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Lui, Angela L. C.; Not, Christelle; Wong, Gary K. W. – Journal of Science Education and Technology, 2023
Multiple reviews point out that immersive virtual reality (IVR) educational studies often lack the consideration of learning theories in research design and IVR application development to promote students' learning. In response to the lack of theoretical foundations in educational research of IVR applications, an increased number of scholarly…
Descriptors: Learning Theories, Instructional Design, Computer Simulation, Science Education
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Mehdi Khakzand; Zohreh Rakhshani – International Journal of Technology and Design Education, 2024
Academic design pedagogy in the early stages of design is crucial and complicated. The complicated stems from the diverse aspect of architectural design. The world of values, opinions, and ideas begins the architectural design process, and junior architecture students strive to express their ideas in the language of architectural forms.…
Descriptors: Instructional Design, Architectural Education, Undergraduate Students, Comparative Analysis
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Sedef Süner-Pla-Cerdà; Elif Öztürk; Canan Emine Ünlü – Education and Information Technologies, 2025
Design education embodies distinctive pedagogical practices rooted in experiential learning, frequent interactions between students and instructors, reflective dialogues through project deliverables, and enculturation through activities and encounters facilitated by a physical studio setting. Contrasting the traditional lecture-based format, the…
Descriptors: Studio Art, Design, Architecture, Building Design
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Courtney Holder; Dana Pursley – New Directions for Student Leadership, 2023
The relational leadership model and the five practices of exemplary leadership are widely used models that both emphasize a relational approach to leadership and center the collegiate context as a transformative environment for practicing and developing leadership. This article highlights two different applications of these models and provides…
Descriptors: Leadership Training, College Curriculum, Curriculum Design, Models
Kevin Michael Jennings – ProQuest LLC, 2023
This study aimed to discover the lived experiences of Serious Game designers. More specifically, how they incorporate higher-order thinking skills, as defined by Revised Bloom's Taxonomy (2001), and assessing these skills. The main research questions are: "Which Serious Game design principles allow for the incorporation of higher-order…
Descriptors: Games, Design, Experience, Educational Games
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Fumiya Akasaka; Fuko Oura; Kentaro Watanabe – International Journal of Art & Design Education, 2025
The paradigm of design must drastically change to promote sustainable social development that considers not only economic growth but also human well-being and environmental sustainability. Some scholars argue that the central paradigm of design should focus more on the societal perspective. This article refers to such a socially oriented design…
Descriptors: Foreign Countries, Design, Sustainable Development, Social Development
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Ainanur Fauziyah Almaas; P. Paidi; M. Mualimin; Tatag Bagus Putra Prakarsa – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
One of the educational resources that Indonesia has produced extensively is e-modules. It is still necessary to investigate and assess e-module development research. Analysis of e-module development publications in Indonesian biology education journals is the goal of this assessment of the literature. Only the JPBI (Jurnal Pendidikan Biologi…
Descriptors: Biology, Science Education, Electronic Learning, Instructional Design
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Doris Catharine Cornelie Knatz Kowaltowski; Pedro Padilha Gonçalves; Benjamin Cleveland – Learning Environments Research, 2024
Education at all levels is being transformed, impacting teaching methods, materials, and the physical learning environment. Over recent years, efforts have been made to align school architecture with contemporary educational practices to create stimulating and responsive teaching and learning environments. In this context, Evidence-Based Design…
Descriptors: Architecture, Building Design, Educational Facilities Design, Educational Environment
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Chareen Snelson; Yu-Hui Ching; Yu-Chang Hsu; Ross Perkins; Michele Alfieri – Distance Education, 2024
The purpose of this scoping review is to synthesize knowledge of gamified online course design processes and practices extracted from the peer-reviewed research literature. The scoping review followed a systematic process involving five main stages: (a) identifying research questions, (b) identifying relevant studies, (c) study selection, (d)…
Descriptors: Gamification, Online Courses, Curriculum Design, Instructional Design
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Heining Cham; Hyunjung Lee; Igor Migunov – Asia Pacific Education Review, 2024
The randomized control trial (RCT) is the primary experimental design in education research due to its strong internal validity for causal inference. However, in situations where RCTs are not feasible or ethical, quasi-experiments are alternatives to establish causal inference. This paper serves as an introduction to several quasi-experimental…
Descriptors: Causal Models, Educational Research, Quasiexperimental Design, Research Design
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De Ruyck, Olivia; Conradie, Peter; Van Hove, Stephanie; All, Anissa; Baccarne, Bastiaan; De Marez, Lieven; Saldien, Jelle – International Journal of Technology and Design Education, 2023
Interactions between humans and smart products (i.e. digital components integrated in physical Internet of Things devices) are becoming more complex and less visible. Yet designers lack tools to capture these interactions and incorporate them into their design. In this paper we present the Human-Computer-Context Interaction (HCCI) tool that helps…
Descriptors: Man Machine Systems, Industrial Arts, Design, Internet
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Aidan Rowe – International Journal of Art & Design Education, 2025
Traditionally, design -- and by extension design education -- has focused on the creation of distinct outputs (forms, artefacts, and objects) that satisfy a specific purpose and need. Historically these needs -- and often the designed outputs themselves -- have been dictated not by the designer but by clients and also through established…
Descriptors: Design, Educational Change, Competency Based Education, Outcome Based Education
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Justin F. Shaffer – Chemical Engineering Education, 2024
High structure course design involves scaffolding students' learning via pre-class content acquisition and assessment, in-class active learning exercises, after-class review and assessment, and frequent summative assessments. Research has demonstrated the efficacy of high structure courses including improved student performance, reduced…
Descriptors: Program Design, Chemical Engineering, Instructional Design, Scaffolding (Teaching Technique)
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Nicholas Stock – Discourse: Studies in the Cultural Politics of Education, 2024
This article begins by considering the radical changes that occurred in architecture throughout the twentieth century due to the influence of Le Corbusier and the ensuing movement of modernism. Though the building of schools was embroiled in this architectural movement, the classrooms within them remained broadly the same as they had been in the…
Descriptors: Classroom Design, Classroom Research, Classrooms, Lighting
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Cian L. Brown; Corey Peltier; David Y. Lee; Fanee R. Webster; Amal Al Shabibi – Measurement and Evaluation in Counseling and Development, 2024
Single-case research design is a useful methodology to investigate counseling treatment effects through a time-series graph. A systematic review of 42 counseling journals was conducted, yielding 50 studies, including 272 graphs. Most graphs did not meet recommended guidelines. How graphs impact visual analysis and suggestions to enhance…
Descriptors: Counseling, Research Design, Graphs, Periodicals
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