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Showing 3,241 to 3,255 of 6,331 results Save | Export
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Smith, David N. – Studies in Higher Education, 2013
This article focuses on historical dimensions of knowledge creation and transformation by university academics. It explores their often overlooked role in the broadcast output of BBC radio in disseminating knowledge and ideas outside the educational environment, directly into the homes of the audience. Examples of this activity include the Open…
Descriptors: Radio, Programming (Broadcast), Information Dissemination, College Faculty
Padmanabhan, Priya – ProQuest LLC, 2013
Software quality is one of the primary determinants of project management success. Stakeholders involved in software development widely agree that quality is important (Barney and Wohlin 2009). However, they may differ on what constitutes software quality, and which of its attributes are more important than others. Although, software quality…
Descriptors: Computer Software Evaluation, Stakeholders, Case Studies, Q Methodology
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Rich, Peter J.; Leatham, Keith R.; Wright, Geoffrey A. – Instructional Science: An International Journal of the Learning Sciences, 2013
In an attempt to address shortcomings revealed in international assessments and lamented in legislation, many schools are reducing or eliminating elective courses, applying the rationale that replacing "non-essential" subjects with core subjects, such as mathematics and language arts, will better position students in the global market. However,…
Descriptors: Academic Achievement, Elective Courses, Programming, Mathematics Instruction
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Cetin, Ibrahim; Andrews-Larson, Christine – Computer Science Education, 2016
Recent increased interest in computational thinking poses an important question to researchers: What are the best ways to teach fundamental computing concepts to students? Visualization is suggested as one way of supporting student learning. This mixed-method study aimed to (i) examine the effect of instruction in which students constructed…
Descriptors: Computer Science Education, Visualization, Teaching Methods, Mixed Methods Research
Djambong, Takam; Freiman, Viktor – International Association for Development of the Information Society, 2016
While today's schools in several countries, like Canada, are about to bring back programming to their curricula, a new conceptual angle, namely one of computational thinking, draws attention of researchers. In order to understand the articulation between computational thinking tasks in one side, student's targeted skills, and the types of problems…
Descriptors: Foreign Countries, Computer Science Education, Programming, Computation
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Valencia-Garcia, Rafael; Garcia-Sanchez, Francisco; Casado-Lumbreras, Cristina; Castellanos-Nieves, Dagoberto; Fernandez-Breis, Jesualdo Tomas – Behaviour & Information Technology, 2012
The advent of Web 2.0, also called the Social Web, has changed the way people interact with the Web. Assisted by the technologies associated with this new trend, users now play a much more active role as content providers. This Web paradigm shift has also changed how companies operate and interact with their employees, partners and customers. The…
Descriptors: Web Sites, Informal Education, Electronic Publishing, Semantics
Kim, Jaewook – ProQuest LLC, 2011
One of the most critical steps to integrating heterogeneous e-Business applications using different XML schemas is schema matching, which is known to be costly and error-prone. Many automatic schema matching approaches have been proposed, but the challenge is still daunting because of the complexity of schemas and immaturity of technologies in…
Descriptors: Information Technology, Information Retrieval, Programming Languages, Programming
Subramanian, Shree Durga – ProQuest LLC, 2012
Game modding has increasingly become a mainstream and "cutting edge" medium to foster a broad range of critical software design and programming practices to learners coming from wide-ranging educational and professional backgrounds. Participatory practices, like game modding, are highly interest-driven and entail intense engagement with…
Descriptors: Proximity, Video Games, Educational Games, Learning Motivation
Lunk, Brandon Robert – ProQuest LLC, 2012
With the growing push to include computational modeling in the physics classroom, we are faced with the need to better understand students' computational modeling practices. While existing research on programming comprehension explores how novices and experts generate programming algorithms, little of this discusses how domain content…
Descriptors: Physics, Science Education, Computation, Models
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Welch, Cindy C. – Library Quarterly, 2012
Children's librarians were active radio broadcasters as early as 1922, when American commercial radio was just beginning. As they utilized the new technology of radio to promote reading, literature and outreach, they transferred techniques and materials already familiar from their work in neighborhood libraries. This article documents children's…
Descriptors: Librarians, Radio, Libraries, Children
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Stewart, Marilyn G. – SchoolArts: The Art Education Magazine for Teachers, 2012
Since the earliest times, humans have made objects--oil lamps carved out of stone to light their way, baskets and pots to hold grain and water, blankets and clothing to protect them from the elements. At some point, their need for the functional was enhanced by their desire for the beautiful. They began to decorate their lamps, pots, baskets,…
Descriptors: Handicrafts, Art Education, Artists, Art History
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Yang, Sojung; Park, Seongbin – Informatics in Education, 2014
There are many important issues in informatics and many agree that algorithms and programming are most important issues that need to be included in informatics education (Dagiene and Jevsikova, 2012). In this paper, we propose how some of these issues can be easily taught using the notion of a formal system which consists of axioms and inference…
Descriptors: Information Science, Teaching Methods, Inferences, Validity
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Theodoraki, Aristea; Xinogalos, Stelios – Informatics in Education, 2014
Games for learning are currently used in several disciplines for motivating students and enhancing their learning experience. This new approach of technology-enhanced learning has attracted researchers' and instructors' attention in the area of programming that is one of the most cognitively demanding fields in Computer Science. Several…
Descriptors: Computer Science Education, Programming, Student Attitudes, Educational Games
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Stone, Adam – Critical Inquiry in Language Studies, 2014
The widespread adoption of smartphones and tablet computers have enabled the rapid creation and distribution of innovative American Sign Language (ASL) and written English bilingual ebooks, aimed primarily at deaf and hard-of-hearing children. These sign-print bilingual ebooks are unique in how they take advantage of digital platforms to display…
Descriptors: American Sign Language, English, Bilingual Instructional Materials, Electronic Publishing
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Okita, Sandra Y. – British Journal of Educational Technology, 2014
This study examined whether developing earlier forms of knowledge in specific learning environments prepares students better for future learning when they are placed in an unfamiliar learning environment. Forty-one students in the fifth and sixth grades learned to program robot movements using abstract concepts of speed, distance and direction.…
Descriptors: Robotics, Electronic Learning, Programming, Learning Processes
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