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Darby, Kevin P.; Sederberg, Per B.; Sloutsky, Vladimir M. – Developmental Psychology, 2022
The ability to bind, or link, different aspects of an experience in memory undergoes protracted development across childhood. Most studies of memory binding development have assessed extraobject binding between an object and some external element such as another object, whereas little work has examined the development of intraobject binding, such…
Descriptors: Memory, Child Development, Developmental Stages, Color
Dixon, Daniel H. – CALICO Journal, 2022
This study quantitatively measures the variation in language derived from a targeted set of digital game mechanics. Mechanics refer to the design elements of a game that make up the overall gameplay experience, determining player actions and the degree of language interaction. A corpus was compiled by extracting the language files from two popular…
Descriptors: Language Usage, Computer Games, Second Language Learning, Second Language Instruction
Everson, Kimberlee C. – Journal of Statistics and Data Science Education, 2022
This study aims to identify some perceived gaps in a selection of statistical skills and software abilities of professors of education in United States colleges and universities. In addition to a general U. S. sample, a sample of education professors in Historically Black Colleges and Universities (HBCUs) was examined in order to understand their…
Descriptors: College Faculty, Teacher Competencies, Statistics, Computer Literacy
Rich, Kathryn M.; Franklin, Diana; Strickland, Carla; Isaacs, Andy; Eatinger, Donna – Computer Science Education, 2022
Background and Context: We explored how learning trajectories (LTs) might be used to design variables instruction. Objective: We aimed to develop an LT for variables and use it to guide curriculum development for fourth graders working in Scratch in an integrated mathematics+CS curriculum. Method: We synthesized learning goals (LGs) and levels of…
Descriptors: Teaching Methods, Computer Science Education, Sequential Learning, Instructional Design
Amundrud, Anja; Smørdal, Ole; Rasmussen, Ingvill – Technology, Pedagogy and Education, 2022
Educational activities using microblogging co-located with face-to-face communication might promote productive classroom interactions. However, much depends on how teachers design those activities. This article explores how the educational design of an activity that uses microblogging engages lower secondary school students in classroom…
Descriptors: Instructional Design, Electronic Publishing, Classroom Communication, Teaching Methods
Žakelj, Amalija; Klancar, Andreja – European Journal of Educational Research, 2022
Visual representations and the process of visualisation have an important role in geometry learning. The optimal use of visual representations in complex multimedia environments has been an important research topic since the end of the last century. For the purpose of the study presented in this paper, we designed a model of learning geometry with…
Descriptors: Visual Aids, Geometry, Mathematics Instruction, Electronic Learning
Hoffmann, Jessica D.; Baumsteiger, Rachel; Seibyl, Jennifer; Hills, Elinor; Bradley, Christina; Cipriano, Christina; Brackett, Marc A. – Assessment in Education: Principles, Policy & Practice, 2022
Practical educational assessment tools for adolescents champion student voice, use technology to enhance engagement, highlight discrepancies in school experience, and provide actionable feedback. We report a series of studies that detail an iterative process for developing a new school climate assessment tool: (1) item generation that centres…
Descriptors: Computer Oriented Programs, Computer Software, Programming, Evaluation Methods
Klinger, Marcel; Walter, Daniel – International Journal for Technology in Mathematics Education, 2022
Hardly any other topic is currently as much the focus of social and scientific interest as the use of digital media in educational contexts. In this project, we examine the user perspective. We will explore which findings can be generated from freely accessible user reviews within the app stores and on YouTube regarding users' personal…
Descriptors: Mathematics Instruction, Teaching Methods, Computer Software, Video Technology
Stolzenberger, Christoph; Frank, Florian; Trefzger, Thomas – Physics Education, 2022
With the help of augmented reality apps objects and text can be added virtually to the physical world (e.g. physical experiments) in real time. The augmented reality (AR) app 'PUMA: "Spannungslabor"' enhances simple electric circuits experiments for students with virtual representations based on the electron gas analogy including…
Descriptors: Physics, Science Instruction, Energy, Artificial Intelligence
Dikkartin Övez, Filiz Tuba; Acar, Irem Gizem – Journal of Educational Technology and Online Learning, 2022
The aim of study to investigate the effects of block-based game development activities carried out on the goal-based scenario approach on the geometry achievement and computational thinking skills of seventh-grade students and to reveal their opinions regarding the process. The study used a one-group pretest-posttest experimental model an…
Descriptors: Programming, Educational Games, Geometry, Thinking Skills
Ally, Said; Oreku, George – International Journal of Education and Development using Information and Communication Technology, 2022
The outbreak of the COVID-19 pandemic largely disrupted the continuity of educational delivery. Online learning was the prompt response by educators. However, this comes with a big question on the conduct of assessment. Running examinations traditionally is vulnerable to high security risks and administration costs. A precise mechanism to…
Descriptors: COVID-19, Pandemics, Electronic Learning, Information Systems
Pebralia, Jesi; Amri, Iful; Rifa'i, Ahmad Imam – Physics Education, 2022
This study has proposed a simple method to show the convective heat transfer. The object in this study is an air conditioner (AC) as a simple case of convection. In addition, AC is also easy to find in the class because most classrooms in Indonesia installed AC. Usually, a visualization needs special software (i.e. MatLab or others) and good…
Descriptors: Science Instruction, Heat, Thermodynamics, Climate Control
Kathryn S. McCarthy; Rod D. Roscoe; Laura K. Allen; Aaron D. Likens; Danielle S. McNamara – Grantee Submission, 2022
The benefits of writing strategy feedback are well established. This study examined the extent to which adding spelling and grammar checkers support writing and revision in comparison to providing writing strategy feedback alone. High school students (n = 119) wrote and revised six persuasive essays in Writing Pal, an automated writing evaluation…
Descriptors: High School Students, Automation, Writing Evaluation, Computer Software
Christopher E. Gomez; Marcelo O. Sztainberg; Rachel E. Trana – International Journal of Bullying Prevention, 2022
Cyberbullying is the use of digital communication tools and spaces to inflict physical, mental, or emotional distress. This serious form of aggression is frequently targeted at, but not limited to, vulnerable populations. A common problem when creating machine learning models to identify cyberbullying is the availability of accurately annotated,…
Descriptors: Video Technology, Computer Software, Computer Mediated Communication, Bullying
Marcus D. Sherman – ProQuest LLC, 2022
The education of bioinformatics, as an interdisciplinary science, can be negatively impacted by (1) incoming students attempting to negotiate complex concepts while lacking the educational scaffolding of the field's constituent disciplines while (2) taking breadth-first course requirements from (3) educators who may be lacking formal pedagogical…
Descriptors: Information Science Education, Biology, Instructional Materials, Computer Software