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Sun, Fu-Rong; Pan, Long-Fei; Wan, Rong-Gen; Li, Hui; Wu, Shu-Jing – Interactive Learning Environments, 2021
This research aims to explore the latent effect of elementary student engagement in a Spherical Video-based Virtual Reality (SVVR) environment for a school-based course on higher level competence development. Student engagement and higher level competence development were investigated using a valid sample of 324 students from five elementary…
Descriptors: Learner Engagement, Elementary School Students, Computer Simulation, Skill Development
Kuznetcova, Irina; Lin, Tzu-Jung; Glassman, Michael – Technology, Knowledge and Learning, 2021
Teacher presence has been considered one of the cornerstones of students' motivation and engagement in traditional and online education. However, we argue that diminished teacher presence can actually be beneficial for building a democratic, student-led classroom. We hypothesize that this can be achieved through the use of an Open Source Educative…
Descriptors: Teacher Student Relationship, Online Courses, Electronic Learning, Student Centered Learning
Green, Brent A.; Lung, Ying Suet Michelle – Language Assessment Quarterly, 2021
In this commentary, we describe the English language placement adaptations we were required to make due to the world-wide COVID-19 pandemic. It includes a brief description of our placement test battery which was adapted to address our institution's move to a remote teaching/learning mode. A discussion of the major challenges we experienced, their…
Descriptors: Student Placement, Language Tests, Second Language Learning, Second Language Instruction
Liu, Yingjie; Butzlaff, Alice – Journal of Computer Assisted Learning, 2021
Background: Virtual reality can be a useful substitute to improve nursing education outside of the hospital setting. In the wake of COVID-19, an opportunity to compare a virtual reality activity for nursing students in the traditional classroom and in an online environment took place. Objectives: The goal of this study was to examine the effects…
Descriptors: Computer Simulation, Simulated Environment, Hospitals, Nursing Education
Grinshkun, Aleksandr V.; Perevozchikova, Marina S.; Razova, Elena V.; Khlobystova, Irina Yu. – European Journal of Contemporary Education, 2021
The problem which is studied is due to the need to solve the contradiction between the needs of society for the quality of training future teachers of the digital school regarding to formation of skills related to innovative technologies, communicative competences, the ability to work in the information environment and insufficient elaboration of…
Descriptors: Educational Technology, Technology Uses in Education, Teacher Education Programs, Technological Literacy
Molina-Vásquez, Ruth – Journal of Technology Education, 2021
This article presents an analysis of students' conceptual understanding of technology. The study focused on two groups of seventh-grade students located in Bogotá, Colombia, living in rural and urban areas and participating in activities developed in a virtual learning network. The methods used in this study followed grounded theory (Strauss &…
Descriptors: Case Studies, Grade 7, Concept Formation, Information Technology
Tsivitanidou, Olia E.; Georgiou, Yiannis; Ioannou, Andri – Journal of Science Education and Technology, 2021
The integration of immersive virtual reality (VR) in authentic science classrooms can result in a totally new learning experience for the students. However, the effect of such a learning experience on students' conceptual learning gains and their perceptions of the experience, while considering students' pre-existing science- and digital…
Descriptors: Learning Experience, Inquiry, Active Learning, Physics
Yapici, I. Ümit; Karakoyun, Ferit – Malaysian Online Journal of Educational Technology, 2021
In this study, prospective teachers' views on Augmented Reality (AR) in biology teaching were examined. The study was designed as a case study. The study participants consisted of 16 prospective teachers who took Instructional Technologies and Material Design in the third grade of the Biology Teaching Department of the Faculty of Education of a…
Descriptors: Computer Simulation, Electronic Learning, Handheld Devices, Telecommunications
Abdrabou, Atef; Shakhatreh, Walid – Journal of Technology and Science Education, 2021
In the era of the Internet-of-everything, learning the principles of data communications and networking is inevitable for many electrical engineering disciplines. The paper addresses the effectiveness of teaching the fundamentals of data communications and networking using a dedicated lab course as a co-requisite to a classic lecture-based course.…
Descriptors: Computer Networks, Computer Science Education, Engineering Education, Instructional Effectiveness
Hudson, Melissa E. – Journal of the American Academy of Special Education Professionals, 2021
Preservice undergraduates should acquire many skills in their teacher preparation program that support them as future effective teachers. For special education preservice teachers, one of these important skills is teaching with the constant time delay procedure, an evidence-based practice for teaching learners with moderate or severe disabilities.…
Descriptors: Preservice Teachers, Special Education Teachers, Undergraduate Students, Teaching Methods
Fraire, Juan A.; Duran, Juan E. – IEEE Transactions on Education, 2021
Contribution: In a context where hands-on courses are biased toward specific technologies, a novel creativity-provoking instructional approach for networking undergraduate courses is successfully applied following action research principles and active and creative learning techniques. Background: Extensive engineering-oriented networking courses…
Descriptors: Experiential Learning, Creativity, Curriculum Development, Teaching Methods
Wang, Yanjun; Grant, Scott; Grist, Matthew – Computer Assisted Language Learning, 2021
The article reports on a study that incorporated an immersive 3D virtual environment, created in Second Life (SL) into the curriculum of a Chinese program, including its development, implementation and evaluation. This innovation supplemented classroom teaching of Chinese language throughout one semester at a regional Australian university. Using…
Descriptors: Undergraduate Students, Chinese, College Second Language Programs, Second Language Instruction
Xie, Ying; Chen, Yan; Ryder, Lan Hui – Computer Assisted Language Learning, 2021
This article reports a mixed-methods study about using virtual reality (VR) tools (Google Cardboard and Expeditions) for developing students' oral proficiency in learning Chinese as a second language. Twelve students role-played as tour guides for six locations throughout a semester: four of them with VR tools and two without. Data collection…
Descriptors: Electronic Learning, Computer Simulation, Foreign Countries, Second Language Learning
Birt, James; Vasilevski, Nikolche – Educational Technology & Society, 2021
Immersive virtual reality (IVR) and mobile technologies have been identified as important in reimaging information delivery and pedagogy. This, coupled with evolving research in single (SUVR) and multiuser (MUVR) IVR environments, may enhance educational practice. However, there is limited research on the impact of such technologies on the…
Descriptors: Computer Simulation, Telecommunications, Handheld Devices, Educational Technology
Abraham, Reina – Perspectives in Education, 2021
The COVID-19 pandemic impacted higher-learning institutions. Communication skills training in medical education needed innovative solutions to adjust to the situation. In times of change, evaluation channels should be developed, and any problems raised by learners and educators should be responded to rapidly. A remotely facilitated communication…
Descriptors: COVID-19, Pandemics, Premedical Students, Communication Skills