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Caroline D. Hardin – ProQuest LLC, 2019
Hackathons, the time-bound collaborative project-based competitions increasingly popular with undergraduate CS students, are both transformative and problematic. On one hand, they are unique opportunities to apply skills learned in the classroom to real-world, interest driven projects that celebrate risk taking, collaboration, and playfulness. On…
Descriptors: Undergraduate Students, Computer Science Education, Programming, Group Activities
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Vrablecová, Petra; Šimko, Marián – IEEE Transactions on Learning Technologies, 2016
The domain model is an essential part of an adaptive learning system. For each educational course, it involves educational content and semantics, which is also viewed as a form of conceptual metadata about educational content. Due to the size of a domain model, manual domain model creation is a challenging and demanding task for teachers or…
Descriptors: Semantics, Models, Metadata, Programming
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Devedzic, Vladan – International Journal of Artificial Intelligence in Education, 2016
If you ask me "Will Semantic Web 'ever' happen, in general, and specifically in education?", the best answer I can give you is "I don't know," but I know that today we are still far away from the hopes that I had when I wrote my paper "Education and The Semantic Web" (Devedzic 2004) more than 10 years ago. Much of the…
Descriptors: Web 2.0 Technologies, Semantics, Web Based Instruction, Visual Aids
Yamashita, Koichi; Nagao, Takamasa; Kogure, Satoru; Noguchi, Yasuhiro; Konishi, Tatsuhiro; Itoh, Yukihiro – Research and Practice in Technology Enhanced Learning, 2016
In this paper, we describe a code-reading support environment and practical classroom applications using this environment to understand nested loops. Previously, we developed a code-reading support system based on visualization of the relationships among the program code, target domain world, and operations. We implemented the proposed system in…
Descriptors: Programming, Computer Science Education, Learning Activities, Computer Uses in Education
Yasmin B. Kafai; Quinn Burke – MIT Press, 2016
Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves.…
Descriptors: Video Games, Coding, Cooperation, Creativity
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Yousef, Areej – International Journal of Bilingual Education and Bilingualism, 2022
This paper explores the language planning strategies employed by Australian transnational families of Arabic-speaking backgrounds to develop their children's bilingualism in English and Arabic. The paper concludes that the families' transnationalism and strong links with their countries of origin played a significant role in their language…
Descriptors: Language Usage, Family Relationship, Native Language, Arabic
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Krüger, Ralph – Interpreter and Translator Trainer, 2022
This paper intends to illustrate the didactic potential of Python-based Jupyter notebooks in teaching translation technology, machine translation in particular, to translation students. It discusses the basic makeup of Jupyter notebooks and shows how these notebooks can be set up for students who have had little to no prior exposure to the Python…
Descriptors: Translation, Second Language Learning, Second Language Instruction, Natural Language Processing
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Edwards, John; Hart, Kaden; Shrestha, Raj – Journal of Educational Data Mining, 2023
Analysis of programming process data has become popular in computing education research and educational data mining in the last decade. This type of data is quantitative, often of high temporal resolution, and it can be collected non-intrusively while the student is in a natural setting. Many levels of granularity can be obtained, such as…
Descriptors: Data Analysis, Computer Science Education, Learning Analytics, Research Methodology
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Carmen Muñoz; Anastasia Pattemore; Daniela Avello – Computer Assisted Language Learning, 2024
Repeated viewing of the same video is a common strategy among autonomous language learners as well as a much used pedagogical strategy among foreign language (FL) teachers. Learners may watch the same video more than once, to increase global comprehension of the target language or to focus their attention on linguistic aspects, such as new…
Descriptors: Captions, Vocabulary Development, Second Language Learning, Second Language Instruction
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Liyanagunawardena, Tharindu Rekha; Lundqvist, Karsten Øster; Williams, Shirley Ann – British Journal of Educational Technology, 2015
Massive open online courses (MOOCs) attract learners with a variety of backgrounds. Engaging them using game development was trialled in a beginner's programming course, "Begin programming: build your first mobile game," on FutureLearn platform. The course has completed two iterations: first in autumn 2013 and second in spring 2014 with…
Descriptors: Online Courses, Computer Games, Programming, Student Surveys
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Ali, Azad; Smith, David – Journal of Information Technology Education: Innovations in Practice, 2014
A department of computer science (CS) has faced a peculiar situation regarding their selection of introductory programming course. This course is a required course for the students enrolled in the CS program and is a prerequisite to their other advanced programming courses. At the same time, the course can be considered a general education course…
Descriptors: Introductory Courses, Programming, Computer Science Education, General Education
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Ali, Azad; Smith, David – Journal of Information Technology Education: Research, 2014
A department of computer science (CS) has faced a peculiar situation regarding their selection of introductory programming course. This course is a required course for the students enrolled in the CS program and is a prerequisite to their other advanced programming courses. At the same time, the course can be considered a general education course…
Descriptors: Computer Science Education, Programming, Introductory Courses, Teaching Methods
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Wilkinson, Catherine; Silverio, Sergio A.; Wilkinson, Samantha – Journal of Further and Higher Education, 2021
Through a textual analysis of four episodes comprising the ITV 1 psychological thriller "Cheat," this paper explores depictions of the English Higher Education [HE] landscape and of the lived experiences of being an academic in the television drama. We achieve this through a focus on the fictional HE institution where the drama is set --…
Descriptors: Neoliberalism, Higher Education, Television, Programming (Broadcast)
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Berežný, Štefan – Acta Didactica Napocensia, 2017
We have adapted our two laboratories at our department based on our research results, which were presented at the conference CADGME 2014 in Halle and published in the journal. In this article we describe the hardware and software structure of the Laboratory 1: LabIT4KT-1: Laboratory of Computer Modelling and the Laboratory 2: LabIT4KT-2:…
Descriptors: Mathematics Instruction, Teaching Methods, Laboratories, Computer Software
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Crowe, Dale; LaPierre, Martin; Kebritchi, Mansureh – TechTrends: Linking Research and Practice to Improve Learning, 2017
With augmented intelligence/knowledge based system (KBS) it is now possible to develop distance learning applications to support both curriculum and administrative tasks. Instructional designers and information technology (IT) professionals are now moving from the programmable systems era that started in the 1950s to the cognitive computing era.…
Descriptors: Artificial Intelligence, Information Technology, Distance Education, Instructional Design
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