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Ford, Caroline Morgan – ProQuest LLC, 2012
The purpose of this research is to explore the business strategies of a firm seeking to develop and profitably market a mobile smartphone application to understand how small, digital entrepreneurships may build sustainable business models given substantial market barriers. Through a detailed examination of one firm's process to try to…
Descriptors: Business, Models, Case Studies, Telecommunications
Preston, Jane P; Moffatt, Lyndsay; Wiebe, Sean; McAuley, Alexander; Campbell, Barbara; Gabriel, Martha – Educational Management Administration & Leadership, 2015
The purpose of this paper is to document the perceptions of school leaders regarding the technological use, skills, and attitudes of high school teachers. Using a qualitative research approach, 11 educational leaders from Prince Edward Island (Canada) were individually interviewed. Participants represented the Department of Education, principals,…
Descriptors: Foreign Countries, Technology Uses in Education, Computer Literacy, Administrator Attitudes
Cogger, Steve – Science Teacher, 2015
The traditional Run the Football Field physics activity--in which students are timed as they move at different speeds on a football field to investigate displacement and velocity--has been updated for the 21st century. Nowadays, GPS-enabled tablets and smartphones replace the stopwatches and yard markers of the past, allowing students to collect…
Descriptors: Science Instruction, Physics, Computer Oriented Programs, Technology Uses in Education
Schaefbauer, Christi – School Business Affairs, 2013
In this brief article, the author shares some strategies that make her work and home life easier and more gratifying: (1) Declutter and simplify; (2) Plan meals; (3) Use Google Calendar; (4) Automate bills; (5) Use technology; (6) Make health a priority; and (7) Lose the guilt.
Descriptors: Time Management, Computer Oriented Programs, Computer Use, Habit Formation
Welch, Meghan McCarthy; Dooley, Caitlin McMunn – Learning & Leading with Technology, 2013
Students 8 and younger have access to screens everywhere--on smartphones, tablets, handheld games, and laptops, to name just a few places. How do you know if students are using these tools effectively? Are the students participating in digital environments in ways that encourage critical thinking, active engagement, and contribution, or are they…
Descriptors: Student Participation, Elementary School Students, Educational Technology, Handheld Devices
Hsieh, Sheng-Wen; Wu, Min-Ping – EURASIA Journal of Mathematics, Science & Technology Education, 2013
This paper used a Virtual Companion System (VCS) to examine how specific design variables within virtual learning companion affect the learning process of learners as defined by the cognitive continuum of field-dependent, field-independent and field-mixed learners in LINE app for m-learning. The data were collected from 198 participants in a…
Descriptors: Computer Uses in Education, Educational Technology, Instructional Effectiveness, Cognitive Style
van der Kolk, Koos; Hartog, Rob; Beldman, Gerrit; Gruppen, Harry – Journal of Science Education and Technology, 2013
Increasingly, mobile applications appear on the market that can support students in chemistry laboratory classes. In a multiple app-supported laboratory, each of these applications covers one use-case. In practice, this leads to situations in which information is scattered over different screens and written materials. Such a multiple app-supported…
Descriptors: Science Instruction, Educational Technology, Telecommunications, Technology Uses in Education
Kara, Nuri; Aydin, Cansu Cigdem; Cagiltay, Kursat – Educational Technology & Society, 2013
This paper introduces StoryTech, a smart storytelling toy that features a virtual space, which includes computer-based graphics and characters, and a real space, which includes plush toys, background cards, and a communication interface. When children put real objects on the receiver panel, the computer program shows related backgrounds and…
Descriptors: Foreign Countries, Young Children, Toys, Story Telling
Papp, Raymond – Journal of Case Studies in Accreditation and Assessment, 2014
Traditional paper portfolios have been used to assess student work for performance and employment purposes for decades. The advent of electronic portfolios incorporating audio, video, hyperlinked documents and scanned images takes the use of portfolios to a new level. Evaluators can use these easily accessible portfolios to gauge student…
Descriptors: Portfolios (Background Materials), Electronic Publishing, Technology Uses in Education, Educational Technology
Xhembulla, Jetmir; Rubino, Irene; Barberis, Claudia; Malnati, Giovanni – International Association for Development of the Information Society, 2014
The use of portable devices to explore informal learning environments has recently exposed museums to a mobile learning (m-learning) scenario. In particular, location-based mobile applications that take into account not only a specific physical venue, but also the personal and social context can be valuable resources to enhance the visitor…
Descriptors: Telecommunications, Handheld Devices, Educational Games, Museums
Bush, Sarah B.; Karp, Karen S.; Nadler, Jennifer; Gibbons, Katie – Mathematics Teaching in the Middle School, 2016
Having an answer to "When are we ever going to use this in real life?" is important to middle school mathematics teachers. The activity described in this article awakened sixth graders' understanding of how artists use mathematics. By exploring ratio and proportionality in different paintings, students realized the use of proportional…
Descriptors: Middle School Students, Middle School Teachers, Mathematics Teachers, Grade 6
Terantino, Joe – CALICO Journal, 2016
In recent years scholars have explored the use of mobile devices as potential sources for language learning and teaching. Mobile phones and tablets, especially, have been researched with a focus on effectively building vocabulary primarily among university-level students. Comparable research in other age groups has not been as widespread. This…
Descriptors: Computer Assisted Instruction, Telecommunications, Handheld Devices, Vocabulary
Kuhn, Jochen; Lukowicz, Paul; Hirth, Michael; Poxrucker, Andreas; Weppner, Jens; Younas, Junaid – IEEE Transactions on Learning Technologies, 2016
Smart Glasses such as Google Glass are mobile computers combining classical Head-Mounted Displays (HMD) with several sensors. Therefore, contact-free, sensor-based experiments can be linked with relating, near-eye presented multiple representations. We will present a first approach on how Smart Glasses can be used as an experimental tool for…
Descriptors: Educational Technology, Technology Uses in Education, Science Experiments, Physics
Sessions, Laird; Kang, Mi Ok; Womack, Sue – TechTrends: Linking Research and Practice to Improve Learning, 2016
In this study the authors investigated the effects of integrating iPad applications into writing instruction for fifth grade students. By comparing the writing of students taught with paper and pencil methods with that of students utilizing the iPad writing applications, two research questions guided the study: (1) Are there differences in student…
Descriptors: Writing Instruction, Handheld Devices, Technology Integration, Elementary School Students
Roy, Debopriyo; Brine, John; Murasawa, Fuyuki – Computer Assisted Language Learning, 2016
The act of note-taking offloads cognitive pressure and note-taking applications could be used as an important tool for foreign language acquisition. Its use, importance, and efficacy in a foreign language learning context could be justifiably debated. However, existing computer-assisted language learning literature is almost silent on the topic.…
Descriptors: Foreign Countries, Usability, English (Second Language), Second Language Learning