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Showing 3,016 to 3,030 of 6,331 results Save | Export
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Feng, Yanxue; Webb, Stuart – Studies in Second Language Acquisition, 2019
This study used a pretest-posttest-delayed posttest design at one-week intervals to determine the extent to which written, audio, and audiovisual L2 input contributed to incidental vocabulary learning. Seventy-six university students learning EFL in China were randomly assigned to four groups. Each group was presented with the input from the same…
Descriptors: Vocabulary Development, Prior Learning, Second Language Learning, Second Language Instruction
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Suárez, Maria del Mar; Gesa, Ferran – Language Learning Journal, 2019
Video viewing can be a valuable resource to expose students to large quantities of input so they can improve their vocabulary and content comprehension. Most studies so far have used short clips and have not explored in much detail the effects of individual differences (IDs) such as aptitude, listening skills and vocabulary size. This paper aims…
Descriptors: Language Proficiency, Vocabulary Development, Television, Programming (Broadcast)
Hamid, M. Obaidul; Hoang, Ngoc T. H.; Kirkpatrick, Andy – Current Issues in Language Planning, 2019
Language tests are increasingly being used as gatekeeping tools in a globalised world. This article examines the processes of linguistic gatekeeping by the use of language tests in the context of migration. We draw on half a dozen cases of test-takers of the International English Language Testing System (IELTS) test who applied for entry into…
Descriptors: Language Tests, Neoliberalism, Foreign Countries, English (Second Language)
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Sentance, Sue; Waite, Jane; Kallia, Maria – Computer Science Education, 2019
Background and Context: Vygotsky's sociocultural theory emphasises the importance of language, mediation, and the transfer of skills and knowledge from the social into the cognitive plane. This perspective has influenced the development of PRIMM (Predict, Run, Investigate, Modify, Make), a structured approach to teaching programming. Objective:…
Descriptors: Computer Science Education, Teaching Methods, Comparative Analysis, Programming
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Rimanelli, Marco; Gurba, Krzysztof – International Association for Development of the Information Society, 2019
Among recent e-Learning Pedagogical Strategies, gaming and crisis-simulation games are increasingly used in recent years in university-learning and Blended-courses as an out-of-context effective tool for role-playing and education, especially in Law Schools and Business Schools. Gaming covers several sub-fields (war-games; Law School Mock-Trials;…
Descriptors: Electronic Learning, Social Integration, Teaching Methods, Role Playing
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Doukakis, Spyros; Giannakos, Michail N.; Koilias, Christos; Vlamos, Panayiotis – Informatics in Education, 2013
This paper presents results of a questionnaire focused on investigating students' confidence and behavioral intention in the area of programming, particularly that of structures, problem solving, and programming commands (Conditional--Loop). Responses from 116 1st year students regarding informatics were used. The results indicate that the…
Descriptors: Foreign Countries, Programming, Computer Science Education, Problem Solving
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Allinjawi, Arwa A.; Al-Nuaim, Hana A.; Krause, Paul – ACM Transactions on Computing Education, 2014
Students often face difficulties while learning object-oriented programming (OOP) concepts. Many papers have presented various assessment methods for diagnosing learning problems to improve the teaching of programming in computer science (CS) higher education. The research presented in this article illustrates that although max-min composition is…
Descriptors: Programming, Computer Science Education, Student Problems, Higher Education
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Jasute, Egle; Dagiene, Valentina – Informatics in Education, 2014
A long-term observation of students' usage of a dynamic geometry in a classroom at all grade levels has challenged to develop an approach for learning and understanding mathematics in an easier way for both students and teachers. The paper deals with the results of a study that investigates the process and outcomes of the implementation of…
Descriptors: Geometry, Mathematics Instruction, Teaching Methods, Algebra
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Rich, Peter J.; Bly, Neil; Leatham, Keith R. – Journal of Computers in Mathematics and Science Teaching, 2014
This study aimed to provide first-hand accounts of the perceived long-term effects of learning computer programming on a learner's approach to mathematics. These phenomenological accounts, garnered from individual interviews of seven different programmers, illustrate four specific areas of interest: (1) programming provides context for many…
Descriptors: Programming, Mathematics Instruction, Phenomenology, Interviews
Educational Horizons, 2014
Pat Yongpradit is the director of education at Code.org. He leads all education efforts, including professional development and curriculum creation, and he builds relationships with school districts. Pat joined "Educational Horizons" to talk about why it is important to teach computer science--even for non-computer science teachers. This…
Descriptors: Computer Science Education, Programming, Interviews, Elementary School Students
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Taherkhani, Ahmad; Malmi, Lauri – Journal of Educational Data Mining, 2013
In this paper, we present a method for recognizing algorithms from students programming submissions coded in Java. The method is based on the concept of "programming schemas" and "beacons". Schemas are high-level programming knowledge with detailed knowledge abstracted out, and beacons are statements that imply specific…
Descriptors: Programming, Mathematics, Computer Science Education, Methods
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Menyhárt, László – Acta Didactica Napocensia, 2013
In an earlier work I defined an extension of XML called Algorithm Markup Language (AML) for easy and understandable coding in an IDE which supports XML editing (e.g. NetBeans). The AML extension contains annotations and native language (English or Hungarian) tag names used when coding our algorithm. This paper presents a drawing tool with which…
Descriptors: Visual Aids, Hypermedia, Programming Languages, Mathematics
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Geerlings, Hanneke; van der Linden, Wim J.; Glas, Cees A. W. – Applied Psychological Measurement, 2013
Optimal test-design methods are applied to rule-based item generation. Three different cases of automated test design are presented: (a) test assembly from a pool of pregenerated, calibrated items; (b) test generation on the fly from a pool of calibrated item families; and (c) test generation on the fly directly from calibrated features defining…
Descriptors: Test Construction, Test Items, Item Banks, Automation
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Cohen, Laurie; Duberley, Joanne – Journal of Vocational Behavior, 2013
The generation of brand new data seems to be an unwritten rule of much social research and the career field is no exception. However, in these austere economic times, we need to urgently reconsider our research norms and to think of creative ways of doing more for less. We would argue that given the "ordinariness" of the career concept…
Descriptors: Foreign Countries, Popular Culture, Programming (Broadcast), Careers
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Moons, Jan; De Backer, Carlos – Computers & Education, 2013
This article presents the architecture and evaluation of a novel environment for programming education. The design of this programming environment, and the way it is used in class, is based on the findings of constructivist and cognitivist learning paradigms. The environment is evaluated based on qualitative student and teacher evaluations and…
Descriptors: Difficulty Level, Cognitive Processes, Programming, Constructivism (Learning)
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