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Burn, Andrew – Learning, Media and Technology, 2016
In the project discussed in this article, 30 11-year olds made an animated film in the machinima style, influenced by both film and game culture, and using a 3-D animation software tool, Moviestorm. The processes and products of the project will be analysed using a social semiotic/multimodal approach, exploring the social interests behind the…
Descriptors: Animation, Educational Games, Elementary School Students, Media Literacy
Magdin, Martin – Turkish Online Journal of Educational Technology - TOJET, 2016
In the last decade, e-learning has been a standard part of the educational process at all types of schools--primary, secondary, and high schools. When used, e-learning can achieve significant savings not only in terms of time as well as operating costs. However, e-learning is also often criticized. This is mainly due to direct absence of teachers…
Descriptors: Electronic Learning, Notetaking, Courseware, Usability
Tosho, Abdulrauf; Mutalib, Ariffin Abdul; Abdul-Salam, Sobihatun Nur – International Journal of Distance Education Technologies, 2016
This paper describes an ongoing study related to a conceptual design model, which is specific to instructional interface design to enhance courseware usage. It was found that most of the existing courseware applications focus on the needs of certain target with most of the courseware offer too little to inclusive learners. In addition, the use of…
Descriptors: Computer Interfaces, Courseware, Distance Education, Electronic Learning
Usability Assessment of Educational Software by Students: Case of "?Pón-Ìm?`" in Osun State, Nigeria
Tijani, O. K. – International Journal of Education and Development using Information and Communication Technology, 2016
This study investigated usability of educational software: case of "?pón-Ìm?`" in Osun state, Nigeria. Specifically, the study investigated influences of gender and school locations on students' assessment of "?pón-Ìm?`" Technology Enhanced Learning System (OTELS) based on selected usability parameters. 701 students were…
Descriptors: Courseware, Usability, Statistical Analysis, Gender Differences
Chatterji, Aaron K.; Jones, Benjamin F. – Hamilton Project, 2016
Despite much fanfare, new technologies have yet to fundamentally advance student outcomes in K-12 schools or other educational settings. We believe that the system that supports the development and dissemination of educational technology tools is falling short. The key missing ingredient is rigorous evaluation. No one knows what works and for…
Descriptors: Educational Technology, Best Practices, Case Studies, Educational Principles
Ousselin, Catherine – Learning Languages, 2015
In this article Catherine Ousselin describes a number of digital tools that can be used with middle and high school learners but with few modifications for beginning readers and technology users, can be used to generate thoughtful experiences and assessments at any level. The information presented aims to help teachers who want to use more…
Descriptors: Speech Communication, Listening, Instructional Materials, Online Systems
Sakow, Matthew; Karaman, Ruveyda – Mathematics Teaching in the Middle School, 2015
Many students struggle with algebra, from simplifying expressions to solving systems of equations. Students also have misconceptions about the meaning of variables. In response to the question "Can x + y + z ever equal x + p + z?" during a student interview, the student claimed, "Never . . . because p has to have a different value…
Descriptors: Misconceptions, Algebra, Technology Uses in Education, Teaching Methods
Saputra, Andrian; Canaval, Lorentz R.; Sunyono; Fadiawati, Noor; Diawati, Chansyanah; Setyorini, M.; Kadaritna, Nina; Kadaryanto, Budi – Journal of Chemical Education, 2015
Quick and real-time plotting equations using the Winplot software can be employed to create accurate hybrid atomic orbitals without complicated scripting. Performing this task on their own, students can more easily understand and remember hybrid atomic orbitals, in terms of shape and orientation.
Descriptors: Courseware, Task Analysis, Active Learning, Inquiry
Musti-Rao, Shobana; Lynch, Tom Liam; Plati, Erin – Intervention in School and Clinic, 2015
As American students struggle with basic mathematical skills, the importance of math fact fluency has gained the attention of educators and researchers. Generalization of math fact fluency is also important for the transfer of skills to other settings and formats, assisting students in the completion of more varied and complicated math tasks. This…
Descriptors: Technology Uses in Education, Generalization, Mathematics Skills, Classroom Techniques
Robertson, Charles E. – Research-publishing.net, 2015
Although vocabulary acquisition research has shed much light on practical methods for increasing lexical knowledge (Nation, 1994), many foreign language teachers hesitate to implement focused vocabulary-training programs in their classrooms. The reasons most often cited for this hesitation are associated with the difficult tasks of creating,…
Descriptors: Vocabulary Development, Program Implementation, Online Courses, Courseware
Lee, Seung Hwan; Sergueeva, Ksenia; Catangui, Mathew; Kandaurova, Maria – Journal of Education for Business, 2017
In the past, researchers have explored virtual reality (VR) as an educational tool primarily for training or therapeutic purposes. In this research, the authors examine the potential for using Google Cardboard VR in business classrooms as a content delivery platform. They specifically investigate how VR (viewing a 3-dimensional, 360° video)…
Descriptors: Delivery Systems, Business Administration Education, Database Management Systems, Courseware
Raye, Lee – Journal of Effective Teaching, 2017
Scholarship on instructive technologies in higher education has emphasized the use of high-tech facilitative technologies for long-term use, and low-tech props to illustrate single topics. This paper, on the contrary, discusses the use of a long-term, low-tech instructional technology: Llewelyn the Lynx was a soft animal used to assist with…
Descriptors: Educational Technology, Higher Education, Case Studies, First Year Seminars
Seker, Burcu Sezginsoy; Erdem, Aliye – Journal of Education and Training Studies, 2017
Students learning a defined subject only perform by learning of thinking based on the concepts forming that subjects. Otherwise, students may move away from the scientific meaning of concepts and may fall into conceptual errors. Students' conceptual errors affect their following learning and cause them resist change. It is possible to prevent this…
Descriptors: Lesson Plans, Models, Scientific Concepts, Concept Teaching
Tsai, Shu-Chiao – Interactive Learning Environments, 2019
The implementation of interactive courseware within a task-based learning (TBL) approach was conducted for English Writing for Business to Chinese students in an applied foreign languages department housed in a university of technology. The development of the interactive courseware is based on Mayer's multimedia learning theory, which allows…
Descriptors: Writing Instruction, Courseware, Computer Assisted Instruction, Second Language Learning
Liliarti, Nina; Kuswanto, Heru – International Journal of Instruction, 2018
The research aimed to produce an Android-based learning media with local cultural content in the form of the othok-othok toy ship to improve the competence of diagrammatic and argumentative representation in Physics. 4D methods were used with a control and an experimental class in the first grade of a Senior High School. The learning media…
Descriptors: Physics, Persuasive Discourse, Visual Aids, High School Students