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Garcia, Victor; Conesa, Jordi; Perez-Navarro, Antoni – Journal of Science Education and Technology, 2022
Videos created with the hands of teachers filmed have been perceived as useful educational resource for students of Physics in undergraduate courses. In previous works, we analyzed the students' perception about educational videos by asking them about their experiences. In this work, we analyze the same facts, but from a learning analytics…
Descriptors: Physics, Science Instruction, Teaching Methods, Video Technology
Sun, Guangwei – Science Insights Education Frontiers, 2022
With the rapid development of the Internet and other related technologies, the educational community has come to accept the use of educational technology in the classroom. Its innovation not only transforms teaching techniques but also expands students' channels and resources for learning. This article explores the use of educational technology in…
Descriptors: Educational Technology, Foreign Countries, Junior High School Students, Grade 7
Vroom, Kristen; Gehrtz, Jessica; Apkarian, Naneh; Alzaga Elizondo, Tenchita; Ellis, Brittney; Hagman, Jessica – International Journal of STEM Education, 2022
Background: Implementing research-based teaching practices has been repeatedly cited as an important factor for student success in university mathematics courses. Many research-based practices increase the amount of student-student and/or student-instructor interaction. However, some instructors are hesitant to implement such practices because…
Descriptors: College Freshmen, Student Attitudes, College Mathematics, Introductory Courses
Kuo, Hsu-Chan; Yang, Ya-Ting Carolyn; Chen, Jung-San; Hou, Ting-Wei; Ho, Ming-Tzu – IEEE Transactions on Education, 2022
Contribution: Prior studies have shown that project-based learning (PBL) is an effective approach on engineering education. This study further identifies the impact of a design thinking (DT) integrated PBL approach on the college students' learning motivation and creativity. Background: A well-developed robot and its project often require…
Descriptors: Design, Creative Thinking, Active Learning, Student Projects
Shih, Yi-Huang – Policy Futures in Education, 2022
F. W. Parker (1837-1902), an American educationist, implemented various reforms in education. Parker had a considerable role in the development of progressive education in the United States. Parker is usually regarded as the father of progressive education. Using theoretical analysis, this article aims to explore the notions regarding child…
Descriptors: Educational Theories, Progressive Education, Role of Education, Holistic Approach
Swartz, Stephanie; Shrivastava, Archana – Higher Education, Skills and Work-based Learning, 2022
Purpose: Virtual collaboration provides students with an opportunity to develop cultural intelligence while fitting into the team where the members are from diverse cultures. The purpose of this study is to explore whether global virtual team (GVT) projects raise students' understanding of cultural differences. In addition, it is interesting to…
Descriptors: Global Approach, Cooperative Learning, Electronic Learning, Computer Mediated Communication
Careaga-Tagüeña, Maite; Sanabria-Pulido, Pablo – Teaching Public Administration, 2022
Public affairs education can benefit from the potential of active learning practices in preparing students for the complex surroundings of real public service. This article aims to explore the use of those practices in public affairs education and the extent to which those practices are suitable in a public affairs school in a country in the…
Descriptors: Active Learning, Learning Strategies, Public Affairs Education, 21st Century Skills
Buchner, Josef; Rüter, Martina; Kerres, Michael – Research and Practice in Technology Enhanced Learning, 2022
In this study, we investigated whether playing an escape room game after explicit instruction (instruction-first group, N = 20) is more effective to learn about copyright and media law than playing the game before explicit instruction (problem-solving-first group, N = 21). This is an important question as escape room games are complex,…
Descriptors: Educational Games, Instructional Effectiveness, Copyrights, Mass Media
Bizimana, Emmanuel; Mutangana, Dieudonné; Mwesigye, Adrian – European Journal of Educational Research, 2022
The performance in biology at the secondary level has not been as good as expected. This has been a matter of concern. Thus, there has been a continuous focus on exploring newer innovative learner-centered and friendly instructional strategies to enhance understanding and retention in biology. This study, therefore, determined the effects of…
Descriptors: Science Instruction, Biology, Concept Mapping, Cooperative Learning
O'Brien, Shivaun; McNamara, Gerry; O'Hara, Joe; Brown, Martin – Professional Development in Education, 2022
This study explores the development and implementation of a professional development intervention for teachers in data-use as part of a whole school self-evaluation (SSE) process. A review of literature relating to professional development in general and data-use in particular informs the key features of the intervention which is tested in five…
Descriptors: Faculty Development, Program Development, Program Implementation, Data Use
Gantasala, Venugopal Prabhakar; Gantasala, Swapna Bhargavi; Al Tawil, Tareq Na'el; Prasad, Prerana – Journal of Applied Research in Higher Education, 2022
Purpose: The intention for this study was to explore any relationship that might exist between quality of learning experience (QLE), the second construct student satisfaction (SS) and the third construct perceived overall experience (POE) among undergraduate students within the higher education context. This study also attempts to explain the path…
Descriptors: Learning Experience, Educational Quality, Student Satisfaction, Student Experience
Rosenberg, Julia; McDonough Ryan, Patricia; O'Brien, Caroline; Ganjavi, Fereshteh; Sharifi, Mona – Health Education & Behavior, 2022
Refugee children are less likely than their non-refugee peers to receive timely diagnoses and treatment for mental and/or behavioral health problems, despite facing multiple risk factors including potential exposure to trauma during premigration, migration, and postmigration experiences. Social-Emotional Learning offers preventive mental health…
Descriptors: Refugees, COVID-19, Pandemics, Social Emotional Learning
Bautista Pérez, Guillermo; Rubio Hurtado, María José; Sánchez-Martí, Angelina – Learning Environments Research, 2022
Moving towards Smart Learning Spaces (SLS) requires reconsideration of the school environment using a multi-dimensional approach that considers pedagogical, environmental and technological aspects. However, learning spaces have not changed that much. New designs and remodelling of educational contexts rarely are evidence-based and rarely…
Descriptors: Educational Technology, Technology Uses in Education, Teacher Attitudes, Foreign Countries
Cagliesi, Gabriella; Ghanei, Mahkameh – Journal of Economic Education, 2022
Millennial students, shaped by the rapid change in technology and connectivity, pose a challenge in devising new teaching and learning pedagogies. The team-based learning (TBL) approach has been used in several disciplines and is indicated as an effective way to use active learning techniques to help students improve their academic performance.…
Descriptors: Economics Education, Cooperative Learning, Active Learning, Undergraduate Students
Kargash, Atymanova; Gulden, Yespolova; Yerubay, Baibekov; Akmaral, Berdaliyeva; Omarov, Nurlybek; Nagashbek, Zhilisbayev – Cypriot Journal of Educational Sciences, 2022
The aim of this study is to determine the creation of communicative competencies of students with game technology. The research was conducted in the fall semester of 2021-2022; the research consists of 327 volunteer students studying at universities in Kazakhstan and continuing their education. According to the sub-objectives of the research, the…
Descriptors: Communicative Competence (Languages), Undergraduate Students, Student Attitudes, Computer Games

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