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Showing 166 to 180 of 818 results Save | Export
Ahrens, A.; Zascerinska, J. – Online Submission, 2012
The sustainable development of society has attracted a lot of research efforts. A strategic aspect to the society's evolution is introduced by the game theory (Fernandez, 2011, p. 1). The research question is as follows: how to organize the process of teaching and learning in education for sustainable development? The aim of the research is to…
Descriptors: Game Theory, Sustainable Development, English for Academic Purposes, Fundamental Concepts
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Davis, Dexter J. – College Student Journal, 2012
Estimates are that 32 million people currently play fantasy football every year. Project Based Learning (PBL) is one method of engaging students in the educational process. This paper outlines a semester long project undertaken by undergraduate sport management students that uses fantasy football as a vehicle to enhance student knowledge of basic…
Descriptors: Student Motivation, Evidence, Active Learning, Business Administration Education
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D'Agata, Antonio – Journal of Economic Education, 2010
The author develops a simple geometric analysis of Cournot-Nash equilibrium in the price-quantity space by exploiting the economic content of the first-order condition. The approach makes it clear that strategic interdependency in oligopoly originates from externalities among producers. This explains why cartels are unstable and casts oligopoly…
Descriptors: Economics Education, Geometric Concepts, Economics, Economic Impact
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Luccasen, R. Andrew; Thomas, M. Kathleen – Journal of Economic Education, 2010
Undergraduate students are often interested in applications of economic principles. Although popular television shows and movies are not real-world examples, drawing from these sources can motivate disinterested students and provide a pedagogical tool that enhances instruction. In this article, the authors discuss several basic introductory…
Descriptors: Economics, Theory Practice Relationship, Undergraduate Students, Television
Liu, Debin – ProQuest LLC, 2011
Insiders are one of the most serious threats to an organization's information assets. Generally speaking, there are two types of insider threats based on the insiders' intents. Malicious Insiders are individuals with varying degrees of harmful intentions. Inadvertent Insiders are individuals without malicious intent. In this dissertation, I…
Descriptors: Risk Management, Risk, Incentives, Game Theory
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Lindstrom, P.; Gulz, A.; Haake, M.; Sjoden, B. – Journal of Computer Assisted Learning, 2011
The article reports and discusses a long-term qualitative study of forty 8-10-year-old students who regularly played a math game during math lessons for 9 weeks. The goal was to explore the relations between (i) some of the "pedagogical principles" that underlie the game and (ii) the "playing practice" in terms of what actually takes place when…
Descriptors: Video Technology, Play, Educational Technology, Mathematics Instruction
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Wagner, Paul A. – Sex Education: Sexuality, Society and Learning, 2011
Sex education is almost as sensitive a topic in public schooling as is the imposition of high-stakes testing. Both typically claim to be value-free contributions to the development of the student's cognitive, psychological and sometimes even moral maturity. Ironically each seems to short-change students in all three areas of development. The focus…
Descriptors: Game Theory, Social Life, Sex Education, High Stakes Tests
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Barker, Andrew T. – College Mathematics Journal, 2009
The traveler's dilemma is a generalization of the prisoner's dilemma which shows clearly a paradox of game theory. In the traveler's dilemma, the strategy chosen by analysis and theory seems obviously wrong intuitively. Here we develop a measure of evolutionary stability and show that the evolutionarily stable equilibrium is in some sense not very…
Descriptors: Game Theory, Mathematics Instruction, Mathematical Concepts, College Mathematics
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Khoo, Angeline – Asia Pacific Journal of Education, 2012
The growing interest in video gaming is matched by a corresponding increase in concerns about the harmful effects on children and adolescents. There are numerous studies on aggression and addiction which spark debates on the negative effects of video gaming. At the same time, there are also studies demonstrating prosocial effects. This paper…
Descriptors: Addictive Behavior, Play, Moral Issues, Ethical Instruction
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Van Vugt, Mark; Hogan, Robert; Kaiser, Robert B. – American Psychologist, 2008
This article analyzes the topic of leadership from an evolutionary perspective and proposes three conclusions that are not part of mainstream theory. First, leading and following are strategies that evolved for solving social coordination problems in ancestral environments, including in particular the problems of group movement, intragroup…
Descriptors: Leadership, Evolution, Psychology, Game Theory
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Hou, Huei-Tse – British Journal of Educational Technology, 2013
Many researchers have studied the effects of game-based learning (GBL) (eg, Annetta, Minogu, Holmes & Cheng, 2009; Kiili, 2007). However, empirical process analyses of long-term applications of GBL in a school setting are much less common. A process analysis of GBL in a school setting allows us to better understand the role of games in…
Descriptors: Prior Learning, Gender Differences, Longitudinal Studies, Case Studies
Thompson, William – ProQuest LLC, 2009
Conversational grounding theory proposes that language use is a form of rational joint action, by which dialog participants systematically and collaboratively add to their common ground of shared knowledge and beliefs. Following recent work applying "game theory" to pragmatics, this thesis develops a game-theoretic model of grounding that…
Descriptors: Game Theory, Pragmatics, Evaluation, Models
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Gershenfeld, Alan – Knowledge Quest, 2011
Over the past few years a growing body of research has highlighted the potential for educational video games to foster highly engaged, effective learning in the classroom. These research reports from organizations such as the Federation of American Scientists, the National Science Foundation, and the Joan Ganz Cooney Center at Sesame Workshop…
Descriptors: Video Games, School Libraries, Learner Engagement, Educational Games
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Liu, Chen-Chung; Cheng, Yuan-Bang; Huang, Chia-Wen – Computers & Education, 2011
Simulation games are now increasingly applied to many subject domains as they allow students to engage in discovery processes, and may facilitate a flow learning experience. However, the relationship between learning experiences and problem solving strategies in simulation games still remains unclear in the literature. This study, thus, analyzed…
Descriptors: Motivation, Problem Solving, Discovery Processes, Learning Experience
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Gubacs-Collins, Klara; Olsen, Edward B. – Journal of Physical Education, Recreation & Dance (JOPERD), 2010
This article discusses the challenges encountered by a middle school practitioner over a five-year period when implementing the tactical games approach within the sport education model. Included are genuine quotes (extracted from video tapes and written records) from the students, the principal at the practitioner's school, a guidance counselor,…
Descriptors: Physical Education, Games, Game Theory, Teaching Models
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