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Jose Celso S. Perez Jr.; Monera A. Salic-Hairulla; Joy R. Magsayo; Edna B. Nabua; Sotero O. Malayao Jr. – Journal of Education and Learning (EduLearn), 2025
Education plays a vital role in addressing the current environmental crisis. Integrating ecoliteracy in teacher preparation programs empowers colleges and universities to promote a healthy biosphere by producing pre-service teachers (PSTs) who can develop an ecoliterate student citizenry. Connectedly, ecoliteracy must be taught to PSTs through…
Descriptors: Ecology, Environmental Education, Conservation (Environment), Teacher Education Programs
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Thinakon Lakhonmoon; Yaovared Rutanatarntong; Teerachati Noisombut – Journal of Education and Learning (EduLearn), 2025
This research aimed to develop and evaluate a gamified learning game using the Kid-Bright board to teach introductory coding skills for controlling lamps and fans to 12th-grade students. The study employed a mixed-methods approach, involving the design and development of the game based on gamification principles, followed by an evaluation by three…
Descriptors: Game Based Learning, Grade 12, Educational Games, Electronics
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Librilianti Kurnia Yuki; Novi Anoegrajekti; Ninuk Lustyantie; Khairul Hafezad Abdullah – Journal of Education and Learning (EduLearn), 2025
The dynamic relationship between e-learning, culture, and tradition has become a compelling field of study due to the ongoing transformation of educational milieus through technology-driven learning. This study aims to identify and analyse patterns in research publications, active institutions, the impact of citations, and keywords on the…
Descriptors: Bibliometrics, Electronic Learning, Cultural Background, Cultural Influences
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Aysel Sahin Kizil; Blanka Klimova; Marcel Pikhart; Antigoni Parmaxi – Journal of Computer Assisted Learning, 2025
Background: The rise of intelligent chatbots powered by artificial intelligence and machine learning has ignited interest in their potential for revolutionising second language (L2) acquisition and foreign language learning (FLL). While their potential seems vast, understanding their actual impact on learning outcomes requires comprehensive…
Descriptors: Educational Research, Artificial Intelligence, Computer Software, Synchronous Communication
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Andi Hamzah Fansury; Ali Wira Rahman; Rampeng; Andi Hamsiah – Journal of Education and Learning (EduLearn), 2025
Technology in the learning process can assist in providing teaching materials to students, making it easier for students, teachers, and parents to react whenever and wherever they are; facilitate and assist in the preparation of materials sourced from the internet; as well as assist in simulating, visualizing the learning process in a structured,…
Descriptors: Student Needs, Handheld Devices, Computer Software, Educational Technology
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Mari Holm Ingelsrud; Elin Moen Dahl – Adult Education Quarterly: A Journal of Research and Theory, 2025
Western governments propose adult education and training (AET) as a prerequisite for all employees to solve current challenges related to globalization, climate change, automation and the ageing workforce. This study examines the trend in Norwegian employees' intention to participate in AET from 2010 to 2022. Building on the comprehensive lifelong…
Descriptors: Adult Education, Lifelong Learning, Educational Trends, Trend Analysis
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Rebecca Swanson; Aram Bingham; Megan Sanders; Carter Moulton – Teaching & Learning Inquiry, 2025
An increasing number of university faculty have become interested in alternative grading systems in recent years. While there is a growing body of research on such grading systems, implementation can be a challenge for instructors. Mastery-based testing is a grading system in which students learn from feedback and have multiple attempts to…
Descriptors: College Faculty, Undergraduate Students, Algebra, Mathematics Education
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Chris A. Rasmussen – American Journal of Play, 2025
The author discusses how social scientists and psychologists in the late 1960s and early 1970s devised the board games Ghetto, Blacks & Whites, and El Barrio to teach students in college and high school about racism, racial segregation, and poverty in American society. But, he also argues, these games assumed that poor Black and Latino…
Descriptors: Educational Games, Racism, Racial Segregation, Poverty
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Zoe Robertson; Hannah Grainger Clemson; Kevin Brack; Rosemary Grady; Fraser McCallum – Scottish Educational Review, 2025
This paper discusses educator experiences of a Scottish university master's level study course designed to support the leading of professional learning. Scotland offers varied educator professional development opportunities, but these do not always transfer to pedagogy shifts and sustainable school evolution. For the research, course participants…
Descriptors: Universities, Activism, Graduate School Faculty, Foreign Countries
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Francisca Lazcano-Santibáñez; Nataly Valeria Quezada-Telles – HOW, 2025
This study adopted an action research design to analyze the contribution of the Elevator Pitch technique on English as foreign language learners' oral fluency. Six 11th graders in a rural at-risk context in a vocational public high school in Hualqui, Chile participated in this study. The Elevator Pitch technique was implemented during seven…
Descriptors: Foreign Countries, Grade 11, Second Language Learning, Oral Language
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Hermann Astleitner; Sarah Schlick – Active Learning in Higher Education, 2025
Social media has a strong influence on the everyday lives of college students. A particular question of advanced research interest is whether social media also play a role when attending class. This exploratory study was aimed at designing a theoretical model that embraces such concepts. First, we identified that identity development, learning…
Descriptors: Social Media, College Students, Self Concept, Computer Use
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Xavier Ochoa; Xiaomeng Huang; Yuli Shao – Journal of Learning Analytics, 2025
Generative AI (GenAI) has the potential to revolutionize the analysis of educational data, significantly impacting learning analytics (LA). This study explores the capability of non-experts, including administrators, instructors, and students, to effectively use GenAI for descriptive LA tasks without requiring specialized knowledge in data…
Descriptors: Learning Analytics, Artificial Intelligence, Computer Software, Scores
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Xiner Liu; Andres Felipe Zambrano; Ryan S. Baker; Amanda Barany; Jaclyn Ocumpaugh; Jiayi Zhang; Maciej Pankiewicz; Nidhi Nasiar; Zhanlan Wei – Journal of Learning Analytics, 2025
This study explores the potential of the large language model GPT-4 as an automated tool for qualitative data analysis by educational researchers, exploring which techniques are most successful for different types of constructs. Specifically, we assess three different prompt engineering strategies -- Zero-shot, Few-shot, and Fewshot with…
Descriptors: Coding, Artificial Intelligence, Automation, Data Analysis
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Stanislav Pozdniakov; Jonathan Brazil; Mehrnoush Mohammadi; Mollie Dollinger; Shazia Sadiq; Hassan Khosravi – Journal of Learning Analytics, 2025
Engaging students in creating high-quality novel content, such as educational resources, promotes deep and higher-order learning. However, students often lack the necessary training or knowledge to produce such content. To address this gap, this paper explores the potential of incorporating generative AI (GenAI) to review students' work and…
Descriptors: Student Evaluation, Artificial Intelligence, Student Developed Materials, Feedback (Response)
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Melissa Whatley; Kristin Labs; Dawn R. Wood – Community College Review, 2025
Objective/Research Question: This study explores the potential for virtual international exchange to serve as a high impact practice that improves academic outcomes, defined credential completion, and GPA among low-income students enrolled at two community colleges in the U.S. Southeast. Specifically, we ask: What is the relationship between…
Descriptors: International Education, Low Income Students, Community College Students, Grants
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