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Rochelle L. Rodrigo; Catrina Mitchum – National Council of Teachers of English, 2024
"Teaching Literacy Online (TLO)" is a practical guide for secondary and college teachers of English in digital and online environments. Like other practical, "how to teach online" books, "TLO" includes an overview of good practices and guidelines for teaching in digital environments and provides detailed suggestions…
Descriptors: Secondary Education, Grade 9, Grade 10, Grade 11
Jennifer Campbell; Katie Ansell; Tim Stelzer – Physical Review Physics Education Research, 2024
Recent advances in publicly available natural language processors (NLP) may enhance the efficiency of analyzing student short-answer responses in physics education research (PER). We train a state-of-the-art NLP, IBM's Watson, and test its agreement with human coders using two different studies that gathered text responses in which students…
Descriptors: Artificial Intelligence, Physics, Natural Language Processing, Computer Uses in Education
Muchineripi Munyaradzi; Dichaba Mpho Mildred; Addae David – Community College Journal of Research and Practice, 2024
Higher education institutions worldwide have embraced remote as a response to restrictions caused by the COVID-19 pandemic, which resulted in the imposition of stay-at-home protocols. While this shift from the conventional face-to-face mode to remote learning platforms represents a notable innovation in the education circles, we contend that…
Descriptors: Foreign Countries, Learning Management Systems, Computer Uses in Education, College Faculty
Ishant Singhal; Guru Ratan Satsangee; Lakshya Bhardwaj; Gaurang S. Sharma; Anand Swarup Chandrakar; Hritav Gupta; Gargi Malik; Bobby Tyagi; Ankit Sahai; Rahul Swarup Sharma – IEEE Transactions on Learning Technologies, 2024
3D-printing (3DP) is a rapidly evolving sector and is advancing at an unmatched pace. Integrating digital-based approaches to disseminate knowledge within institutional curricula is crucial for mainstreaming knowledge. This work explores the development of a virtual lab (VL) for additive manufacturing (AM), using an interactive VL simulator. The…
Descriptors: Computer Peripherals, Printing, Laboratories, Computer Simulation
Samantha Bennett; David Martin; Jason Sawyer; Soren Rodning; Don Mulvaney – Journal of Extension, 2024
The current study fills a gap in the current literature by measuring current CES personnel and stakeholders' attitudes toward the use of Podcasts as a tool for information dissemination. By identifying perceived barriers to podcasts by CES personnel and how receptive CES stakeholders are to CES-based podcasts, this study helps to identify…
Descriptors: Extension Education, Audio Equipment, Educational Technology, Information Dissemination
Craig Marvin Whitmore – ProQuest LLC, 2024
The purpose of this qualitative descriptive study was to explore how public middle school teachers describe their current strategies (RQ1), motivations (RQ2), and challenges (RQ3) when using computer technology (CT) in their instruction in California. In contrast to most prior studies into CT integration, this study followed a qualitative…
Descriptors: Computer Uses in Education, Educational Technology, Public Schools, Middle School Teachers
Na Ni; Zhongsheng He – International Journal of Web-Based Learning and Teaching Technologies, 2024
This paper mainly discusses the application of blending learning in animation teaching. Blending learning is a combination of traditional teaching mode and online teaching mode, which can provide students with more flexible and independent learning methods and improve teachers' teaching quality and teaching effect. This paper analyzes and…
Descriptors: Foreign Countries, Undergraduate Students, Blended Learning, Computer Uses in Education
Zhonglian Yan; Wenqi Lin; Jing Ren; Qinglin Ma; Yanling Qin – Early Child Development and Care, 2024
To explore the relationships among parenting styles, children's electronic media usage (EMU) and children's problem behaviours (CPB), 1,224 preschoolers aged 3-6 years old (52.0% boys; 30.9% aged 3 years old, 34.6% aged 4 years old, 26.1% aged 5 years old, and 8.4% aged 6 years old) and their parents were enrolled in the present study by means of…
Descriptors: Parenting Styles, Behavior Problems, Preschool Children, Correlation
Eyüp Yurt – International Society for Technology, Education, and Science, 2024
This study examines the use of artificial intelligence-based assessment systems in education and their impact on student achievement. AI technologies make the learning experience more compelling by monitoring and evaluating student performance through data analysis and machine learning, thereby individualizing the assessment process. This study…
Descriptors: Artificial Intelligence, Student Evaluation, Academic Achievement, Computer Uses in Education
Hakan Tas; Oguzhan Yolcu; Irmak Hürmeriç Altunsöz; Ahmet Yildirim – Physical Educator, 2024
The purpose of this study was twofold: 1) to examine the effect of physical activity and public health course on perceived exercise benefits/barriers, stages of exercise behavior change, and technology dependence of undergraduate students, and 2) to explain how the physical activity and public health course supports undergraduate students in terms…
Descriptors: Physical Activities, Public Health, Exercise, Barriers
Palaiologou, Ioanna; Kewalramani, Sarika; Dardanou, Maria – British Journal of Educational Technology, 2021
This study examines whether the Internet of Toys (IoToys) (de)limits children's make-believe play and whether the functionality and manipulatives offered by the IoToys serve as motivational pleasure (tactile, virtual and visual) for children to engage in make-believe play. Combining Piagetian and Vygotskian ideas of play as a unity of cognition…
Descriptors: Toys, Internet, Young Children, Foreign Countries
Franceschi, Roberta Barban; de Miguel Álvarez, Laura – Journal of Educational Technology and Online Learning, 2021
Virtual museums are the answer a digital society, a new cultural, social, and economic system and a tool for educational innovation and digital learning. This article aims to collate all relevant evidence in virtual cultural museums with a teaching approach and detect what is published using the following question "What is published about…
Descriptors: Museums, Computer Uses in Education, Educational Research, Internet
Vörös, Zsófia; Kehl, Dániel; Rouet, Jean-François – Journal of Educational Computing Research, 2021
To be able to solve complex information problems in a digital environment is a key 21st century skill. Technology users usually expect to achieve their goals in a fast and accurate way. However, the actual relationship between time-on-task and task outcome is currently not well understood. We analyzed data from a large-scale international study in…
Descriptors: Problem Solving, Difficulty Level, Computer Use, Adults
Brian Shambare; Thuthukile Jita – Rural Educator, 2025
Despite the promising advantages of cutting-edge technologies like virtual laboratories (VL) for enhancing science education, a significant gap remains between their theoretical benefits and practical application, particularly in rural schools in the Global South. This article argues that the effective integration of VL is largely dependent on…
Descriptors: Rural Schools, Secondary Schools, Computer Simulation, Computer Uses in Education
Samantha Yanosko; Grant Valentine; Matthew W. Liberatore – Chemical Engineering Education, 2025
An interactive textbook for a material and energy balances course measured over 1,300 reading interactions and hundreds of auto-graded problems per student each term. Specifically, seven cohorts and 601 students completed over 700,000 reading interactions and 150,000 auto-graded problems. Median reading participation was over 93%. Median correct…
Descriptors: Chemical Engineering, Textbooks, Computer Uses in Education, Grading