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Akcaoglu, Mete; Rosenberg, Joshua M.; Hodges, Charles B.; Hilpert, Jonathan C. – Computers in the Schools, 2021
Computer programming is becoming an essential skill for young students regardless of their education or career goals. Therefore, for students to develop and for educators and researchers to accurately measure self-efficacy in and value for programming is important. Although student motivation in subject matter can be measured using self-report…
Descriptors: Middle School Students, Student Attitudes, Value Judgment, Self Efficacy
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Govender, Reginald Gerald; Govender, Desmond Wesley – African Journal of Research in Mathematics, Science and Technology Education, 2021
The emphasis on programming and robotics owing to the unfolding of the Fourth Industrial Revolution on the African continent has led the South African National Department of Education to propose a new subject in Grades R to 9. Hence, the training and development of pre-service teachers is crucial so that they can respond to the skills needed in…
Descriptors: Programming Languages, Computer Science Education, Preservice Teachers, Undergraduate Students
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Ginat, David – Informatics in Education, 2021
The notion of algorithm may be perceived in different levels of abstraction. In the lower levels it is an operational set of instructions. In higher levels it may be viewed as an object with properties, solving a problem with characteristics. Novices mostly relate to the lower levels. Yet, higher levels are very relevant for them as well. We…
Descriptors: Problem Solving, Computation, Comparative Analysis, Competence
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Tan, Wee-Ling; Samsudin, Mohd Ali; Ismail, Mohd Erfy; Ahmad, Nur Jahan; Abdul Talib, Corrienna – EURASIA Journal of Mathematics, Science and Technology Education, 2021
This study examined the effectiveness of STEAM (Science, Technology, Engineering, Art, Mathematics) integrated approach via Scratch on five subconstructs of computational thinking (CT) among 29 male and 30 female students. A quasi-experimental design was employed in the research. The participants demonstrated the application of CT in designing…
Descriptors: STEM Education, Art Education, Instructional Effectiveness, Interdisciplinary Approach
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Yadav, Alok Kumar; Oyelere, Solomon Sunday – Education and Information Technologies, 2021
This paper intends to present an overview of a mobile game-based learning application, BaghLearn that develops and upskills programming and algorithmic knowledge by cross-curricular capabilities through a traditional world-based game. The focus of this research was to explore the learning effectiveness of BaghLearn on students. Mixed method…
Descriptors: Foreign Countries, Undergraduate Students, Handheld Devices, Educational Games
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Kohn, Shanna; Foulds, Kim; Cole, Charlotte; Matthews, Mackenzie; Hussein, Laila – Journal on Education in Emergencies, 2021
This paper highlights the use of a participatory, trauma-informed approach in the creation of "Ahlan Simsim," a Sesame Street television program for the Middle East, and asserts the importance of using a participatory approach to designing culturally relevant SEL content. "Ahlan Simsim" is a component of a larger initiative of…
Descriptors: Social Emotional Learning, Culturally Relevant Education, Workshops, Trauma
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Harmer, Nicholas J.; Hill, Alison M. – Journal of Chemical Education, 2021
The COVID-19 pandemic necessitated the move to online teaching and assessment. This has created challenges in teaching laboratory skills and producing assessments that are robust and fair. Our solution was to use bespoke laboratory videos to provide laboratory training and to generate unique data sets for each student in coursework and exams. For…
Descriptors: Pandemics, COVID-19, Science Instruction, Teaching Methods
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Casler-Failing, Shelli – Research in Learning Technology, 2021
A multiple case study was conducted to investigate how Lego robotics instruction incorporated into a middle grades mathematics methods course could inform pre-service teachers' (PSTs) TPACK through the lens of Social Constructivist Theory. The qualitative data analysis revealed that when instruction on Lego robotics technology is integrated into…
Descriptors: Mathematics Instruction, Instructional Effectiveness, Technology Integration, Educational Technology
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Hemphill, Christy; Hemphill, Aaron – International Journal of Technology in Education, 2021
Minority language communities lack access to educational technology that facilitates literacy skill building. The approach currently taken by most educational game app developers privileges widely spoken languages and often requires intensive resource investment. In response, a new game app was designed to provide easily localized, pedagogically…
Descriptors: Language Minorities, Computer Software, Computer Games, Teaching Methods
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Jamal, Bakht; Rizvi, Syed Asad Abbas; Kayani, Muhammad Munir – Pakistan Journal of Distance and Online Learning, 2021
This research study was designed to explore the teaching-learning approaches to distance education and measuring students' learning perceptions. Using the multi-stage sampling technique, eight hundred and two (802) students of the Master of Arts in a distance education university were taken using the universal sampling. Data were collected through…
Descriptors: Distance Education, Educational Innovation, Electronic Learning, Integrated Learning Systems
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Maropo, Lidia; de Carvalho, Raiana; Jorge, Ana – Global Studies of Childhood, 2021
This article looks at the social and cultural contexts of children's experiences of illness, through a particular focus on the context of the Global South and the role of the social media platform YouTube in children's culture. It takes a socio-constructivist approach to discuss the case of "CarecaTV" (BaldTV), a Brazilian YouTube…
Descriptors: Children, Cancer, Personal Narratives, Cultural Context
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Luik, Piret; Lepp, Marina – International Review of Research in Open and Distributed Learning, 2021
Computer programming MOOCs attract people who have different motivations. Previous studies have hypothesized that the motivation declared before starting the course can be an important predictor of distinctive dropout rates. The aim of this study was to outline the main motivation clusters of participants in a computer programming MOOC, and to…
Descriptors: Student Motivation, Programming, Online Courses, Large Group Instruction
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Taylor, Matthew S.; Vasquez, Eleazar; Donehower, Claire – Journal of Special Education Technology, 2017
Students of all ages and abilities must be given the opportunity to learn academic skills that can shape future opportunities and careers. Researchers in the mid-1970s and 1980s began teaching young students the processes of computer programming using basic coding skills and limited technology. As technology became more personalized and easily…
Descriptors: Programming, Down Syndrome, Elementary School Students, Case Studies
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Papadakis, Stamatios; Kalogiannakis, Michail; Orfanakis, Vasileios; Zaranis, Nicholas – International Journal of Web-Based Learning and Teaching Technologies, 2017
Teaching programming is a complex task. The task is even more challenging for introductory modules. There is an ongoing debate in the teaching community over the best approach to teaching introductory programming. Visual block-based programming environments allow school students to create their own programs in ways that are more accessible than in…
Descriptors: Introductory Courses, Programming, Elementary Education, Secondary Education
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Finch, Holmes – Practical Assessment, Research & Evaluation, 2022
Researchers in many disciplines work with ranking data. This data type is unique in that it is often deterministic in nature (the ranks of items "k"-1 determine the rank of item "k"), and the difference in a pair of rank scores separated by "k" units is equivalent regardless of the actual values of the two ranks in…
Descriptors: Data Analysis, Statistical Inference, Models, College Faculty
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