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Ryan Schwarz; H. Cigdem Bulut; Charles Anifowose – International Journal of Assessment Tools in Education, 2023
The increasing volume of large-scale assessment data poses a challenge for testing organizations to manage data and conduct psychometric analysis efficiently. Traditional psychometric software presents barriers, such as a lack of functionality for managing data and conducting various standard psychometric analyses efficiently. These challenges…
Descriptors: Educational Assessment, International Assessment, Psychometrics, Statistical Analysis
Gabriella Coloyan Fleming; Michelle Klopfer; Andrew Katz; David Knight – Journal of Engineering Education, 2024
Background: Engineering curricula are built around faculty and accreditors' perceptions of what knowledge, skills, and abilities graduates will need in engineering careers. However, the people making these decisions may not be fully aware of what industry employers require for engineering graduates. Purpose/Hypothesis: The purpose of this study is…
Descriptors: Advertising, Job Applicants, Engineering, Engineering Education
Dan Sun; Fan Ouyang; Yan Li; Chengcong Zhu; Yang Zhou – Journal of Computer Assisted Learning, 2024
Background: With the development of computational literacy, there has been a surge in both research and practice application of text-based and block-based modalities within the field of computer programming education. Despite this trend, little work has actually examined how learners engaging in programming process when utilizing these two major…
Descriptors: Computer Science Education, Programming, Computer Literacy, Comparative Analysis
Judith Galezer; Smadar Szekely – Informatics in Education, 2024
Spark, one of the products offered by MyQ (formerly Plethora), is a game-based platform meticulously designed to introduce students to the foundational concepts of computer science. By navigating through logical challenges, users delve into topics like abstraction, loops, and graph patterns. Setting itself apart from its counterparts, Spark boasts…
Descriptors: Learning Management Systems, Game Based Learning, Computer Science Education, Teaching Methods
Guangrui Fan; Dandan Liu; Rui Zhang; Lihu Pan – International Journal of STEM Education, 2025
Purpose: This study investigates the impact of AI-assisted pair programming on undergraduate students' intrinsic motivation, programming anxiety, and performance, relative to both human-human pair programming and individual programming approaches. Methods: A quasi-experimental design was conducted over two academic years (2023-2024) with 234…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Programming
Pratidhina, Elisabeth; Rosana, Dadan; Kuswanto, Heru; Dwandaru, Wipsar Sunu Brams – Physics Education, 2021
Distance learning in physics is still facing challenges, mainly due to the difficult access to a laboratory for practical work. Practical work is an essential part of the physics classroom because it allows students to interact with authentic physics phenomena and develop their scientific abilities. In this paper, we propose alternative…
Descriptors: Physics, Distance Education, Science Experiments, Programming Languages
Vinueza-Morales, Mariuxi; Borrego, Diana; Galindo, Jose A.; Benavides, David – IEEE Transactions on Education, 2021
Contribution: A systematic literature review on the empirical evidence regarding the usage of programming languages for learning purposes is presented. The review analyzes different methods and tools at different educational levels and with different objectives. Background: Learning programming has gained relevance in the last decade. This is due…
Descriptors: Teaching Methods, Programming Languages, Research Reports, Computer Science Education
Hinterberger, Elizabeth; Ackerly, Erin; Chen, Yingjie; Li, Yuguang C. – Journal of Chemical Education, 2021
This study presents a low-cost Arduino-based gas chromatography system that is suitable for teaching analytical chemistry in an undergraduate laboratory. The gas chromatography system is built with commonly available materials with a total cost less than $100. A Python code is also provided as a user interface that will record data and display the…
Descriptors: Chemistry, College Science, Science Instruction, Science Laboratories
Tóth, Tomás; Lovászová, Gabriela – Informatics in Education, 2021
In education, we have noticed a significant gap between the ability of students to program in an educational visual programming environment and the ability to write code in a professional programming environment. The aim of our research was to verify the methodology of transition from visual programming of mobile applications in MIT App Inventor 2…
Descriptors: Foreign Countries, Computer Science Education, Programming, Coding
Eloy, Adelmo; Achutti, Camila F.; Fernandez, Cassia; Lopes, Roseli de Deus – Informatics in Education, 2022
Integrating computational thinking into K-12 Education has been a widely explored topic in recent years. Particularly, effective assessment of computational thinking can support the understanding of how learners develop computational concepts and practices. Aiming to help advance research on this topic, we propose a data-driven approach to assess…
Descriptors: Computation, Thinking Skills, Learning Processes, Evaluation Methods
Sharaff, Aakanksha; Nagwani, Naresh Kumar – International Journal of Web-Based Learning and Teaching Technologies, 2020
A multi-label variant of email classification named ML-EC[superscript 2] (multi-label email classification using clustering) has been proposed in this work. ML-EC[superscript 2] is a hybrid algorithm based on text clustering, text classification, frequent-term calculation (based on latent dirichlet allocation), and taxonomic term-mapping…
Descriptors: Electronic Mail, Classification, Taxonomy, Indexes
Blanke, Tobias; Colavizza, Giovanni; van Hout, Zarah – Education for Information, 2023
The article presents an open educational resource (OER) to introduce humanities students to data analysis with Python. The article beings with positioning the OER within wider pedagogical debates in the digital humanities. The OER is built from our research encounters and committed to computational thinking rather than technicalities. Furthermore,…
Descriptors: Open Educational Resources, Data Analysis, Programming Languages, Humanities
Fu, Qian; Zheng, Yafeng; Zhang, Mengyao; Zheng, Lanqin; Zhou, Junyi; Xie, Bochao – Educational Technology Research and Development, 2023
Providing appropriate feedback is important when learning to program. However, it is still unclear how different feedback strategies affect learning outcomes in programming. This study designed four different two-step programming feedback strategies and explored their impact on novice programmers' academic achievement, learning motivations, and…
Descriptors: Feedback (Response), Academic Achievement, Novices, Programming
Shin, Yoonhee; Jung, Jaewon; Zumbach, Joerg; Yi, Eunseon – Journal of Educational Computing Research, 2023
This study explores the effects of worked-out examples and metacognitive scaffolding on novice learners' knowledge performance, cognitive loads, and self-regulation skills in problem-solving programming. 126 undergraduate students in a computer programming fundamentals course were randomly assigned to one of four groups: (1) task performance with…
Descriptors: Problem Solving, Metacognition, Scaffolding (Teaching Technique), Programming
Ng, Oi-Lam; Leung, Allen; Ye, Huiyan – ZDM: Mathematics Education, 2023
Programming is an interdisciplinary practice with applications in both mathematics and computer science. Mathematics concerns rigor, abstraction, and generalization. Computer science predominantly concerns efficiency, concreteness, and physicality. This makes programming a medium for problem solving that mediates between mathematics and computer…
Descriptors: Computation, Thinking Skills, Programming, Programming Languages