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Michael K. Barbour; Charles B. Hodges – Journal of Technology and Teacher Education, 2024
Despite repeated warnings from K-12 online learning scholars, media, and U.S. government bodies about the need for teacher readiness in the face of school disruptions like COVID-19, teacher education programs have largely fallen short in preparing educators for effective online and blended teaching during extended school closures. In this paper,…
Descriptors: Elementary Secondary Education, Electronic Learning, Blended Learning, Teaching Skills
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Helen Onyeaka; Paolo Passaretti; Jaimie Miller-Friedmann – Discover Education, 2024
The COVID-19 pandemic forced the education sector to transform significantly in order to support students across the world. Technology played a crucial role in enhancing and adapting traditional learning to digital resources and networks, which are now an essential component of education. However, there is concern about the quality of teaching and…
Descriptors: Electronic Learning, In Person Learning, COVID-19, Pandemics
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Iryna Schommartz; Angela M. Kaindl; Claudia Buss; Yee Lee Shing – Developmental Psychology, 2024
Childhood is a period when memory consolidation and knowledge base undergo rapid changes. The present study examined short-delay (overnight) and long-delay (after a 2-week period) consolidation of new information either congruent or incongruent with prior knowledge in typically developing 6- to 8-year-old children (n = 32), 9- to 11-year-old…
Descriptors: Access to Information, Children, Memory, Prior Learning
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Chun-Yen Tsai; Yun-An Chen; Fu-Pei Hsieh; Min-Hsiung Chuang; Chien-Liang Lin – Journal of Educational Computing Research, 2024
In higher education, it is challenging to cultivate non-computer science majors' programming concepts. This study used the GAME model (gamification, assessment, modeling, and enquiry) in a programming education course to enhance undergraduates' self-efficacy and performance of basic programming concepts. There were 83 undergraduates taking part in…
Descriptors: Programming, Undergraduate Students, Self Efficacy, Gamification
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Matilda Lindberg; Torun Mattsson – Physical Education and Sport Pedagogy, 2024
Introduction: Research has indicated that Physical Education (PE) is often characterized by teacher-centred teaching (e.g. Byra 2006; Tinning 2010), where the pupils follow instruction and perform pre-established movements (Karlefors and Larsson 2018). Pupils are expected to listen, do as they are told, and follow rules (Fitzpatrick and Russell…
Descriptors: Foreign Countries, Physical Education, Preadolescents, Student Centered Learning
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Esteban Villalobos; Isabel Hilliger; Carlos Gonzalez; Sergio Celis; Mar Pérez-Sanagustín; Julien Broisin – Journal of Learning Analytics, 2024
Researchers in learning analytics have created indicators with learners' trace data as a proxy for studying learner behaviour in a college course. Student Approaches to Learning (SAL) is one of the theories used to explain these behaviours, distinguishing between deep, surface, and organized study. In Latin America, researchers have demonstrated…
Descriptors: Learning Analytics, Academic Achievement, Role Theory, Learning Processes
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Bahar Memarian; Tenzin Doleck – Education and Information Technologies, 2024
The development of data science curricula has gained attention in academia and industry. Yet, less is known about the pedagogical practices and tools employed in data science education. Through a systematic literature review, we summarize prior pedagogical practices and tools used in data science initiatives at the higher education level.…
Descriptors: Data Science, Teaching Methods, Literature Reviews, Curriculum Development
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Yana Manyukhina; Naomi Haywood; Karen Davies; Dominic Wyse – International Journal of Science Education, Part B: Communication and Public Engagement, 2024
This paper draws on a multi-phase project that sought to understand and increase young children's engagement with Science, Technology, Engineering and Mathematics (STEM) objects. The paper presents findings from one aspect of this project that involved using storytelling to support young children's agency with STEM objects in a UK science museum.…
Descriptors: Young Children, Science Education, Science Teaching Centers, Museums
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May Mei Ling Wong; Ka Hing Lau – Interactive Learning Environments, 2024
The adoption of online learning has been accelerated by COVID-19, including experiential learning such as service-learning (SL). This study compares the student developmental outcomes between the traditional face-to-face and e-service-learning (E-SL) to reveal the effectiveness of E-SL and its good practices. A self-reporting measurement…
Descriptors: Electronic Learning, Service Learning, COVID-19, Pandemics
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Andrew Walker; Naomi R. Aguiar; Raechel N. Soicher; Yu-Chun Kuo; Jessica Resig – Online Learning, 2024
In higher education, motivational factors are considered one of "the strongest predictors of academic performance" (Honike et al., 2020, p. 1). A meta-analysis of face-to-face (f2f) courses (Richardson et al., 2012) supports these claims, finding a strong correlation between performance self-efficacy and academic performance (r = 0.59),…
Descriptors: Student Motivation, Performance, Correlation, Electronic Learning
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Ping Tian; Jing Pu – International Journal of Information and Communication Technology Education, 2024
This paper discusses how Orff's music education system is combined with the localized teaching mode under the background of globalization, especially with the support of big data analysis to realize the innovation of music education. Orff's music education has attracted worldwide attention for its openness, diversity and innovation. In China, its…
Descriptors: Music Education, Teaching Methods, Foreign Countries, Learning Analytics
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Lisa-Maria Norz; Eva Kaczko; Michael Netzer; Elske Ammenwerth – Online Learning, 2024
Social presence is one key factor for successful learning in socio-constructivist learning environments, such as in online-courses based on the Community of Inquiry Framework. Teachers need easily interpretable and pedagogically relevant information to monitor social presence and to intervene if needed while a course is running. Social network…
Descriptors: Electronic Learning, Interpersonal Relationship, Graduate Study, Communities of Practice
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Kayode Oyetade; Tranos Zuva; Anneke Harmse – Cogent Education, 2024
Hackathons in education are increasingly recognized for their immersive learning experiences, emphasizing problem-solving and diverse innovation. Despite their acknowledged role in curricular innovation, there remains a gap in understanding their impact on student learning outcomes. This study employs the PRISMA methodology to evaluate the impact…
Descriptors: Literature Reviews, Meta Analysis, Cooperative Learning, Problem Solving
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Lisa Kervin; Jessica Mantei; Maria Clara Selina Rivera; Cathrine Neilsen-Hewetta – Journal of Museum Education, 2024
This paper captures thinking around the design of a technology-focused play space for children that is on a university campus. Drawing upon characteristics of play and the importance of the goals and values that shape contexts, the opportunity to develop a space designed for children's digital play required careful conceptualization. Children's…
Descriptors: Technology, Digital Literacy, Play, Educational Environment
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Chandana Sanyal; Mary Hartog; Julie Haddock-Millar – Action Learning: Research and Practice, 2024
This account of practice offers reflections and insights on facilitating Action Learning (AL) in Leadership Programmes within the Higher Education context. The account shares our reflections and key observations as practitioner academics, facilitating AL Sets within three higher education leadership programmes. We draw on our knowledge and…
Descriptors: Experiential Learning, Leadership Training, Professional Development, Higher Education
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