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Fonseca-Mora, M. C.; Machancoses, Francisco H.; Gryb, Olena; Reiterer, Susanne – Cogent Education, 2021
Studies over the past two decades have provided relevant data on the relationship between music and reading abilities although they fundamentally refer to aspects of the first language reading process of young children. The foreign language reading acquisition process of adult learners has, in this sense, been less explored. Research in this area…
Descriptors: Second Language Learning, Reading Fluency, Short Term Memory, Intelligence
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Budach, Gabriele; Efremov, Dimitri; Loghin, Daniela; Sharoyan, Gohar – Canadian Modern Language Review, 2021
This article explores what happens when humans, objects, and digital technology collaborate in creating a short stop-motion film. It investigates how animation making as a hugely repetitive mechanical process interlinks with language, communication, and learning, and how it can affect our responsiveness and readiness to communicate. The article…
Descriptors: Animation, Learning Processes, Second Language Learning, Second Language Instruction
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Villanueva, Ana; Liu, Ziyi; Kitaguchi, Yoshimasa; Zhu, Zhengzhe; Peppler, Kylie; Redick, Thomas; Ramani, Karthik – International Journal of Educational Technology in Higher Education, 2021
Augmented reality (AR) is a unique, hands-on tool to deliver information. However, its educational value has been mainly demonstrated empirically so far. In this paper, we present a modeling approach to provide users with mastery of a skill, using AR learning content to implement an educational curriculum. We illustrate the potential of this…
Descriptors: Simulated Environment, Experiential Learning, Mastery Learning, Curriculum Implementation
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Corredor, Javier; Sanchez-Mora, Johanna; Bustamante-Barreto, Andry – E-Learning and Digital Media, 2021
This article explores why certain types of conversations are effective to develop disciplinary knowledge during video game play while others are not. In particular, we analyze conversations among students playing an educational video game that focuses on the process of viral replication. To do so, we use an emergent qualitative coding strategy. In…
Descriptors: Video Games, Play, Educational Games, Microbiology
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Dobson, Stephen; Walmsley, Ben – Industry and Higher Education, 2021
This paper considers business and enterprise education through the lens of theatre and the creative arts, and identifies new pathways towards an interdisciplinary way of supporting the young innovators of the future, placing higher education as a central catalyst. Following a review of key criticism directed at traditional business and management…
Descriptors: Business Administration Education, Interdisciplinary Approach, Theater Arts, Creativity
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Miarsyah, Mieke; Ristanto, Rizhal Hendi; Lestari, Puji; Rahayu, Sri – International Journal of Instruction, 2021
Pteridophyte classification has undergone many changes both from morphology as well as phylogeny aspects. Thus, a variety of learning experiences are required to promote understanding on concepts and managing learning activities--this study aimed at determining the impact of CIRGI and CirGi Unification on students' metacognitive skills. A…
Descriptors: Metacognition, Thinking Skills, Classification, Plants (Botany)
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Lange, Christopher; Costley, Jamie; Fanguy, Mik – Innovations in Education and Teaching International, 2021
From a cognitive load perspective, successful collaborative learning occurs if groups achieve their goals, and if each member processes information in a way that contributes to individual learning. This research looked at group work among postgraduate STEM students in South Korea (N = 55) to see if successful collaborative learning and individual…
Descriptors: Cooperative Learning, Collaborative Writing, Content Area Writing, Difficulty Level
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Scifres, Elton L.; Cox, Marcus; Crocker, Robert M.; Mishra, Rajat; Scott, Gerald W. – Journal of Education for Business, 2021
This research examines the motivation of undergraduate business students using the academic motivation scale. We examined the difference in motivation between business majors and a variety of nonbusiness majors. There were differences in the patterns of motivation, but business majors were not less motivated than nonbusiness students. As expected,…
Descriptors: Undergraduate Students, Majors (Students), Nonmajors, Business Administration Education
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Mahan, Karina Rose; Norheim, Helga – ELT Journal, 2021
Content and language integrated learning (CLIL) is a growing field, but we have limited knowledge of how students actually experience CLIL teaching. This study examines why students choose CLIL programmes, how they perceive them, and how they assess their science teaching in English L2. Students from two Norwegian CLIL 11th-grade classes (N = 50)…
Descriptors: Student Attitudes, Content and Language Integrated Learning, English (Second Language), Second Language Learning
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Wang, Ming-Te; Binning, Kevin R.; Del Toro, Juan; Qin, Xu; Zepeda, Cristina D. – Child Development, 2021
Maintaining learning engagement throughout adolescence is critical for long-term academic success. This research sought to understand the role of metacognition and motivation in predicting adolescents' engagement in math learning over time. In two longitudinal studies with 2,325 and 207 adolescents (ages 11-15), metacognitive skills, interest, and…
Descriptors: Learner Engagement, Metacognition, Longitudinal Studies, Self Control
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Khulaifiyah; Widiati, Utami; Anugerahwati, Mirjam; Suryati, Nunung – Pegem Journal of Education and Instruction, 2021
Autonomous learning is a process to be aware of taking control of learning. Yet, little attention is directed to exploring English language students' perceptions of autonomous learning. This study aims to explore students' perceptions of autonomous learning and students' proposed activities during the initiative, monitoring, and evaluation process…
Descriptors: Independent Study, Student Attitudes, English (Second Language), Second Language Learning
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Hedges, Helen – Early Child Development and Care, 2021
Many scholars are influenced by the theoretical contributions of Lev Vygotsky. Significant post-Vygotskian scholarly writing highlights sociocultural perspectives of understanding everyday, informal learning as an important phenomenon. Ideas of participatory learning, and knowledge building through participation and inquiry, are included in the…
Descriptors: Educational Policy, Early Childhood Education, Learning Processes, Educational Practices
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Kovácsné Pusztai, Kinga – Acta Didactica Napocensia, 2021
In our rapidly changing world, the role of education is not only to pass on knowledge, because the acquired knowledge will be quickly expired, the different professions are also changing in a short time. It would be also important to pass on a kind of ability which the students will be able to independently acquire knowledge after completing their…
Descriptors: Active Learning, Student Projects, Cooperative Learning, Problem Solving
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Rosenheck, Louisa; Cheng, Meng-Tzu; Lin, Chen-Yen; Klopfer, Eric – Educational Technology Research and Development, 2021
Games can be rich environments for learning and can elicit evidence of students' conceptual understanding and inquiry processes. Illuminating students' content-specific gameplay decisions, or methods of completing game tasks related to a certain domain, requires a context that is open-ended enough for students to make choices that demonstrate…
Descriptors: Game Based Learning, Decision Making, Learning Analytics, Genetics
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Gunshenan, Clare; Inouye, Martha; Houseal, Ana; Jacobs, Tracy – Science and Children, 2021
In this article, the authors share how model lessons spaced throughout the year, connected by a single anchoring phenomenon, provided opportunities for teachers to build schema for complex science learning as they shifted between "learner hats" and "teacher hats." Descriptions of the authors' workshop sessions include…
Descriptors: Faculty Development, Science Instruction, Workshops, Teaching Methods
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