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Shim, Sung J.; Shim, Minsuk K. – Journal of Computing in Higher Education, 2020
This study examines the effects of playfulness and anxiety as perceived by users in relation to SAP enterprise resource planning (ERP) system on users' learning of business processes and users' skills to use the system. Data was collected from a survey of college students who took a course on business process integration with ERP system where…
Descriptors: College Students, Business Administration Education, Computer Software, Planning
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Fishovitz, Jennifer; Crawford, Garland L.; Kloepper, Kathryn D. – Journal of Chemical Education, 2020
Games are a way to engage students with course material in a low-stakes environment. In the popular game app "Heads Up!", participants give clues to a guesser who is holding a word on their forehead. Here, we present a modified version of this game where students are required to give clues in a specific order that emphasizes higher-order…
Descriptors: Metacognition, Computer Software, Computer Games, Cues
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Quintana, Rebecca; Quintana, Chris – Information and Learning Sciences, 2020
Purpose: The events surrounding the COVID-19 crisis had a profound effect on higher education, forcing students and instructors to face a sudden transition to wholly online learning contexts. This paper aims to examine how the design of a residential course was adapted to an online context and how this adaptation may prove beneficial to future…
Descriptors: COVID-19, Pandemics, Higher Education, Distance Education
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Hartono, Sugi – Mathematics Teaching Research Journal, 2020
The present study was conducted to compare the effectiveness of Geometer's Sketchpad (GSP) learning in two-dimensional shapes. This study was designed as a quasi-experiment which involved 60 students of class VII in SMP Negeri 1 Ngoro, Mojokerto, Indonesia. The sample in study was divided into two groups, mainly 30 students are the experiment…
Descriptors: Foreign Countries, Computer Software, Educational Technology, Geometric Concepts
Vakaliuk, Tetiana; Antoniuk, Dmitry; Morozov, Andrii; Medvedieva, Mariia; Medvediev, Mykhailo – Online Submission, 2020
The paper proposes the use of green IT as a tool for designing a cloud-oriented sustainable learning environment for a higher education institution. The article substantiates the expediency of designing such an environment as a prerequisite for the sustainable development of Ukraine. It is established that one of the goals of Ukraine's sustainable…
Descriptors: Sustainable Development, Higher Education, Educational Technology, Integrated Learning Systems
Kimberly A. Mayer – ProQuest LLC, 2020
This action research study explored how women perceived the influences of collaborative software development methodologies on workplace culture at one financial technology firm. While collaborative software development methodologies were not designed to increase gender diversity, the transformational shifts in the way technology teams work…
Descriptors: Employed Women, Technology, Computer Software, Cooperation
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Sara Willner-Giwerc; Chris Rogers; Kristen Wendell – International Journal of Designs for Learning, 2020
We describe a LEGO-compatible Internet of Things Technology (IoT) designed to enable elementary school students to learn about IoT by building their own smart, connected products. The Internet of Things is any network of physical devices that can share information over the internet. Using small, Wi-Fi enabled microprocessors, Grove sensors,…
Descriptors: Internet, Elementary School Students, Manipulative Materials, Educational Technology
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Sabrina Girletti; Marie-Aude Lefer – Interpreter and Translator Trainer, 2024
In recent years, machine translation post-editing (MTPE or PE for short) has been steadily gaining ground in the language industry. However, studies that examine translators' perceptions of, and attitudes towards, MTPE paint a somewhat negative picture, with PE pricing methods and rates being a major source of dissatisfaction. While the European…
Descriptors: Translation, Teaching Methods, Language Processing, Second Language Instruction
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Natalie Brezack; Wynnie Chan; Mingyu Feng – Grantee Submission, 2024
This paper explores how learning analytics data provided by a math problem-solving educational technology platform informed 5th and 6th grade teachers' instructional decisions around socioemotional learning (SEL). MathSpring is an educational technology tool that provides teachers with data on students' effort, progress, and emotions while…
Descriptors: Social Emotional Learning, Mathematics Instruction, Teacher Attitudes, Comparative Analysis
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Patience Atukunda; Simon Peter Khabusi; John Othieno – Discover Education, 2024
This study investigates user satisfaction with e-learning systems in higher education institutions, examining the perspectives of students, lecturers, and elearning officers and heads of the department of Information Technology as key informants. A total of 375 student respondents from Diploma, Bachelor, and Masters levels, 51 lecturers, and 15…
Descriptors: Electronic Learning, Access to Education, Usability, Internet
Mingying Zheng – ProQuest LLC, 2024
The digital transformation in educational assessment has led to the proliferation of large-scale data, offering unprecedented opportunities to enhance language learning, and testing through machine learning (ML) techniques. Drawing on the extensive data generated by online English language assessments, this dissertation investigates the efficacy…
Descriptors: Artificial Intelligence, Computational Linguistics, Language Tests, English (Second Language)
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Maya Defianty; Kate Wilson – Asia-Pacific Journal of Teacher Education, 2024
In several studies, collaborative action research has been shown to be a productive approach to enabling teachers to incorporate critical thinking into their pedagogy; however it has not been investigated in the Indonesian context. To address this gap, we facilitated a collaborative action research project with a small group of English language…
Descriptors: Critical Thinking, Action Research, Teaching Methods, Professional Identity
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Jaeho Jeon; Seongyong Lee; Serafín M. Coronel-Molina – ELT Journal, 2024
Artificial intelligence (AI) technologies, particularly chatbots with speech-recognition, are gaining attention as tools for ELT. However, this frontline development in contemporary ELT seems to stand in stark contrast to the multilingual effort, another innovative trend, as chatbots' speech recognition capabilities are primarily attuned to native…
Descriptors: Artificial Intelligence, Computer Software, English (Second Language), Second Language Learning
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Fujiko Robledo Yamamoto; Lecia Barker; Amy Voida – ACM Transactions on Computing Education, 2024
Service learning, a high-impact pedagogy, involves integrating academic outcomes with service to the community. The success of service learning experiences depends on the development of mutually reciprocal relationships between students, instructors, and community partners, ensuring equitable benefits for all stakeholders. To explore how…
Descriptors: Service Learning, Computer Science Education, Information Science Education, Partnerships in Education
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Yuki Takahashi; Narathip Thumawongsa – rEFLections, 2024
In recent years, the shift in the teaching approaches employed in Thai English as a Foreign Language (EFL) classroom provides new opportunities and challenges to the teachers and students form Generation Z (1995-2009) and Generation Alpha (2010-2024). This study examines verb errors among Thai EFL learners from Generation Z and Generation Alpha to…
Descriptors: Age Groups, English (Second Language), Second Language Instruction, Second Language Learning
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