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Mohammad A. Beirat; Ahmad Algolaylat; Hussein Al Njadat; Bassam AlAbdallat; Alaa K. Al-Makhzoomy – Educational Process: International Journal, 2025
Background/purpose: This paper systematically reviews current advancements in AI-based diagnostic tools and assistive technologies, analyzing their influence on the early detection, treatment, and educational support of autism spectrum disorders (ASDs). The review aims to identify both the benefits and challenges of incorporating these…
Descriptors: Artificial Intelligence, Assistive Technology, Autism Spectrum Disorders, Clinical Diagnosis
Nugroho Susanto; Muhamad Sazeli Rifki; Ridho Bahtra; Anton Komaini; Nuridin Widya Pranoto – Open Education Studies, 2025
Virtual reality (VR) creates immersive environments that allow students to visualize and explore complex subjects in ways that traditional methods cannot achieve. This is the first systematic review examining VR to enhance skill acquisition in physical education (PE) in higher education in the 21st century. This study aims to analyze and explore…
Descriptors: Literature Reviews, Higher Education, Physical Education, Computer Simulation
Marley Belot – Online Submission, 2025
Space exploration requires individuals who can think critically, adapt to uncertainty, and learn in cognitively complex environments. This paper examines how Human Systems Engineering (HSE) and cognitive design principles can enhance both astronaut training and STEM education on Earth. The same methodologies that help astronauts manage stress,…
Descriptors: Human Factors Engineering, Cognitive Processes, STEM Education, Aerospace Education
Kaushal Kumar Bhagat; Tianchong Wang; Nitesh Kumar Jha; Georgios Lampropoulos – Australasian Journal of Educational Technology, 2025
The integration of immersive technologies, such as 360-degree virtual reality (VR) in education presents a promising avenue for enhancing teaching and learning. However, educators often face challenges due to limited technical expertise and resource constraints. This study examined the usability and readiness of educators in adopting the 360 VR…
Descriptors: Computer Simulation, Computer Uses in Education, Technology Integration, Educational Technology
Zoe Stephenson; Nicole Johnson-Glauch; Sam Cruchley – Assessment & Evaluation in Higher Education, 2025
This systematic review examines the factors that facilitate student performance in oral assessments at the undergraduate and master's levels across diverse academic disciplines. As higher education increasingly shifts from traditional written assessments to alternative summative methods--partly in response to the rise of generative artificial…
Descriptors: Literature Reviews, Verbal Tests, Higher Education, Undergraduate Students
Egara, Felix O.; Eseadi, Chiedu; Nzeadibe, Augustina C. – Education and Information Technologies, 2022
This study examined the effect of using computer simulation on students' interest in algebra. A quasi-experimental design was employed. A sample of fifty-four students (age range: 12-14 years old) drawn from two schools constituted the subjects for the study. Two JSS 2 classes in each school were assigned through balloting to experimental and…
Descriptors: Computer Simulation, Secondary School Students, Algebra, Mathematics Teachers
Spitzman, Emily; Balconi, Alexandra; Renaud, Gia; Ingle, Jeanne; Cayson, Andrea – Journal of the Scholarship of Teaching and Learning, 2022
It is critical that pre-service teachers have exposure to practice in order to be successful in their future classrooms. This article describes a step-by-step process of implementing mixed-reality simulation (real-time interaction with avatars, similar to what one would find in a video game) in teacher preparation courses in order to provide…
Descriptors: Preservice Teachers, Computer Simulation, Technology Integration, Preservice Teacher Education
Han, Insook; Shin, Hyoung Seok; Ko, Yujung; Shin, Won Sug – Journal of Computer Assisted Learning, 2022
Background: Immersive VR is still rarely used as an intervention for meeting the affective end goals of student learning despite its positive impact on affection. Also, studies regarding the use of immersive VR as an intervention for affective achievement in broader educational contexts are still lacking. Objectives: This study aimed to examine…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Program Effectiveness
Ceylan-Dadakoglu, Sevda – Turkish Online Journal of Distance Education, 2022
This article tried to determine the students' opininons related to the use of Second Life (SL) application in higher education art and design education. In this case study conducted with 17 students selected via typical case sampling, the SL virtual platform was used as a research area. Data collection tools were included document analysis,…
Descriptors: Computer Simulation, Student Attitudes, College Students, Art Education
Rahman, Ishlah; Johari, Marlizayati – Education and Information Technologies, 2022
Skills competency is important especially in vocational and technical education. Thus, the aim of this research was to develop the student conceptual knowledge and skills in electrical measuring device to equip the students the necessary skills to become competent and skilful Technologist/Technician. A mixed method data analysis was employed on…
Descriptors: Knowledge Level, Electronics, Hands on Science, Simulation
Fay, Derek M.; Levy, Roy; Schulte, Ann C. – Journal of Experimental Education, 2022
Longitudinal data structures are frequently encountered in a variety of disciplines in the social and behavioral sciences. Growth curve modeling offers a highly extensible framework that allows for the exploration of rich hypotheses. However, owing to the presence of interrelated sources of potential data-model misfit at multiple levels, the…
Descriptors: Measurement, Models, Bayesian Statistics, Hierarchical Linear Modeling
Aimiuwu, Ehi E. – International Journal of Technology in Education and Science, 2022
CDC.gov (2020) shows that the coronavirus (COVID-19) has exposed the cost of an unjust law enforcement and judicial system against minorities. Non-Asian minorities, who are usually the poor with health issues, have been the most negatively affected by COVID-19. The aim of this study is to explain through a literature review how virtual reality…
Descriptors: Social Justice, Computer Simulation, Artificial Intelligence, Law Enforcement
Wang, Xuefei; Wang, Zhuo – Journal of Chemical Education, 2022
Electrochemistry is a branch of chemistry concerned with the interrelation of electrical and chemical effects, in which mathematical equations are employed to describe the fundamental principles of electrode processes and measurement methods. In this work, we present a graphical simulation that provides visual observations of dynamical behavior…
Descriptors: Chemistry, Simulation, Equations (Mathematics), Observation
Yakura, Tomiko; Hatayama, Naoyuki; Kawahara, Chikako; Ohmichi, Yusuke; Ohmichi, Mika; Ban, Nobutaro; Hirai, Shuichi; Nakano, Takashi; Naito, Munekazu – Anatomical Sciences Education, 2022
Although the methods for medical education continue to evolve due to the development of medicines, the cadaver dissection course still plays a fundamental role. The cadaver dissection course allows students to learn to handle instruments correctly while actively exploring three-dimensional anatomy. However, dissection comes with the risk of…
Descriptors: Medical Education, Anatomy, Laboratory Procedures, Simulation
Bahari, Akbar – E-Learning and Digital Media, 2022
The emergence of newer educational technologies provides opportunities for computer-assisted language learning practitioners and software developers to capitalize on the affordances for the second language (L2) learning purposes. This article explored and brought together the reported affordances and challenges of virtual reality to teach the L2…
Descriptors: Affordances, Barriers, Language Skills, Computer Simulation

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