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Showing 2,326 to 2,340 of 6,331 results Save | Export
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Giannandrea, Lorella; Gratani, Francesca; Renieri, Alessandra – Research on Education and Media, 2020
This article reports on the results of a teacher training course in which 41 teachers, working together with three university researchers, experienced a different way to engage in meaningful teaching and learning activities in design, coding and robotics. The course was run in an Italian school during the lock-down period of the COVID-19…
Descriptors: Inservice Teacher Education, Professional Development, Robotics, Programming
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Türker, Pinar Mihci; Pala, Ferhat Kadir – Journal on School Educational Technology, 2020
The aim of this study is to investigate the computational thinking skills of secondary school students and their perceived self-efficacy related to block-based programming. The study group consists of 464 students attending 5, 6, 7, and 8 grades in a province located in the Central Anatolia region, Turkey. Data were collected by Computational…
Descriptors: Thinking Skills, Self Efficacy, Programming Languages, Secondary School Students
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Cheah, Chin Soon – Contemporary Educational Technology, 2020
This paper reviews the literature relating to the factors that contribute to the difficulties in learning of computer programming. Programming has been a difficult subject to learn and master even at the early stage of education. It has been a global problem and continues to worsen at the local level. Although, there are many education tools…
Descriptors: Difficulty Level, Programming, Computer Science Education, Educational Research
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Ito, Rika; Bisila, Megan – Language Awareness, 2020
This paper investigates foreigners' linguistic and visual representations observed in 17 recent Japanese animated shows (or "anime"), and explores ways to increase students' critical awareness of issues regarding Japanese language and culture. We find that foreign characters in "anime" tend to be linguistically represented with…
Descriptors: Animation, Metalinguistics, Teaching Methods, Japanese
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Hoare, Lottie – British Journal of Educational Studies, 2020
This article attempts to reconstruct the life and work of Roger Noel Armfelt with a particular emphasis on his role in watching the development and implementation of educational legislation relating to secondary education. Armfelt focussed on observing practice and steering secondary education reform in local communities during the 1920s and…
Descriptors: Educational Legislation, Educational Change, Secondary Education, Educational History
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Garcia-Carballeira, Felix; Calderon-Mateos, Alejandro; Alonso-Monsalve, Saul; Prieto-Cepeda, Javier – IEEE Transactions on Learning Technologies, 2020
Our educational project has three primary goals. First, we want to provide a robust vision of how hardware and software interplay, by integrating the design of an instruction set (through microprogramming) and using that instruction set for assembly programming. Second, we wish to offer a versatile and interactive tool where the previous…
Descriptors: Instructional Design, Computer Simulation, Technology Integration, Programming
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Avcu, Yunus Emre; Er, Kemal Oguz – International Journal of Educational Methodology, 2020
This study aimed to develop an instructional design that focuses on programming teaching for gifted and talented students and to investigate its effects on the teaching process. During the development of the instructional design; the steps of Morrison, Ross and Kemp Instructional Design Model were followed. Embedded experimental design, one of the…
Descriptors: Foreign Countries, Instructional Design, Information Technology, Computer Software
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Yallihep, Mirac; Kutlu, Birgul – Education and Information Technologies, 2020
The purpose of this study was to measure the impacts of mobile serious games on fifth grade students' attitudes towards "Information Technology and Software" course and understanding of programming concepts. For this purpose, a five weeks long study was conducted in a private primary school in Turkey with randomly selected 36 fifth grade…
Descriptors: Computer Games, Computer Software, Student Attitudes, Programming
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Campe, Shannon; Denner, Jill; Green, Emily; Torres, David – Computer Science Education, 2020
Background and Context: Pair programming is used in classrooms to promote learning and engage a more diverse group of students in computing fields, but little is known about what it looks like in middle school. Objective: The aim of this study was to examine how programming pairs were interacting and about what. Method: Video, audio, and screen…
Descriptors: Cooperative Learning, Programming, Computer Science Education, Middle School Students
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Rodríguez-Martínez, José Antonio; González-Calero, José Antonio; Sáez-López, José Manuel – Interactive Learning Environments, 2020
The potential benefits from the introduction of programming environments such as "Scratch" for learning mathematics has reactivated research in this area. Nonetheless, there are few studies which attempt to analyse their influence at the stage of Primary Education. We present the results of a quasi-experimental piece of research with…
Descriptors: Programming Languages, Grade 6, Elementary School Students, Mathematics Instruction
Charles D. Woods – ProQuest LLC, 2020
This study explores the phenomenon of computational thinking indicated by the use of Bloom's taxonomy's cognitive domain verbs in the Scratch community, the online, collaborative environment for the Scratch Visual Programming Language (VPL). A corpus of 660,984 words from three Scratch community sub-forums provide the data for this study. By…
Descriptors: Mental Computation, Thinking Skills, Discussion Groups, Programming
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Aguilera-Venegas, Gabriel; Galán-García, José L.; Galán-García, María Á.; Lobillo-Mora, Gema; Martínez-del-Castillo, Javier; Merino-Córdoba, Salvador; Padilla-Domínguez, Yolanda; Rodríguez-Cielos, Pedro; Rodríguez-Cielos, Ricardo – International Journal for Technology in Mathematics Education, 2017
Programming with Computer Algebra Systems (CAS) has become an important tool as a support in Computer lectures in Mathematics subjects aimed at Engineering degrees. In this paper, the authors present their teaching experience within the concept "Line Integration" with the help of two specific CAS: DERIVE and MAXIMA. When introducing the…
Descriptors: Educational Technology, Technology Uses in Education, Programming, Computer Software
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Jerše, Gregor; Lokar, Matija – International Journal for Technology in Mathematics Education, 2017
The emphasis in several courses at technical faculties is on using a computer to perform numerical methods. Instead of focusing on mathematical rigorousness such courses usually concentrate on demonstrating the practical usage of numerical mathematical methods to the students. The practical usage of numerical methods is best learned by exposing…
Descriptors: Computer Uses in Education, Computer Science Education, Programming, Mathematical Applications
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McMaster, Kirby; Sambasivam, Samuel; Rague, Brian; Wolthuis, Stuart – Information Systems Education Journal, 2017
In this research, we compare two languages, Java and Python, by performing a content analysis of words in textbooks that describe important programming concepts. Our goal is to determine which language has better textbook support for teaching introductory programming courses. We used the TextSTAT program to count how often our list of concept…
Descriptors: Introductory Courses, Programming, Content Analysis, Textbooks
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Malik, Sohail Iqbal; Coldwell-Neilson, Jo – Education and Information Technologies, 2017
High failure and drop-out rates from introductory programming courses continue to be of significant concern to computer science disciplines despite extensive research attempting to address the issue. In this study, we include the three entities of the didactic triangle, instructors, students and curriculum, to explore the learning difficulties…
Descriptors: Programming, Barriers, Introductory Courses, Student Attitudes
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