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Morgan, Scott; Randle, Atilla; Coombs, Rachel; Yhnell, Emma – Journal of STEM Outreach, 2020
We describe the design, creation, and preliminary evaluation of a hands-on interactive game, "Giant Genes," which was developed to explain the concept of genetics and the central dogma of gene expression to audiences at Cardiff University's Brain Games. The Giant Genes game is a modified version of the traditional game "Jenga."…
Descriptors: Game Based Learning, Curriculum Development, Learner Engagement, Genetics
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Karamimehr, Zahra; Sepehri, Mohammad Mehdi; Sibdari, Soheil – IEEE Transactions on Learning Technologies, 2020
In this article, we offer and test a nonsurvey-based method to characterize learner emotions. Our method, instead of using surveys, uses logs of learner behaviors in learning management systems (LMS) to reason about the emotional state of the e-learner. We use the control value theory (CVT) as the theoretical base of measuring emotions. Using this…
Descriptors: Electronic Learning, Psychological Patterns, Integrated Learning Systems, Academic Achievement
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Rabinowitz, Samuel; Fender, C. Melissa – Management Teaching Review, 2020
One of the more difficult aspects of teaching about perception and decision-making biases can be convincing students that they are not immune. One of the best ways of conveying this key knowledge is to ensure that the students experience a situation where they exhibit these biases and recognize that they have done so. In this article, we present…
Descriptors: Films, Mass Media Use, Perception, Decision Making
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Badami, Hasnain R.; Fatima, Rubab – Current Issues in Comparative Education, 2020
This paper traces the implementation of a pedagogical framework in a low-cost private school in Karachi designed to put students' engagement with the world at the center of the learning process. The need for such a framework arose as a response to the realization that education system in Pakistan is lagging behind in preparing children of a…
Descriptors: Experiential Learning, Teaching Methods, Foreign Countries, Learner Engagement
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Sowell, Marsha – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2020
Since 2007, escape rooms have become increasingly popular in mainstream society. The heightened sense of urgency felt when participating in escape games, united with the possibility of engaging students both in academic and soft-skills has led teachers to add escape games to the list of game-based strategies increasingly used in classrooms.…
Descriptors: Game Based Learning, Problem Solving, Cooperative Learning, Middle School Students
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Saleh, Mohamad – Journal of Instructional Research, 2020
Having a clear teaching strategy is vital when it comes to improving students' retention and preserving their knowledge. Various general teaching approaches have been incorporated into the classrooms as ways of improving teaching and student learning. Some of these approaches proved to be effective and some are ineffective. In this study, I…
Descriptors: Teaching Methods, Computer Security, Instructional Effectiveness, STEM Education
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Gunawardhana, L. K. Pulasthi Dhananjaya – Education Quarterly Reviews, 2020
E-learning is the best platform for distance learning as it is a cost-efficient technology. Distance learning through an E-Learning platform offers enormous opportunity for Sri Lanka, because it can open doors to everybody without hassle. Distance learning with E-Learning focuses on delivering education to students without a traditional classroom.…
Descriptors: Electronic Learning, Distance Education, Foreign Countries, Computer Mediated Communication
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MacMartin, Tanya – Science Teacher, 2020
The push for project-based learning (PBL) has been at the forefront of education for the last decade. Exposure to projects even in the lower grade levels helps students learn foundational skills that will strengthen the collaborative and leadership skills that will assist them as they get older. The result of a typical PBL project requires…
Descriptors: Student Projects, Active Learning, Feedback (Response), Time Management
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Gorghiu, Gabriel; Pribeanu, Costin; Lamanauskas, Vincentas; Slekiene, Violeta – Problems of Education in the 21st Century, 2020
With the explosion of mobile technologies, mobile teaching and learning became an important educational challenge. Since both teachers and students are increasingly using mobile devices in their everyday life, the question is why so little progress has been made in this direction. Clearly, the initiative of introducing mobile technology in class…
Descriptors: Electronic Learning, Teacher Attitudes, Science Teachers, Foreign Countries
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Chen, Peggy P.; Bonner, Sarah M. – Assessment in Education: Principles, Policy & Practice, 2020
We present a conceptual framework that leverages synergies between classroom assessment (CA) practices and self-regulated learning (SRL) theory to support academic growth and instruction. We articulate the processes shared by CA and SRL, drawing on a model of SRL with three phases: forethought, performance, and self-reflection. We blend this SRL…
Descriptors: Student Evaluation, Self Management, Learning Strategies, Models
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Ruivivar, June – Canadian Modern Language Review, 2020
High engagement and supportive social networks appear to promote L2 sociolinguistic development. This study investigates the relationship between these two constructs and their influence on Quebec French learners' use of two informal features: "ne" deletion and first-person "on"; and two geographically conditioned features:…
Descriptors: Foreign Countries, French, Second Language Learning, Adults
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Friedman, Victor J.; Robinson, Sarah; Egan, Mark; Jones, David R.; Rhew, Nicholas D.; Sama, Linda M. – Journal of Management Education, 2020
Collaborative inquiry and conversational learning are approaches to management education and learning in which participants construct knowledge together through dialogue. Both approaches advocate letting go of control to allow insight to emerge through free-flowing conversation, but little has been written about how to accomplish this.…
Descriptors: Inquiry, Cooperative Learning, Management Development, Meetings
Zhao, Can Viva – Phi Delta Kappan, 2020
While many teachers enter the profession with the goal of creating a classroom in which both the students and the teacher are energized by the joy of learning, they often encounter obstacles to realizing this vision. In this article, Can Viva Zhao describes the creation and development of an anatomy class designed and led by students. In the…
Descriptors: Anatomy, Student Empowerment, Student Participation, High Schools
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Serafin, Joseph M.; Chabra, Jennifer – Journal of Chemical Education, 2020
Rising cases of COVID-19 caused St. John's University to transition to an online educational model in the spring 2020 semester. As a result, an in-person Cooperative Learning advanced general chemistry laboratory course was transitioned into an online/remote Cooperative Learning experience. Cooperative Learning in the general chemistry laboratory…
Descriptors: Cooperative Learning, Hands on Science, Chemistry, Science Instruction
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Aristeidou, Maria; Scanlon, Eileen; Sharples, Mike – International Journal of Science Education, Part B: Communication and Public Engagement, 2020
The purpose of most citizen science projects is engaging citizens in providing data to scientists, not supporting citizen learning about science. Any citizen learning that does occur in most projects is normally a by-product of the project rather than a stated aim.This study examines learning outcomes of citizens participating in online citizen…
Descriptors: Citizen Participation, Scientific Research, Science Education, Inquiry
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