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Ayse Sezer – Online Submission, 2023
In order to keep up with the speed of science and technology in today's conditions, it is important for human beings to constantly renew themselves and adapt to the changing world and living conditions. In this content, education plays a significant role, and art education, in particular, hold a pioneering role in nurturing civilized individuals.…
Descriptors: Artificial Intelligence, Teaching Methods, Freehand Drawing, Child Development
Heather J. S. Birch – International Association for Development of the Information Society, 2023
This case study features pedagogical strategies that were used in the context of a mobile app for learning to encourage relevant engagement and participation. For 20 weeks, a group of 18 piano students, ages 10 through 15, used a mobile app known as PracticeCactus. This self-contained social media platform allowed young participants to create and…
Descriptors: Teaching Methods, Computer Software, Learner Engagement, Music Education
Jean Pierre Alpha Munyaruhengeri; Odette Umugiraneza; Jean Baptiste Ndagijimana; Theoneste Hakizimana – Cogent Education, 2023
With the use of a variety of digital tools, services, and applications to enhance the learning environment, technology is now deeply interwoven within the educational process. Technological, pedagogical, and content knowledge (TPACK) model was used as a lens to evaluate GeoGebra's potential and limitations in the teaching and learning of Limits…
Descriptors: Secondary School Teachers, Mathematics Teachers, Secondary School Students, Geometry
Jenny Yun-Chen Chan; Avery H. Closser; Vy Ngo; Hannah Smith; Allison S. Liu; Erin Ottmar – Journal of Computer Assisted Learning, 2023
Background: Prior work has shown that middle school students struggle with algebra and that game-based educational technologies, such as DragonBox and From Here to There!, are effective at improving students' algebraic performance. However, it remains unclear which aspects of algebraic knowledge shift as a result of playing these games and what…
Descriptors: Teaching Methods, Game Based Learning, Middle School Students, Algebra
Kempster, Jemima Rillera – TESOL in Context, 2023
Studies on the role of digital technology in teaching and learning English tend to focus on secondary or higher education contexts and/or with literate or educated students. The recent global pandemic has highlighted the urgent need to advance digital equity and inclusion for adult learners with limited education and literacy. Despite their basic…
Descriptors: Poetry, Information Technology, English (Second Language), Second Language Learning
Krish Pillai; Marcia Lovas – International Society for Technology, Education, and Science, 2023
A typical first computer science course (CS1) introduces the student to coding conventions, variables, methods, control structures, conditionals, and the semantics of classes and objects. Advanced concepts of inheritance, polymorphism, abstract classes, interfaces, and their use in the design process, are covered in a second-level course (CS2).…
Descriptors: Computer Games, Educational Games, Teaching Methods, Technology Uses in Education
David L. Myers; Marc Hill; Brooke Baughman; Eugene T. Smith – Journal of Chemical Education, 2023
This exercise encompassed the construction and use of a microcontroller-based laser refractometer. The instrument, which does not require a high skill level to build, primarily consisted of a line laser, optical sensor, several 3-D printed parts and printed circuit boards, and a microcontroller development board. Construction and testing of the…
Descriptors: Open Education, Lasers, Shared Resources and Services, Printing
Lee, Sunbok; Choi, Youn-Jeng; Cohen, Allan S. – International Journal of Assessment Tools in Education, 2018
A simulation study is a useful tool in examining how validly item response theory (IRT) models can be applied in various settings. Typically, a large number of replications are required to obtain the desired precision. However, many standard software packages in IRT, such as MULTILOG and BILOG, are not well suited for a simulation study requiring…
Descriptors: Item Response Theory, Simulation, Replication (Evaluation), Automation
Atkin, Keith – Physics Education, 2018
This paper examines the Torricelli law for the flow of liquid from a small drain hole in a container. It shows how the system can be modelled using either a traditional calculus-based approach or a non-calculus step-wise computer method appropriate to the background of the student group. An experiment to measure the head of out-flowing liquid as a…
Descriptors: Physics, Science Instruction, Computer Software, Scientific Principles
Dagman, Andreas; Wärmefjord, Kristina – Education Sciences, 2022
The pandemic has had a major effect on engineering education, transforming both current and future teaching practice. The physical meetings between student and teacher have during the pandemic been replaced by online contact and recordings of lectures and demonstrations. In this paper, the focus is on computer aided design (CAD) teaching for…
Descriptors: Evidence Based Practice, Computer Assisted Design, COVID-19, Pandemics
Raza, Syed Ali; Khan, Komal Akram – Interactive Technology and Smart Education, 2022
Purpose: Collaboration, communication, critical thinking and creativity are the most essential Cs of education. However, at present, these Cs are interlinked with technology to make it more effective and reliable. Educational technology infuses higher education, many people use it on a daily basis. Students are eager to adopt such technologies…
Descriptors: Academic Achievement, Educational Technology, Higher Education, Internet
Angelone, Anna Maria; Galassi, Alessandra; Vittorini, Pierpaolo – International Journal of Learning Technology, 2022
The adoption of computerised adaptive testing (CAT) instead of classical testing (FIT) raises questions from both teachers' and students' perspectives. The scientific literature shows that teachers using CAT instead of FIT should experience shorter times to complete the assessment and obtain more precise evaluations. As for the students, adaptive…
Descriptors: Adaptive Testing, Computer Assisted Testing, College Freshmen, Student Attitudes
Ezeamuzie, Ndudi O.; Leung, Jessica S. C.; Ting, Fridolin S. T. – Journal of Educational Computing Research, 2022
Although abstraction is widely understood to be one of the primary components of computational thinking, the roots of abstraction may be traced back to different fields. Hence, the meaning of abstraction in the context of computational thinking is often confounded, as researchers interpret abstraction through diverse lenses. To disentangle these…
Descriptors: Computer Science Education, Thinking Skills, Research Reports, Abstract Reasoning
Aubrey, Scott – Studies in Second Language Learning and Teaching, 2022
This study takes a dynamic approach to investigating engagement, examining fluctuations in cognitive-affective variables at regular time intervals during online collaborative second language (L2) writing tasks. Using online conference software and online editing software, 16 university students who use English as an L2, completed two collaborative…
Descriptors: Second Language Learning, Computer Mediated Communication, Learner Engagement, Collaborative Writing
Marashi, Seyed Mojtaba; Sadinezhad, Mina Adibi – Journal of English Teaching, 2022
Working memory plays an important role in learning since it serves as the buffer between past sensations and future behavior, making it essential to understand not only how we encode and recall sensory information in memory but also how we plan for its upcoming use. This study examined the effect of working memory training on vocabulary recall and…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Short Term Memory