NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 3,016 to 3,030 of 11,131 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Dirin, Amir – Turkish Online Journal of Educational Technology - TOJET, 2020
Contemporary technological advancements, such as augmented reality and virtual reality, have extended smartphones' capabilities further than ever before. These devices are especially popular among students for performing their educational activities. However, students are skeptical or hesitant to try new technologies for various physical and…
Descriptors: Student Attitudes, Schemata (Cognition), Computer Simulation, Telecommunications
Peer reviewed Peer reviewed
Direct linkDirect link
Boda, Phillip A.; Brown, Bryan – Journal of Science Education and Technology, 2020
Science achievement gaps exhibit racial disparities starting in primary grades and have been shown to persist through middle and high school. In turn, increasing positive attitudes toward science have been shown as one factor that affects academic achievement and motivation among K-12 students. Exploring novel ways that technology can influence…
Descriptors: Computer Simulation, Science Achievement, Scientific Attitudes, Student Motivation
Peer reviewed Peer reviewed
Direct linkDirect link
Katsaros, Nikolaos A.; Stasinakis, Panagiotis K. – Biochemistry and Molecular Biology Education, 2020
In this article, we present the simulation software called Aipotu and we propose a way to use it in order to promote Evolution Learning and Teaching. Through activities, included in a worksheet, students gradually gain new knowledge not only on evolution and its genetic base but on the concept of simulation and scientific modeling as well. Aipotu…
Descriptors: Evolution, Science Instruction, Teaching Methods, Learning Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Kaizer, Betânia Mafra; Sanches da Silva, Carlos Eduardo; Zerbini, Thaís; Paiva, Anderson Paulo – European Journal of Training and Development, 2020
Purpose: The purpose of this study is a bibliometric and descriptive review of the literature on instruction planning of training offered in the e-learning modality in work corporations to identify methodologies and experiences that will serve as a model for professionals working in planning e-learning training in the corporate context.…
Descriptors: Foreign Countries, Electronic Learning, Workplace Learning, Instructional Design
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Bilsland, Christine; Nagy, Helga; Smith, Phil – International Journal of Work-Integrated Learning, 2020
This article is a scholarly discussion that outlines current studies of virtual training and internships in hospitality and tourism, and questions how these approaches can satisfy hospitality and tourism industry requirements in post-COVID19 environments. It reviews existing literature and compares best-practice approaches. In particular, this…
Descriptors: Computer Simulation, Internship Programs, Work Experience Programs, Hospitality Occupations
Peer reviewed Peer reviewed
Direct linkDirect link
Kaizer, Betânia Mafra; Silva, Carlos Eduardo Sanches; de Pavia, Anderson Paulo; Zerbini, Thaís – European Journal of Training and Development, 2020
Purpose: The main purpose of this work is a bibliometric and descriptive review of the literature on instruction planning of training offered in the e-learning modality in work corporations to identify methodologies and experiences that will serve as a model for professionals working in planning e-learning training in the corporate context.…
Descriptors: Foreign Countries, Electronic Learning, Workplace Learning, Instructional Design
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kiraly, Sandor; Balla, Tamas – Acta Didactica Napocensia, 2020
Our online programming language courses have been developed for youngsters who are interested in computer programming. The courses were gamified with some common gamification elements: points, badges, incentives, immediate feedback and leaderboard. The developed Learning Management System (LMS) for our learning portal provides the chance to…
Descriptors: Programming, Computer Science Education, Educational Games, Online Courses
Peer reviewed Peer reviewed
Direct linkDirect link
Tilak, Shantanu; Glassman, Michael; Kuznetcova, Irina; Peri, Joshua; Wang, Qiannan; Wen, Ziye; Walling, Amanda – Journal of Transformative Education, 2020
Direct instruction (PowerPoint presentations, lectures) often imposes hierarchical classroom structures where the teachers are considered experts, imparting knowledge to passive learners. However, the emergence of tools like Multi-User Virtual Environments (MUVEs) encourages the creation of democratic learning environments. We hypothesize that…
Descriptors: Transformative Learning, Electronic Learning, Educational Technology, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Moon, Jewoong; Ke, Fengfeng – Journal of Educational Computing Research, 2020
Game-based learning (GBL) has increasingly been used to promote students' learning engagement. Although prior GBL studies have highlighted the significance of learning engagement as a mediator of students' meaningful learning, the existing accounts failed to capture specific evidence of how exactly students' in-game actions in GBL enhance learning…
Descriptors: Educational Games, Game Based Learning, Mathematics Education, Learner Engagement
Peer reviewed Peer reviewed
Direct linkDirect link
Zolfaghari, Maryam; Austin, Christine K.; Kosko, Karl W.; Ferdig, Richard E. – Journal of Technology and Teacher Education, 2020
The global COVID-19 pandemic has disrupted normal face-to-face classes across institutions. This has significantly impacted methods courses where preservice teachers (PSTs) practice pedagogy in the field (e.g., in the PreK-12 classroom). In this paper, we describe efforts to adapt an assignment originally situated in a face-to-face school…
Descriptors: Disease Control, Asynchronous Communication, Video Technology, Field Experience Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Sullivan, Florence; Hillaire, Garron; Larke, Laura; Reich, Justin – Journal of Technology and Teacher Education, 2020
Teacher Moments is an open source resource for teacher educators to create and use practice-based simulations in teacher education. Teacher Moments may be used to create digital clinical simulations (DCS) which are defined as opportunities for improvisational interaction with scripted character(s). During the COVID-19 crisis, we implemented an…
Descriptors: Computer Simulation, Simulated Environment, Preservice Teacher Education, Preservice Teachers
Peer reviewed Peer reviewed
Direct linkDirect link
Sasaki, Rhonni; Goff, Wendy; Dowsett, Andre; Parossien, David; Matthies, Justin; Di Iorio, Celia; Montey, Shannon; Rowe, Samuel; Puddy, Gemma – Journal of Technology and Teacher Education, 2020
The recent Covid-19 pandemic has dramatically disrupted schooling around the world. Social distancing requirements have resulted in many countries closing physical school buildings or remaining open but delivering a hybrid model of off-site and on-site teaching and learning. This poses a variety of challenges for Initial Teacher Education (ITE)…
Descriptors: Preservice Teacher Education, Computer Simulation, Computer Uses in Education, Simulated Environment
Peer reviewed Peer reviewed
Direct linkDirect link
Danish, Joshua A.; Enyedy, Noel; Saleh, Asmalina; Humburg, Megan – International Journal of Computer-Supported Collaborative Learning, 2020
This paper proposes the Learning in Embodied Activity Framework (LEAF) which aims to synthesize across individual and sociocultural theories of learning to provide a more robust account of how the body plays a role in collaborative learning, particularly when students are learning about a collective phenomenon where coordination between and across…
Descriptors: Learning Processes, Human Body, Cooperative Learning, Elementary School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Chih-Hung – Educational Technology Research and Development, 2020
Although a great deal of research has evidenced the effects of proper instructional design on multimedia learning, most has focused on the cognitive aspects of learning, with little concern about the role of affective-motivational states in multimedia learning. In this study, an AR game-based learning method was designed via integrating AR…
Descriptors: Computer Simulation, Computer Games, Game Based Learning, Multimedia Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Lei, Xuehui; Mou, Weimin; Zhang, Lei – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2020
This study investigated the extent to which people can develop a global representation of local environments through across-boundary navigation. Participants learned objects' locations in two misaligned rectangular rooms in an immersive virtual environment. After learning, they adopted a local view in one room and judged directions of objects…
Descriptors: Spatial Ability, Computer Simulation, Navigation, Learning Processes
Pages: 1  |  ...  |  198  |  199  |  200  |  201  |  202  |  203  |  204  |  205  |  206  |  ...  |  743