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Kee, Ch'ng Lay – Malaysian Online Journal of Educational Technology, 2020
The advancement of educational technology enables universities to provide various online courses to fit the needs of different learners. However, the question is -- how do adult learners learn in this digital age, especially for those who had learned and developed their digital skills through experience and by self-exploring at their workplace? As…
Descriptors: Conventional Instruction, Electronic Learning, Integrated Learning Systems, Tutorial Programs
Xiu, Ying; Thompson, Penny – Journal of Information Technology Education: Research, 2020
Aim/Purpose: This study aims to explore the relationship between motivation and students' perspectives, learning performance, and use of online course materials in flipped classrooms. Background: The flipped classroom model is an innovative instruction method that has limited research to date exploring its impact on motivation. It remains unknown…
Descriptors: Blended Learning, Student Attitudes, Student Motivation, Grades (Scholastic)
Rafique, Wajid; Dou, Wanchun; Hussain, Khalid; Ahmed, Khurshid – Online Learning, 2020
Modern internet technologies have revolutionized traditional education by providing flexible and resourceful e-learning opportunities in all fields of life. Programming is an integral part of the undergraduate curriculum in computer sciences where an adequate level of programming expertise is expected from the graduates. In this paper, we explore…
Descriptors: Programming, Expertise, Web Based Instruction, Electronic Learning
Egan, John P. – Teaching & Learning Inquiry, 2020
This article examines the experiences of students after completing an online postgraduate learning technologies applications course with respect to the transfer of learning of skills, knowledges, and perspectives to their professional educational practice. Transfer of learning was perceived to have occurred with respect to overall course design…
Descriptors: Instructional Design, Transfer of Training, Graduate Students, Online Courses
James, J. Joy – Schole: A Journal of Leisure Studies and Recreation Education, 2020
This article describes the Faculty Cooperative Curricular Activities (FCCA) model developed and implemented in the Recreation Management program at Appalachian State University. FCCA's are experiential learning activities or assignments in two or more separate courses where the assignment is shared to build upon a common construct/concept. These…
Descriptors: College Faculty, Learning Experience, Teacher Collaboration, Learner Engagement
Kruszelnicki, Wojciech – Studies in Philosophy and Education, 2020
The aim of this paper is to introduce a correction into the notion of self-directed adult learning by way of conjoining it with philosophically elaborated notions of autonomy, self-reflectiveness, and maturity. The basic premise of this intervention is that in andragogical theorizing, learners' self-directedness ought not to be thought as obvious…
Descriptors: Personal Autonomy, Independent Study, Educational Philosophy, Intervention
College Students' Perceptions of Pleasure in Learning -- Designing Gameful Gamification in Education
A, Gulinna; Lee, Youngjin – International Journal on E-Learning, 2020
Gamification, the use of game design elements in non-gaming context, has been introduced to education as a novel teaching and learning approach to engage learners. Current literature has focused on finding ways to afford the playfulness and gamefulness of gamification. This paper has studied college students' perceptions of pleasure in learning to…
Descriptors: Game Based Learning, Teaching Styles, Instructional Effectiveness, Cooperative Learning
Syarifuddin; Setyosari, Punaji; Sulton; Kuswandi, Dedi; Sartika, Dewi – European Journal of Educational Research, 2020
This study aims to examine and describe the effect of the community of inquiry (CoI) learning model and learning styles on students' social skills. The sample used was a student of the faculty of education IAIM Bima Indonesian totaling 114 people, consisting of two experimental groups with 56 students and two control groups were 58 students. The…
Descriptors: Communities of Practice, Cognitive Style, Inquiry, Interpersonal Competence
Ehrenfeld, Nadav; Schneeberger McGugan, Katherine; Marshall, Samantha A.; Garner, Brette – North American Chapter of the International Group for the Psychology of Mathematics Education, 2020
Mathematics teachers develop understandings about instruction across multiple settings, such as classrooms, workshops, and professional learning communities. When teacher teams collaborate, their prior teaching and learning experiences meaningfully inform their sensemaking. However, current research does not explicitly link teacher conversations…
Descriptors: Mathematics Teachers, Teacher Collaboration, Faculty Development, Secondary School Teachers
Maaliw, Renato R., III – Online Submission, 2020
Most virtual learning environment fails to recognize that students have different needs when it comes to learning. With the evolving characteristics and tendencies of students, these learning environments must provide adaptation and personalization features for adaptive learning materials, course content and navigational designs to support…
Descriptors: Virtual Classrooms, Electronic Learning, Integrated Learning Systems, Individualized Instruction
Akpinar, Nil-Jana; Ramdas, Aaditya; Acar, Umut – International Educational Data Mining Society, 2020
Educational software data promises unique insights into students' study behaviors and drivers of success. While much work has been dedicated to performance prediction in massive open online courses, it is unclear if the same methods can be applied to blended courses and a deeper understanding of student strategies is often missing. We use pattern…
Descriptors: Learning Strategies, Blended Learning, Learning Analytics, Student Behavior
Hur, Paul; Bosch, Nigel; Paquette, Luc; Mercier, Emma – International Educational Data Mining Society, 2020
Collaborative problem solving behaviors are difficult to identify and foster due to their amorphous and dynamic nature. In this paper, we investigate the value of considering early class period behaviors, based on small group development theory, for building predictive machine learning models of collaborative behaviors during problem solving. Over…
Descriptors: Cooperative Learning, Interaction, Peer Relationship, Handheld Devices
Stoimcheva-Kolarska, Desislava Lyubomirova – Online Submission, 2020
The overall objective of this study is to examine and analyze the impact of a relaxed and fun atmosphere on the second language learning. This is a mixed method research. It combines some parameters from qualitative and some from quantitative type of research. The children were divided into two groups: experimental and control group with 16…
Descriptors: Educational Environment, Second Language Learning, Game Based Learning, Instructional Effectiveness
Taneri, Grace Ufuk – Center for Studies in Higher Education, 2020
We are living in an era of artificial intelligence (AI). There is wide discussion about and experimentation with the impact of AI on education/higher education. In this paper, we give a discussion of how AI is evolving, explore the ways AI is changing education/higher education, give a concise account of the skills universities need to teach their…
Descriptors: Artificial Intelligence, Higher Education, Electronic Learning, Blended Learning
Brennan, Jonathan – Jossey-Bass, An Imprint of Wiley, 2020
"Engaging Learners through Zoom" delivers numerous practical strategies and helpful advice on how to engage students virtually. Many of the tools are also applicable in face-to-face and hybrid environments. Backed by cognitive neuroscience research, this book is a collection of dozens of active, synchronous online learning structures…
Descriptors: Educational Technology, Technology Uses in Education, Learner Engagement, Videoconferencing

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