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Keegan, Kelly – English Teaching Forum, 2019
As a teacher of an intensive class for college-level students that focuses on learning the Test of English for International Communication (TOEIC) vocabulary, Kelly Keegan wanted to create and play vocabulary-review games that encourage flexibility and spontaneity in authentic contexts. This article describes how she created games that give…
Descriptors: Teaching Methods, Vocabulary Development, Creativity, Language Usage
Diefes-Dux, Heidi A. – European Journal of Engineering Education, 2019
Standards-based grading (SBG) tightly links student assessment to course learning objectives, providing students with meaningful feedback. A well-designed SBG system should ease first-year engineering (FYE) students' transition to tertiary education by setting clear expectations and enabling self-monitoring of learning progress. However, when…
Descriptors: Standards, Grading, Feedback (Response), Course Objectives
Kita, Caroline A.; Eley, Michelle R. – Unterrichtspraxis/Teaching German, 2019
This article examines how the radio drama, or "Hörspiel", might be successfully implemented in the German classroom to train students' ability to listen for context. "Hörspiele" can help students reduce their dependency on visual stimuli, develop critical and discerning listening skills, and acquire familiarity with a…
Descriptors: Acoustics, Radio, Programming (Broadcast), Second Language Learning
Mao, Ye; Zhi, Rui; Khoshnevisan, Farzaneh; Price, Thomas W.; Barnes, Tiffany; Chi, Min – International Educational Data Mining Society, 2019
Early prediction of student difficulty during long-duration learning activities allows a tutoring system to intervene by providing needed support, such as a hint, or by alerting an instructor. To be effective, these predictions must come early and be highly accurate, but such predictions are difficult for open-ended programming problems. In this…
Descriptors: Difficulty Level, Learning Activities, Prediction, Programming
Fokides, Emmanuel – International Journal of Mobile and Blended Learning, 2018
The study presents the results of a project in which tablets and a ready-made application were used for teaching basic programming concepts to young primary school students (ages 7-9). A total of 135 students participated in the study, attending primary schools in Athens, Greece, divided into three groups. The first was taught conventionally. The…
Descriptors: Elementary School Students, Programming, Handheld Devices, Telecommunications
Harlow, Danielle B.; Dwyer, Hilary A.; Hansen, Alexandria K.; Iveland, Ashley O.; Franklin, Diana M. – Cognition and Instruction, 2018
This article integrates an ecological approach and design-based research in computer science education research by following the simultaneous development of a computer programming environment and curriculum for elementary school age children over 2-1/2 years. We studied the alignment of the affordances provided by the programming environment and…
Descriptors: Computer Science Education, Elementary School Students, Programming, Scaffolding (Teaching Technique)
Lacave, Carmen; Molina, Ana I.; Redondo, Miguel A. – IEEE Transactions on Education, 2018
Contribution: Findings are provided from an initial survey to evaluate the magnitude of the recursion problem from the student point of view. Background: A major difficulty that programming students must overcome--the learning of recursion--has been addressed by many authors, using various approaches, but none have considered how students perceive…
Descriptors: Student Attitudes, Attitude Measures, Difficulty Level, Programming
Hew, Khe Foon; Qiao, Chen; Tang, Ying – International Review of Research in Open and Distributed Learning, 2018
Although massive open online courses (MOOCs) have attracted much worldwide attention, scholars still understand little about the specific elements that students find engaging in these large open courses. This study offers a new original contribution by using a machine learning classifier to analyze 24,612 reflective sentences posted by 5,884…
Descriptors: Learner Engagement, Large Group Instruction, Online Courses, Man Machine Systems
Ueno, Maomi; Miyazawa, Yoshimitsu – IEEE Transactions on Learning Technologies, 2018
Over the past few decades, many studies conducted in the field of learning science have described that scaffolding plays an important role in human learning. To scaffold a learner efficiently, a teacher should predict how much support a learner must have to complete tasks and then decide the optimal degree of assistance to support the learner's…
Descriptors: Scaffolding (Teaching Technique), Prediction, Probability, Comparative Analysis
Spott, Jessica L., Ed.; Sobehrad, Lane J., Ed.; Hite, Rebecca L., Ed. – IGI Global, 2023
Locally or individually, STEM programs provide additional opportunities to engage K-12 students, including those from marginalized groups, with the support of STEM outreach organizations through the co-construction and implementation of STEM activities during school, out of school, at home, and in the community. Research suggests that…
Descriptors: STEM Education, Elementary Secondary Education, Partnerships in Education, School Community Programs
Muñoz, Carmen; Pujadas, Geòrgia; Pattemore, Anastasiia – Second Language Research, 2023
This article addresses the benefits of audio-visual input for learning second language (L2) vocabulary and grammatical constructions. Specifically, it explores the role of frequency, the effects of subtitles and captions, and the mediating role of learner proficiency on language gains in two longitudinal studies. Study 1 targets vocabulary…
Descriptors: Linguistic Input, Teaching Methods, Vocabulary Development, Second Language Learning
Yang, Tzu-Chi; Hwang, Gwo-Jen; Yang, Stephen J. H.; Hwang, Gwo-Haur – Educational Technology & Society, 2015
Computer programming is an important skill for engineering and computer science students. However, teaching and learning programming concepts and skills has been recognized as a great challenge to both teachers and students. Therefore, the development of effective learning strategies and environments for programming courses has become an important…
Descriptors: Foreign Countries, Programming, Instructional Effectiveness, College Students
Kim, Dae-Kyoo; Jeong, Dongwon; Lu, Lunjin; Debnath, Debatosh; Ming, Hua – Computer Science Education, 2015
The need for computing education in the K-12 curriculum has grown globally. The Republic of Korea is not an exception. In response to the need, the Korean Ministry of Education has announced an outline for software-centric computing education in the K-12 system, which aims at enhancing the current computing education with software emphasis. In…
Descriptors: Foreign Countries, Computer Science Education, Elementary Secondary Education, Computer Software
Colby, Jennifer – Knowledge Quest, 2015
This article describes a school librarian's experience with initiating an Hour of Code event for her school's student body. Hadi Partovi of Code.org conceived the Hour of Code "to get ten million students to try one hour of computer science" (Partovi, 2013a), which is implemented during Computer Science Education Week with a goal of…
Descriptors: High Schools, School Libraries, Computer Science Education, Library Role
Czerkawski, Betul C. – Online Journal of Distance Learning Administration, 2015
While student data systems are nothing new and most educators have been dealing with student data for many years, learning analytics has emerged as a new concept to capture educational big data. Learning analytics is about better understanding of the learning and teaching process and interpreting student data to improve their success and learning…
Descriptors: Electronic Learning, Data, Data Analysis, Learning Processes