NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 16,471 to 16,485 of 24,760 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Prodan, Augustin; Campean, Remus – Campus-Wide Information Systems, 2005
Purpose: The aim of this work is to implement bootstrapping methods into software tools, based on Java. Design/methodology/approach: This paper presents a category of software e-tools aimed at simulating laboratory works and experiments. Findings: Both students and teaching staff use traditional statistical methods to infer the truth from sample…
Descriptors: Computer Software, Computers, Statistical Analysis, Laboratory Experiments
Peer reviewed Peer reviewed
Direct linkDirect link
Gordon, James A.; Shaffer, David W.; Raemer, Daniel B.; Pawlowski, John; Hurford, William E.; Cooper, Jeffrey B. – Advances in Health Sciences Education, 2006
Objective: To compare simulator-based teaching with traditional instruction among clinical medical students. Methods: Randomized controlled trial with written pre-post testing. Third-year medical students (n = 38) received either a myocardial infarction (MI) simulation followed by a reactive airways disease (RAD) lecture, or a RAD simulation…
Descriptors: Medical Students, Simulation, Pretests Posttests, Scores
Peer reviewed Peer reviewed
Direct linkDirect link
Wallace, Steve; Anderson, David I.; Trujillo, Michael; Weeks, Douglas L. – Quest, 2005
The 1992 NIH Research Planning Conference on Prosthetic and Orthotic Research for the 21st Century (Childress, 1992) recognized that the field of prosthetics lacks theoretical understanding and empirical studies on learning to control an upper-extremity prosthesis. We have addressed this problem using a novel approach in which persons without…
Descriptors: Research Needs, Psychomotor Skills, Assistive Technology, Daily Living Skills
Peer reviewed Peer reviewed
Direct linkDirect link
Finkelstein, N. D.; Adams, W. K.; Keller, C. J.; Kohl, P. B.; Perkins, K. K.; Podolefsky, N. S.; Reid, S.; LeMaster, R. – Physical Review Special Topics - Physics Education Research, 2005
This paper examines the effects of substituting a computer simulation for real laboratory equipment in the second semester of a large-scale introductory physics course. The direct current circuit laboratory was modified to compare the effects of using computer simulations with the effects of using real light bulbs, meters, and wires. Two groups of…
Descriptors: Computer Simulation, Physics, Laboratory Equipment, Undergraduate Students
Peer reviewed Peer reviewed
Direct linkDirect link
Periago, Francisco – International Journal of Mathematical Education in Science and Technology, 2003
In this paper, a didactical proposal is presented to introduce the variational methods for solving boundary value problems to engineering students. Starting from a couple of simple models arising in linear elasticity and heat diffusion, the concept of weak solution for these models is motivated and the existence, uniqueness and continuous…
Descriptors: Engineering, Engineering Education, Models, Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Christensen, Brad – Tech Directions, 2005
Virtual flight can be very entertaining, and computer-based simulators can also be educational, if organized and used correctly. When Berea College decided to find a flight simulator suited to the school's educational goals, the faculty settled on an ANT-18 Link trainer. This article begins with a discussion of Link trainers' history, and then…
Descriptors: Internet, Aviation Technology, Aviation Education, Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Boger, George – Mathematics and Computer Education, 2005
If larger and larger samples are successively drawn from a population and a running average calculated after each sample has been drawn, the sequence of averages will converge to the mean, [mu], of the population. This remarkable fact, known as the law of large numbers, holds true if samples are drawn from a population of discrete or continuous…
Descriptors: Workbooks, Numbers, Computer Simulation, Spreadsheets
Wells, Mary Sara; Ruddell, Edward; Paisley, Karen – Journal of Physical Education, Recreation & Dance (JOPERD), 2006
Sportsmanship is a component that is increasingly missing in youth sports. Negative experiences resulting from poor sportsmanship may lead children to limit their participation in sports or drop out all together. Parks, recreation, and tourism professionals may look to systems modeling to help develop programs and policies in the hope of…
Descriptors: Athletics, Sportsmanship, Recreation, Negative Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Bos, Nathan; Shami, N. Sadat – Educational Technology Research and Development, 2006
The rapid acceleration of online course offerings presents a design challenge for instructors who want to take materials developed for face-to-face settings and adapt them for asynchronous online usage. Broadcast lectures are relatively easy to transfer, but adapting content is harder when classes use small-group discussions, as in role-playing or…
Descriptors: Play, Online Courses, Feedback (Response), Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Fields, Alexa W.; Shelton, Amy L. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2006
Spatial skills are known to vary widely among normal individuals. This project was designed to address whether these individual differences are differentially related to large-scale environmental learning from route (ground-level) and survey (aerial) perspectives. Participants learned two virtual environments (route and survey) with limited…
Descriptors: Individual Differences, Spatial Ability, Visual Measures, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Lee, Sik-Yum – Psychometrika, 2006
A Bayesian approach is developed for analyzing nonlinear structural equation models with nonignorable missing data. The nonignorable missingness mechanism is specified by a logistic regression model. A hybrid algorithm that combines the Gibbs sampler and the Metropolis-Hastings algorithm is used to produce the joint Bayesian estimates of…
Descriptors: Mathematics, Structural Equation Models, Bayesian Statistics, Goodness of Fit
Peer reviewed Peer reviewed
Direct linkDirect link
Malliet, Steven – Learning, Media & Technology, 2006
An attempt is made to translate the concept of perceived realism from the domain of general media studies to the domain of videogame studies. In order to make such a translation, a thorough knowledge and integration is required of the simulation aspects that distinguish videogames from older media such as film or television. The different meanings…
Descriptors: Realism, Adolescents, Attitude Measures, Research
Peer reviewed Peer reviewed
Direct linkDirect link
Velasco, S.; Roman, F. L.; Gonzalez, A.; White, J. A. – International Journal of Mathematical Education in Science & Technology, 2006
In the nineteenth century many people tried to seek a value for the most famous irrational number, [pi], by means of an experiment known as Buffon's needle, consisting of throwing randomly a needle onto a surface ruled with straight parallel lines. Here we propose to extend this experiment in order to evaluate other irrational numbers, such as…
Descriptors: Geometric Concepts, Probability, Computer Simulation, Monte Carlo Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Wilks, Clarissa; Meara, Paul; Wolter, Brent – Second Language Research, 2005
This article explores some critical methodological and theoretical issues that emerge from recent research into word association behaviour in second language (L2) learners. The studies that we discuss here all use computer simulations as a tool to investigate L2 lexical networks, and to compare these networks with those of first language (L1)…
Descriptors: Second Language Learning, Computer Simulation, Research Methodology, Native Speakers
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ausburn, Lynna J.; Ausburn, Floyd B. – Journal of Educational Technology, 2008
Virtual reality (VR) that immerses users in a 3D environment through use of headwear, body suits, and data gloves has demonstrated effectiveness in technical and professional education. Immersive VR is highly engaging and appealing to technically skilled young Net Generation learners. However, technical difficulty and very high costs have kept…
Descriptors: Computer Simulation, Educational Benefits, Technological Advancement, Technology Uses in Education
Pages: 1  |  ...  |  1095  |  1096  |  1097  |  1098  |  1099  |  1100  |  1101  |  1102  |  1103  |  ...  |  1651