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Laverick, DeAnna; Paquette, Kelli; Sibert, Susan M. – Reading Improvement, 2020
Experiential learning opportunities support readers in developing the background knowledge that is essential for comprehension. When authentic experiences are not feasible, virtual reality experiences serve as a vicarious approach to help readers have opportunities that promote comprehension. Rooted in experiential learning theory, virtual reality…
Descriptors: Computer Simulation, Learning Experience, Teaching Methods, Reading Comprehension
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Palacios Hidalgo, Francisco Javier; Huertas Abril, Cristina A.; Gómez Parra, M.ª Elena – Technology, Knowledge and Learning, 2020
Nowadays, learning and teaching processes cannot be understood without technology. Among all digital resources available for education, Massive Open Online Courses (MOOCs) stand as great online tools that can facilitate the learning process of any type of content. In this sense, literature about MOOCs' implications in education has increased…
Descriptors: Online Courses, Literature Reviews, Educational History, Learning Processes
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Purnama, Fajar; Sukhbaatar, Otgontsetseg; Choimaa, Lodoiravsal; Usagawa, Tsuyoshi – Education and Information Technologies, 2020
Mouse tracking serves as an alternative to eye tracking in measuring the learning process in education because of its affordability. Moreover, mouse tracking does not require extra hardware, as in the case of eye tracking, because it is a feature in personal computers by default. Therefore, it is possible to implement mouse tracking in a massive…
Descriptors: Handheld Devices, Computer Peripherals, Integrated Learning Systems, Program Implementation
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Orr, Margaret Terry – Journal of Research on Leadership Education, 2020
This article provides conclusions and reflection on the three articles in this special issue. It unpacks how and in what ways active learning prepares educational leaders and draws lessons for future use: the action within context, reflection, frameworks, the intended learning, and how learning is structured and facilitated. It concludes with a…
Descriptors: Reflection, Active Learning, Leadership Training, Principals
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Dichev, Christo; Dicheva, Darina; Irwin, Keith – International Journal of Educational Technology in Higher Education, 2020
The majority of user models in gamification are based on user's gamer personality. However, the motivations driving individuals' learning behavior differ from their motivations when playing. There is no evidence that learners' experiences in gamified activities are described by these models. Thus, an alternative model capturing learners'…
Descriptors: Game Based Learning, Educational Games, Personality Traits, Learning Motivation
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Cerro Martínez, Juan Pedro; Guitert Catasús, Montse; Romeu Fontanillas, Teresa – International Journal of Educational Technology in Higher Education, 2020
Following asynchronous online discussion activities as a complex communication process is a demanding task for teachers. In this paper, the authors have explored the potential in supporting such activity through learning analytics. From the beginning, the authors acknowledged the limitations of technology to support the complexities of a…
Descriptors: Learning Analytics, Asynchronous Communication, Computer Mediated Communication, Design
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Yacek, Douglas W.; Gary, Kevin – Theory and Research in Education, 2020
This article argues for the thesis that epiphanies are a central means for transformative moral and intellectual growth. Drawing on recent work on this concept in moral education, the article develops a conception of epiphany as a genre of transformative experience with three distinct phenomenological dimensions: a disruption of our everyday…
Descriptors: Transformative Learning, Consciousness Raising, Attitude Change, Ethical Instruction
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Swan, Kathy; Danner, Andrew; Hawkins, Meghan; Grant, S. G.; Lee, John – Social Education, 2020
When the pandemic shut schools down in the spring, teachers mobilized the educational home front and taught themselves how to navigate familiar and unfamiliar instructional challenges in the virtual classroom using the online platform Zoom. Now, teachers and students are in a new school year, amidst a raging pandemic, and witnessing some of the…
Descriptors: Electronic Learning, Inquiry, Active Learning, Teaching Methods
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Hildebrandt, Frauke; Musholt, Kristina – Journal of Philosophy of Education, 2020
Human thought can be characterised as being situated in the 'space of reasons'. That is to say that human thought is guided by the norms of theoretical and practical rationality which, in turn, enable autonomous thinking. But how do children learn to navigate the space of reasons? Building on the work of Tugendhat and Bakhurst, among others, we…
Descriptors: Epistemology, Educational Philosophy, Learning Processes, Learning Theories
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Dennis, Jeremy – International Review of Research in Open and Distributed Learning, 2020
As technological advancements and online education transform higher education, the achievement gap among students is widening rather than closing. Critics suggest that we need to reassess the promises of online education and the connectivism or network learning that is sometimes employed as its pedagogical underpinning. As scholars and…
Descriptors: Electronic Learning, Language Role, Higher Education, Learning Theories
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Vanek, Norbert – Language Learning, 2020
This study examined the impact of a second language (L2) on how event phases are categorized. The aim was to test how strong a boost the L2 system provides when learners are trained to classify events in a new way. The targeted linguistic contrast was the grammatical expression of change-of-state events in progress, available in English but far…
Descriptors: Classification, Learning Processes, Second Language Learning, Grammar
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Luck, Camilla C.; Lipp, Ottmar V. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2020
In evaluative conditioning, if one shape (conditional stimulus [CS]; CSp) is paired with pleasant unconditional stimulus (US) images and another (CSu) is paired with unpleasant US images differential CS valence and US expectancy develops, such that participants evaluate the CSp as more pleasant and more predictive of pleasant images than the CSu.…
Descriptors: Learning, Conditioning, Learning Processes, Evaluative Thinking
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Besser, Erin D.; Newby, Timothy J. – TechTrends: Linking Research and Practice to Improve Learning, 2020
There is growing interest in how various technical tools can be used to leverage the instructional process for both teaching and learning. Digital badges are a visual representation of learning and skills. Digital badges have been used as a way to reduce gaps in knowledge (Bowen and Thomas "Change," 46(1), 21-25, 2014; Guskey…
Descriptors: Feedback (Response), Recognition (Achievement), Information Storage, Evaluation Methods
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Wang, Yang; Liu, Qingtang – Journal of Computer Assisted Learning, 2020
This study analysed the instructors' teaching presence of three courses conducted by an instructor to explore the effects of the instructors' online teaching presence on students' interactions and collaborative knowledge constructions. Content analysis, social network analysis, and lag sequential analysis were used to explore the mechanism of…
Descriptors: Online Courses, Teacher Student Relationship, Cooperative Learning, Electronic Learning
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Gutiérrez, Kris D. – Cognition and Instruction, 2020
Considering the special issue on learning-on-the move in light of earlier work on learning as movement, this commentary reflects on how the articles in the special issue expand the field's theoretical matrix of the sociohistorical, cognitive, sociopolitical, sociocultural, relational, and spatial. Taken together, they tease out new subject-object,…
Descriptors: Learning Processes, Motion, Human Dignity, Mobility
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