Publication Date
| In 2026 | 0 |
| Since 2025 | 68 |
| Since 2022 (last 5 years) | 299 |
| Since 2017 (last 10 years) | 746 |
| Since 2007 (last 20 years) | 1496 |
Descriptor
Source
Author
| Dede, Chris | 9 |
| Barab, Sasha A. | 5 |
| Ke, Fengfeng | 5 |
| Lindgren, Robb | 5 |
| Cagiltay, Kursat | 4 |
| Gee, James Paul | 4 |
| Gregory, Sue | 4 |
| Hadjistassou, Stella | 4 |
| Jarmon, Leslie | 4 |
| Kaufman, David | 4 |
| Nelson, Brian C. | 4 |
| More ▼ | |
Publication Type
Education Level
Location
| Australia | 51 |
| Taiwan | 47 |
| Turkey | 41 |
| Spain | 37 |
| United Kingdom | 34 |
| Canada | 30 |
| China | 28 |
| United States | 24 |
| Germany | 22 |
| Finland | 18 |
| Greece | 17 |
| More ▼ | |
Laws, Policies, & Programs
| No Child Left Behind Act 2001 | 2 |
| Americans with Disabilities… | 1 |
| Every Student Succeeds Act… | 1 |
| Rehabilitation Act 1973… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Papadima-Sophocleous, Salomi, Ed.; Bradley, Linda, Ed.; Thouësny, Sylvie, Ed. – Research-publishing.net, 2016
The 23rd EUROCALL conference was held in Cyprus from the 24th to the 27th of August 2016. The theme of the conference this year was "CALL Communities and Culture." It offered a unique opportunity to hear from real-world CALL practitioners on how they practice CALL in their communities, and how the CALL culture has developed in local and…
Descriptors: Conference Papers, Computer Assisted Instruction, Second Language Instruction, English (Second Language)
Wasley, Paula – Chronicle of Higher Education, 2008
This article talks about a software designed by the University of Phoenix for its business, information-technology, education, and health-care courses. Through the university's "virtual organizations"--online teaching tools designed to simulate the experience of working at a typical corporation, school, or government agency, Phoenix students can…
Descriptors: Feedback (Response), World Problems, Employees, Distance Education
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Ketelhut, Diane Jass; Nelson, Brian C. – Educational Research, 2010
Background: Most policy doctrines promote the use of scientific inquiry in the K-12 classroom, but good inquiry is hard to implement, particularly for schools with fiscal and safety constraints and for teachers struggling with understanding how to do so. Purpose: In this paper, we present the design of a multi-user virtual environment (MUVE)…
Descriptors: Suburban Schools, Student Attitudes, Virtual Classrooms, Science Curriculum
White, David; Le Cornu, Alison – Educational Research, 2010
Background: Many of the potential benefits of using virtual worlds for teaching and learning are difficult to define and often become overly focused on the functionality of the technology or on its ability to support informal or "social" forms of learning. Purpose: The aim of the paper is to highlight the experiential nature of virtual…
Descriptors: Experiential Learning, Learning Theories, Lifelong Learning, Pilot Projects
Savin-Baden, Maggi – London Review of Education, 2010
This paper presents a study that used narrative inquiry to explore staff experiences of learning and teaching in immersive worlds. The findings introduced issues relating to identity play, the relationship between pedagogy and play and the ways in which learning, play and fun were managed (or not). At the same time there was a sense of imposed or…
Descriptors: Play, Teacher Attitudes, Self Concept, Values
Levin, Herbert A. – Journal of Business Education, 1974
The Kensington High School (Philadelphia) clerical skills laboratory program provides opportunities to learn, improve, and combine the vocational skills of clerical practice, office practice, and typewriting in a realistic office setting. (Author)
Descriptors: Business Education, Business Skills, Clerical Workers, Individualized Instruction
Clymer, S. J. – 1981
Conducted to design software partitioning techniques for use by the Air Force to partition a large flight simulator program for optimal execution on alternative configurations, this study resulted in a mathematical model which defines characteristics for an optimal partition, and a manually demonstrated partitioning algorithm design which…
Descriptors: Computer Assisted Instruction, Computer Programs, Databases, Flight Training
CRAWFORD, MEREDITH P. – 1966
OPEN AND CLOSED LOOP SIMULATION IS DISCUSSED FROM THE VIEWPOINT OF RESEARCH AND DEVELOPMENT IN TRAINING TECHNIQUES. AREAS DISCUSSED INCLUDE--(1) OPEN-LOOP ENVIRONMENTAL SIMULATION, (2) SIMULATION NOT INVOLVING PEOPLE, (3) ANALYSIS OF OCCUPATIONS, (4) SIMULATION FOR TRAINING, (5) REAL-SIZE SYSTEM SIMULATION, (6) TECHNIQUES OF MINIATURIZATION, AND…
Descriptors: Computers, Development, Job Analysis, Learning
HUNT, DAVID E. – 1967
TO ASSESS THE SENSITIVITY AND FLEXIBILITY OF TEACHER TRAINEES IN SITUATIONS WHERE THE LEARNER'S FRAME OF REFERENCE DIFFERS FROM THE TRAINEE'S, A METHOD ENTITLED COMMUNICATION TASK WAS EMPLOYED. THE TRAINEE WAS TOLD TO COMMUNICATE (IN 15 MINUTES) THE CONCEPT OF THE BALANCE OF POWER IN THE FEDERAL GOVERNMENT TO A "ROLE PLAYER," WHOSE…
Descriptors: Behavior Development, Behavior Patterns, Bibliographies, Simulated Environment
Fitzgerald, Suzanne – 1974
The teaching module is organized to provide students on the 4-6 grade level with knowledge, skill, and understanding of life roles, settings, and events. Using role-playing and a questionnaire, the five activities in the first of three learning sequences revolve around the awareness of the difference between roles and work, leisure and maintenance…
Descriptors: Career Education, Class Activities, Curriculum Guides, Elementary Education
Schmitt, Neal; Colligan, Michael – 1973
The present study tested the "just world" hypothesis that a socially respectable person is more at fault in a crime in which he or she is the victim. It was assumed that the attitudinal similarity of a hypothetical juror to the victim and the defendant would make both the victim and the defendant more respectable. Employing a 2 (victim…
Descriptors: Adults, Affective Behavior, Attitudes, Comparative Analysis
Twelker, Paul A. – 1970
A short, preliminary discussion of simulation and gaming outlines the various instructional and research techniques which come under the more general heading and lists the properties of each. Six sections of annotated, bibliographic entries serve as a guide to the literature on simulation and gaming. Documents are grouped under the following…
Descriptors: Annotated Bibliographies, Directories, Educational Games, Games
Kersch, Susan F. – 1970
This is one of a series which focuses on innovations in the training and supervision of counselors. It discusses simulation gaming by providing: (1) a definition of the procedure; (2) a description of models of practice; (3) a discussion of the effects of using simulation gaming; (4) suggestions for possible applications of the procedure; and (5)…
Descriptors: Counselor Training, Educational Games, Educational Planning, Innovation
Iversen, Robert W. – 1971
The Maxwell International Development Simulation (MIDSIM) was designed to provide continuity and a realistic laboratory for a series of month-long seminars conducted by Syracuse University for Midcareer officials from the Agency for International Development. The seminars were designed to provide learning in three broad areas: Policy and Issues,…
Descriptors: Game Theory, International Organizations, Interpersonal Competence, Management Games

Peer reviewed
Direct link
