in an L2. It is not surprising, therefore,…
Descriptors: Second Language Learning, Psychological Patterns, Anxiety, Educational Research
Manolescu, Dan – Journal of Practical Studies in Education, 2022
This article is a quick inquiry into the quest for knowledge. Preliminary steps include the idea of light as it was promulgated during the period of Enlightenment, followed by the relevant role played by education, and then focusing on the passion for knowledge, as it is found in major literary and philosophical works. Curiosity and…
Descriptors: Learning, Role of Education, Educational History, Educational Philosophy
Pelanek, Radek; Effenberger, Tomas – IEEE Transactions on Learning Technologies, 2022
Research in learning technologies is often focused on optimizing some aspects of human learning. However, the usefulness of practical learning environments is heavily influenced by their weakest aspects, and, unfortunately, there are many things that can go wrong in the learning process. In this article, we argue that in many circumstances, it is…
Descriptors: Educational Environment, Educational Technology, Learning Processes, Taxonomy
Nelson, Sabrina; Padilla, Cristina – New Directions for Student Leadership, 2022
Games are increasingly being used as a creative pedagogical tool for socially just leadership education. Game facilitators benefit from proper sequencing and heightened self-awareness during both the game session and debrief of the experience. While scarce, examples of social justice games are provided for the reader's consideration.
Descriptors: Games, Social Justice, Leadership Training, Game Based Learning
Lee, Dongkuk; Kwon, Hyuksoo – International Journal of Technology and Design Education, 2022
The goal of this study was to investigate--using text network analysis--how key Korean mass media outlets present issues of maker education. To accomplish this goal, 1303 news articles (associated with maker education) were collected as issued by 54 Korean mass media companies. Based on this data, this study reports the frequency and network…
Descriptors: Foreign Countries, News Reporting, Experiential Learning, Educational Policy
Gorney, Kylie; Wollack, James A. – Journal of Educational Measurement, 2022
Detection methods for item preknowledge are often evaluated in simulation studies where models are used to generate the data. To ensure the reliability of such methods, it is crucial that these models are able to accurately represent situations that are encountered in practice. The purpose of this article is to provide a critical analysis of…
Descriptors: Prior Learning, Simulation, Models, Reaction Time
Vettori, Giulia; Vezzani, Claudio; Bigozzi, Lucia; Pinto, Giuliana – European Journal of Psychology of Education, 2022
A person-oriented approach was applied to the study of early adolescents' learning orientations to identify different profiles and their association with school achievement. A total of 244 middle-school students (male: 128; female: 116; M-age ± SD = 12.51 ± 0.93) completed a self-report questionnaire to explore cognitive, metacognitive, and…
Descriptors: Profiles, Learning Strategies, Academic Achievement, Middle School Students
Ramadhan, Arief; Hidayanto, Achmad Nizar; Salsabila, Ghina Almira; Wulandari, Intan; Jaury, Jessica Alexia; Anjani, Nadia Nabila – Education and Information Technologies, 2022
E-Learning has been massively used in higher education, one of which is in Universitas Indonesia. The e-learning system in Universitas Indonesia is called Student Centered E-Learning Environment Universitas Indonesia (SCELE UI). This research determines the effect of usability on the intention to use SCELE UI in a sustainable way. The Expectation…
Descriptors: Usability, Electronic Learning, Intention, Sustainability
Laursen, Skylar J.; Fiacconi, Chris M. – Metacognition and Learning, 2022
Despite the naïve intuition that individuals' confidence in their future memory performance should increase with longer self-paced study time, it is commonly observed that the relation between invested study time and memory predictions (i.e., judgments of learning (JOLs)) is negative. This negative relation has been suggested to reflect use of the…
Descriptors: Memory, Memorization, Heuristics, Metacognition
Massey, Dixie D.; Vaughn, Margaret; Hiebert, Elfrieda – Reading Teacher, 2022
In this essay, we discuss how teachers and students can use children's literature and literature-based activities to intentionally foster hope. The previous years have proved to be challenging on many fronts. Teachers of all levels are focusing on ways to support academic development in an oft-shifting context. Drawing on research using…
Descriptors: Psychological Patterns, Childrens Literature, Social Emotional Learning, Bibliotherapy
Opdal, Pål Anders – Studies in Philosophy and Education, 2022
This paper is a discussion of the concept 'student active forms of learning'. It aims not at conclusions, but at a perspicuous representation--a map for future navigation and understanding of the concept. From the perspective of philosophy of education, I characterize and discuss issues relating to student active learning in the paper. The context…
Descriptors: Active Learning, Lecture Method, Educational Philosophy, Higher Education
Triantafyllou, Serafeim A.; Georgiadis, Christos K. – Informatics in Education, 2022
The rapid development of technology in today's times make business' survival a rather complex task. It is therefore necessary for the specialized organization and administration of each company to differentiate and strengthen its competitive advantages. Gamification is an established practice in many business domains and can enforce employees to…
Descriptors: Gamification, Design, Computer Software, Business
Burde, Jan-Philipp; Weatherby, Thomas Sean; Wilhelm, Thomas – Physics Teacher, 2022
Electricity has shaped modern civilization in a way few other discoveries have. Nonetheless, few students successfully develop a basic understanding of voltage, current, and resistance or their mutual relationship in simple DC circuits. Despite teachers' best efforts in the classroom, so-called "alternative conceptions" often prevail…
Descriptors: Electronic Equipment, Teaching Methods, Science Education, Learning Activities
Lim, Fei Victor; Toh, Weimin – Contemporary Educational Technology, 2022
Mobile devices have become increasingly ubiquitous in the contemporary communication landscape. Riding this trend, educational apps have proliferated the market, with many which claim to support and improve children's learning and literacy development. Caregivers are often faced with the challenge of discerning the value of these educational apps…
Descriptors: Educational Technology, Play, Electronic Learning, Handheld Devices
Lynott, Francis J., III; Nelson, Tracy; Oh, Hyun-Ju – Strategies: A Journal for Physical and Sport Educators, 2022
According to SHAPE America, the goal of physical education "is to develop physically literate individuals." Whitehead suggests that physically literate is a process that can be enriched with the development of the cognitive and affective learning domains through academic conversations. Although common to other content areas, the…
Descriptors: Physical Education, Multiple Literacies, Cooperative Learning, Classroom Communication

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