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Korkmaz, Özgen; Altun, Halis – Online Submission, 2014
The attitude of students towards computer programming learning is a subject which is not widely researched in the current literature. In fact, there is little generally accepted scale, which is tested and accepted in terms of reliability and validity in literature in order to measure the attitude of students towards computer programming learning.…
Descriptors: Computer Science Education, Programming, Test Validity, Test Reliability
Stager, Gary S. – Independent School, 2015
Gary S. Stager is the coauthor of "Invent To Learn--Making, Tinkering, and Engineering in the Classroom," founder of "Constructing Modern Knowledge," special assistant to the head of school for innovation at the Willows Community School (California), and a teacher educator. In this article he begins by describing and debunking…
Descriptors: Misconceptions, Educational Technology, Technology Uses in Education, Power Structure
Hsu, Ting-Chia; Hwang, Gwo-Jen – Educational Technology & Society, 2017
Programming concepts are important and challenging to novices who are beginning to study computer programming skills. In addition to the textbook content, students usually learn the concepts of programming from the web; however, it could be difficult for novice learners to effectively derive helpful information from such non-structured open…
Descriptors: Web Sites, Teaching Methods, Computer Science Education, Information Sources
Davari, Sadegh; Perkins-Hall, Sharon; Abeysekera, Krishani – International Association for Development of the Information Society, 2017
There is a shortage of STEM (Science, Technology, Engineering and Mathematics) educated workforce in the US, especially among minority and underrepresented groups. Recruiting and retaining STEM majors has been a major problem for universities and community colleges for many years. The Computer Science department of University of Houston-Clear Lake…
Descriptors: Student Recruitment, Academic Persistence, Majors (Students), STEM Education
Piet Kommers Ed.; Tomayess Issa Ed.; Adriana Backx Noronha Viana Ed.; Theodora Issa Ed.; Pedro Isaías Ed. – International Association for Development of the Information Society, 2022
These proceedings contain the papers and posters of the International Conferences on: Educational Technologies 2022 (ICEduTech 2022), Sustainability, Technology and Education 2022 (STE 2022), Internet Technologies & Society 2022 (ITS 2022), and Applied Management Advances in the 21st Century 2022 (AMA21 2022) held virtually, from December…
Descriptors: Educational Technology, Computer Simulation, Telecommunications, Teacher Education
Jenson, Jennifer; Droumeva, Milena – Electronic Journal of e-Learning, 2016
While advances in game-based learning are already transforming educative practices globally, with tech giants like Microsoft, Apple and Google taking notice and investing in educational game initiatives, there is a concurrent and critically important development that focuses on "game construction" pedagogy as a vehicle for enhancing…
Descriptors: Media Literacy, Computation, Thinking Skills, Foreign Countries
Korkmaz, Özgen – Online Submission, 2016
The purpose of the present research is to designate the effects of Scratch-based game activities on students' attitudes towards learning computer programming, self-efficacy beliefs and levels of academic achievement. The research was conducted through a pre-test-post-test control group quasi-experimental study. The study group consists of 49…
Descriptors: Student Attitudes, Programming, Educational Games, Self Efficacy
Chin, Jerry M.; Chin, Mary H.; Van Landuyt, Cathryn – e-Journal of Business Education and Scholarship of Teaching, 2013
This paper demonstrates the use of programing software that provides the student programmer visual cues to construct the code to a student programming assignment. This method does not disregard or minimize the syntax or required logical constructs. The student can concentrate more on the logic and less on the language itself.
Descriptors: Marketing, Business Administration Education, Visual Aids, Programming
Stenton, Anthony – Language Learning in Higher Education, 2013
The CNRS-financed authoring system SWANS (Synchronised Web Authoring Notation System), now used in several CercleS centres, was developed by teams from four laboratories as a personalised learning tool for the purpose of making available knowledge about lexical stress patterns and mother-tongue interference in L2 speech production--helping…
Descriptors: Second Language Learning, Syllables, Acoustics, Oral Language
Py, Dominique; Auxepaules, Ludovic; Alonso, Mathilde – Journal of Interactive Learning Research, 2013
This paper presents Diagram, a learning environment for object-oriented modelling (OOM) with UML class diagrams. Diagram an open environment, in which the teacher can add new exercises without constraints on the vocabulary or the size of the diagram. The interface includes methodological help, encourages self-correcting and self-monitoring, and…
Descriptors: Computer Science Education, Computer Software, Programming Languages, Visual Aids
Derby, John – Art Education, 2013
In this article, John Derby examines "The Colbert Report" as a complex visual culture phenomenon that is highly relevant to young art learners, and offers curricular strategies that build on the show's Web content (www.colbertnation.com). As media studies scholar Baym (2010) has argued, "The Colbert Report" represents a…
Descriptors: Programming (Broadcast), Television, Art Education, Secondary Education
Moreno, Andres; Joy, Mike; Sutinen, Erkki – Journal of Educational Multimedia and Hypermedia, 2013
Computer generated animations are resources used to explain how programs are executed in order to clarify the relevant programming concepts. However, whilst trying to understand new programming concepts it is not clear how and when students benefit from an animation if they are using the tool on their own. To clarify the role of an animation tool…
Descriptors: Teaching Methods, Animation, Video Technology, Programming
Journell, Wayne; Buchanan, Lisa Brown – Journal of Social Studies Research, 2013
This study describes one high school civics teacher's use of film as a way to improve his students' understanding of politics. Using episodes of "The West Wing," an award-winning political drama, over the course of a semester, the teacher was able to create an authentic context for political instruction that allowed his students to practice…
Descriptors: Citizenship Education, Civics, Teaching Methods, High School Students
Cetin, Ibrahim – Computer Science Education, 2013
The purpose of this study was twofold: to investigate students' concept images about class, object, and their relationship and to help them enhance their learning of these notions with a visualization tool. Fifty-six second-year university students participated in the study. To investigate his/her concept images, the researcher developed a survey…
Descriptors: Computer Science Education, Programming, Visualization, Animation
Bamani, Sanoussi; Toubali, Emily; Diarra, Sadio; Goita, Seydou; Berte, Zana; Coulibaly, Famolo; Sangare, Hama; Tuinsma, Marjon; Zhang, Yaobi; Dembele, Benoit; Melvin, Palesa; MacArthur, Chad – Health Education Research, 2013
The National Blindness Prevention Program in Mali has broadcast messages on the radio about trachoma as part of the country's trachoma elimination strategy since 2008. In 2011, a radio impact survey using multi-stage cluster sampling was conducted in the regions of Kayes and Segou to assess radio listening habits, coverage of the broadcasts,…
Descriptors: Student Motivation, Prevention, Health Behavior, Behavior Modification