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Tao Fu – Asia Pacific Journal of Education, 2024
Adopting Oxfam's key elements of education for global citizenship, this case study investigates how digital storytelling, a participatory media practice, is used for citizenship education among Chinese college students. A thematic analysis of in-depth interviews suggests digital storytelling can be used as an effective pedagogical tool as students…
Descriptors: Educational Technology, Story Telling, Citizenship Education, Global Approach
Felienne Hermans – Informatics in Education, 2024
This autoethnographic paper is part of a special issue trying to answer the question "How to design or choose languages for programming novices?" I will describe how my programming language Hedy was created, how the initial design goals were formed, how my perspectives on learning and teaching changed along the way, and how Hedy changed…
Descriptors: Decision Making, Programming Languages, Novices, Computer Science Education
Zhadyra Akhatayeva; Kakim Sagindykov; Bazarbek Mukushev; Nurgul Kurmangaliyeva; Ardak Karipzhanova – Education and Information Technologies, 2024
The goal of the study is to create Visual Basic and MATHCAD apps to create programs that show the core force using physical forces as an example. The research subjects are high school teachers and students; the inherent context is high school STEM courses. Programs for computer visualization have been developed, and theoretical investigations have…
Descriptors: High School Teachers, High School Students, STEM Education, Computer Uses in Education
Zhaofeng Zeng; Siew Wei Tho; Zhengfang Gao; Nur Hamiza Adenan; Sue Ting Ng – International Journal of Education in Mathematics, Science and Technology, 2024
This study aims to review the STEM education intervention on the undergraduate level by applying CiteSpace software, an innovative tool for bibliometric analysis and visualization. The Web of Science (WOS) database was used and covers the period from January 2008 to August 2023. Based on keyword search, seven clusters with the largest research…
Descriptors: STEM Education, Undergraduate Students, Databases, Information Retrieval
Assim S. Alrajhi – Cogent Education, 2024
This paper reports on a mixed-methods study delving into EFL students' experiences and perspectives on a text-based pedagogical chatbot. Utilizing chatbot-mediated interaction, a questionnaire survey, and focus group discussions, the study centers around the cognitive and affective domains of learning in relation to the chatbot's affordances and…
Descriptors: Artificial Intelligence, Computer Software, Second Language Learning, Second Language Instruction
Wen Liu – Language Teaching Research Quarterly, 2024
Automated writing evaluation feedback (AWE) has become popular in writing classrooms. However, few studies have conducted a comprehensive review of the employment of AWE in learning areas. This study aimed to provide a systematic review of the current research on AWE feedback, including its validity, effects, and students' engagement with AWE…
Descriptors: Writing Instruction, Learner Engagement, Feedback (Response), Teaching Methods
Hee Jin Bang; Eric Setoguchi; Alison Mackey; Akiko Fujii – Studies in Second Language Acquisition, 2024
Digital educational game-based apps can be effective in helping young children develop language skills, particularly when paired with formal instruction. However, we need to know more about how educational games benefit learning in the absence of formal instruction, given children's proficiency with and willingness to use mobile devices anytime,…
Descriptors: Foreign Countries, Second Language Learning, Second Language Instruction, Computer Software
Aitor Garcés-Manzanera – Journal of New Approaches in Educational Research, 2024
This study investigates the relationship between pausing and revision behaviors, as captured by pause bursts (P-bursts) and revision bursts (R-bursts), and text quality in digital L2 writing contexts among young English as a Foreign Language (EFL) learners. The study involved 22 elementary school students aged 10-11 years, with English proficiency…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Revision (Written Composition)
Mustafa Koc; Rabia Pala – International Society for Technology, Education, and Science, 2024
Smartphones working like a computer are much more than just classic mobile or cell phones used to communicate as they offer all the possibilities of computer and internet technology in our palms. By means of features they have and new applications developed every day, smartphones are used for a wide variety of purposes including but not limited to…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Addictive Behavior
Mindy E. Krantz – ProQuest LLC, 2024
The enterprise resource planning (ERP) industry is a billion-dollar software industry with two prominent higher education ERP companies bringing in a combined $14.27 billion the third quarter of their 2024 fiscal years (Oracle, 2023; Workday, 2023). ERP systems stemmed from materials resource planning (MRP) systems in the manufacturing industry…
Descriptors: Educational Planning, Two Year Colleges, Technical Institutes, Computer Software

Julianna Washington; Taylor Darwin; Theodora Beauchamp; Candace Walkington – Grantee Submission, 2024
Prisms VR, a secondary math learning application, allows for users to see, manipulate, and engage with mathematical concepts in an embodied way in Virtual Reality (VR) environment. We examine cases in which mathematics teachers and middle school students worked through Prisms and reflected upon their experiences. Findings indicate that VR…
Descriptors: Mathematics Instruction, Teacher Attitudes, Computer Simulation, Algebra
Salah Zogheib – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This study aims to explore factors influencing engineering students' acceptance of the Google Classroom platform in communication skills courses to ensure more active engagement and better performance. Background: In response to the underutilization and hesitancy in adopting educational technologies, this study investigates the…
Descriptors: Learning Experience, Engineering Education, Computer Software, Computer Mediated Communication
Robert Godwin-Jones – Language Learning & Technology, 2024
Generative AI offers significant opportunities for language learning. Tools like ChatGPT provide second language practice through chats in written or voice formats, with the learner specifying through prompts conversational parameters. AI can be instructed to give corrective feedback and create practice exercises. Using AI, instructors can build…
Descriptors: Second Language Learning, Second Language Instruction, Artificial Intelligence, Computer Software
Hansol Lee; Jang Ho Lee – Language Learning & Technology, 2024
Artificial intelligence (AI) has considerably advanced the methods for individualizing language learning opportunities, such as assessing learning progress and recommending effective individual instruction. In the present study, we conducted a meta-analysis to synthesize recent empirical findings pertaining to the utilization of AI-guided language…
Descriptors: Artificial Intelligence, Teaching Methods, Learning Processes, Computer Software
Adil Youssef Sayeh; Hassane Razkane; Mohamed Yeou; Najat Mokhtari – International Journal of Learning Technology, 2024
The present study investigated the type of influence teachers' technological knowledge, technological pedagogical knowledge, anxiety, age, and years of experience have on their time spent on the MS Teams platform. 171 high-school EFL teachers from the public sector in the city of El Jadida, Morocco, were given a questionnaire adapted from Heinssen…
Descriptors: Computer Software, English (Second Language), Language Teachers, Teacher Attitudes