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Peer reviewedChafin, Peggy; Peipher, Richard A. – American Annals of the Deaf, 1979
A structured experience as "hearing impaired" was provided in an effort to sensitize three child-care workers to the psychological effects of hearing disorders. (Author/SBH)
Descriptors: Attitude Change, Exceptional Child Research, Hearing Impairments, Inservice Education
Zinn, Karl L. – Educational Technology, 1979
Reports on uses of microcomputers at the University of Michigan including word processing, extending laboratory experience, simulation, games, tutorial uses, and building skills in computing. (RAO)
Descriptors: Computer Oriented Programs, Computer Science Education, Educational Games, Higher Education
Peer reviewedAshler, Daniel – Journal of Educational Statistics, 1979
The negative bias of biserial correlations in the presence of guessing is demonstrated by Monte Carlo studies, and another estimator is described that is free of such bias. The usual biserial-correlation assumptions and assumptions about guessing are discussed. Brogden's coefficient of selective efficiency and the triserial correlation are…
Descriptors: Correlation, Guessing (Tests), Item Analysis, Simulation
Peer reviewedHsu, Tse-Chi; Sebatane, E. Molapi – Journal of Experimental Education, 1979
A Monte Carlo technique was used to investigate the effect of the differences in covariate means among treatment groups on the significance level and the power of the F-test of the analysis of covariance. (Author/GDC)
Descriptors: Analysis of Covariance, Correlation, Research Design, Research Problems
Peer reviewedJackson, M. W. – Simulation and Games, 1979
Examines the effects of two simulations employed for various teaching purposes in a tertiary education institution. Results indicated that the simulations had little effect on student attitudes and cognitions. (CMV)
Descriptors: Educational Research, Higher Education, Simulation, Sociology
Peer reviewedGohring, Ralph J. – Simulation and Games, 1979
A case study describing the process involved in publishing a personally developed simulation game including finding a publisher, obtaining a copyright, negotiating the contract, controlling front-end costs, marketing the product, and receiving feedback from users. (CMV)
Descriptors: Copyrights, Costs, Educational Games, Feedback
Peer reviewedRains, Sherry – Business Education Forum, 1980
The office simulation course can be a very effective teaching method in the small school where schedules, staffing, financing, and community resources do not allow cooperative business education courses. Suggestions are provided for such exercises as an annual report, inventories, proofreading, and customer input data. (CT)
Descriptors: Office Occupations Education, Office Practice, Secondary Education, Simulated Environment
Polos, Nicholas C. – Georgia Social Science Journal, 1979
Suggests how simulation games can be used in the classroom to help students understand situations such as politics, war, international relations, and social activities. Explains how to design a simulation game and presents teacher and student instructions for a game entitled "The Battle of Bunker Hill." (DB)
Descriptors: Educational Games, Educational Needs, Educational Objectives, Elementary Secondary Education
Peer reviewedOrlansky, Michael D. – Exceptional Children, 1979
An active learning approach, which included role playing, simulations of handicapping conditions, problem-solving activities, and open-ended discussions generally exerted a more positive effect on the attitudes of 50 undergraduate students toward exceptional children in an introductory special education course than did a traditional lecture…
Descriptors: Attitude Change, Exceptional Child Research, Handicapped Children, Higher Education
Peer reviewedOrbach, Eliezer – Journal of Educational Technology Systems, 1979
Analyzes instructional simulation games as systems of communication in which information is transmitted by game designers to players via channels such as scenarios, rules, and other players. Particular attention is given to the process whereby theoretical messages are encoded by game designers into game stories and then are decoded by players back…
Descriptors: Communication (Thought Transfer), Educational Games, Information Dissemination, Information Theory
Peer reviewedBarrett, Edward J. – Journal of Chemical Education, 1979
Molecular models are described which are suitable for illustrating the nucleic acids. The same principles used to construct these could be applied to models of polypeptides. (BB)
Descriptors: Biochemistry, Chemical Bonding, Chemistry, Instructional Materials
Peer reviewedLukas, Terence; And Others – Journal of Medical Education, 1977
Work is continuing at the University of Illinois at the Medical Center to simulate additional medically significant odors and to incorporate them into instructional and evaluation materials. Already studied are breath and urine odors used in the diagnosis of clinical conditions. (LBH)
Descriptors: Clinical Diagnosis, Diseases, Higher Education, Instructional Innovation
Peer reviewedSaunders, Peter M. – Business Communication Quarterly, 1997
Argues that a basic understanding of the experiential learning process (D. Kolb's Process-of-Learning Model) and the nature of cases and simulations as experiential activities will help instructors of business communication develop, evaluate, and use these tools more effectively. Discusses these activities within the context of business education.…
Descriptors: Business Communication, Case Method (Teaching Technique), Experiential Learning, Games
Peer reviewedFeeley, Thomas H.; Tutzauer, Frank; Young, Melissa J.; Rosenfeld, Heather L. – Simulation & Gaming, 1997
The Prisoner's Dilemma (PD) game demonstrates how cooperative or competitive choices influence decision making between two people or groups. A study of 48 college students tested an infinite-choice, continuous-time version of the PD. Results indicated that oscillatory cooperation was the predominant over-time behavior, that players matched…
Descriptors: Behavior, Competition, Computer Simulation, Cooperation
Peer reviewedLehaney, Brian; Kogetsidis, Harry; Platt, Avril; Clarke, Steve – Journal of European Industrial Training, 1998
Demonstrates how principles of simulation help students develop working models or prototypes. Explains how computer software enables this process for learners with only basic computer knowledge. (SK)
Descriptors: Computer Assisted Instruction, Computer Simulation, Higher Education, Learning Strategies


