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Ruth, Alissa; Brewis, Alexandra; Beresford, Melissa; Smith, Michael E.; Stojanowski, Christopher; SturtzSreetharan, Cindi; Wutich, Amber – Scholarship and Practice of Undergraduate Research, 2023
The impact of undergraduate research experiences (UREs) is supported by evidence from physical and life science fields, especially when student-apprentices work in traditional laboratories. Within social sciences specifically, some excellent student outcomes associated with UREs adhere to non-lab-based modalities like course-based research…
Descriptors: Undergraduate Students, Research Methodology, Student Research, Active Learning
Allsop, Jared; Young, Sarah J.; Nelson, Erik J.; Piatt, Jennifer; Knapp, Doug – Schole: A Journal of Leisure Studies and Recreation Education, 2023
Over the last several years there has been a call to increase the quality of recreational therapy (RT) education. During this same time active learning has grown in popularity as a way to help increase student comprehension. While the vast majority of this growth has occurred in science, technology, engineering and math courses, no research has…
Descriptors: Active Learning, Therapeutic Recreation, Undergraduate Students, Allied Health Occupations Education
Frederick R. Missel; Jeremy V. Ernst; Daniel P. Kelly; Erik Schettig; Aaron C. Clark – Technology and Engineering Teacher, 2023
For students to gain the most out of education, they need to form long-term memories from experiences gained through active learning. The greatest distinction between active learning and traditional approaches involves the types of tasks and problems the students are challenged to solve. Active learning activities should be structured with student…
Descriptors: Active Learning, Engineering Education, Computer Graphics, Design
Cecilia Madero-Gonzalez; Jesus Vazquez-Hernandez; Fernando Gonzalez Aleu – Quality Assurance in Education: An International Perspective, 2025
Purpose: This study aims to examine the impact of gamification on the five dimensions of meaningful learning (i.e. cooperative, active, authentic, constructive and intentional learning) and undergraduate student performance taking online lessons. Design/methodology/approach: Therefore, the authors conducted an experiment among undergraduate…
Descriptors: Gamification, Undergraduate Students, Online Courses, Engineering Education
Maurizio Costabile; David Birbeck; Claire Aitchison – International Journal of Science Education, 2025
This paper explores the effective development and use of interactive simulations as a learning tool, integrating didactic and active approaches with complex laboratory and lecture content in undergraduate biochemistry and immunology courses. University science courses require students to master vast quantities of foundational knowledge that is…
Descriptors: Undergraduate Students, Biochemistry, STEM Education, Computer Simulation
Jack Tsao; Sakinah Alhadad; Danielle Heinrichs; Suraiya Abdul Hameed; Katherine McLay – Australasian Journal of Educational Technology, 2025
Transdisciplinary problem-solving using digital technologies can further the internationalisation agenda within higher education through an inquiry-based collaborative online international exchange that is transformative and contributes real-world knowledge. Our study focused on a 12-week fully online programme bringing together undergraduates and…
Descriptors: International Educational Exchange, Foreign Countries, Interdisciplinary Approach, Active Learning
Özlem Çeziktürk – International Journal of Mathematical Education in Science and Technology, 2025
I explore some facts about the area, position, etc. of the Steiner ellipse using GeoGebra and numerical analysis. Students can use these for mathematical inquiry.
Descriptors: Computer Software, Mathematics Instruction, Elective Courses, Teacher Education Programs
Peter W. Cookson Jr. – Phi Delta Kappan, 2025
The use of artificial intelligence is growing, but it's unclear how much it is expanding human knowledge. Peter W. Cookson Jr. discusses the potential of AI use for learning. He suggests that humans learn by making connections in ways that AI cannot replicate. The kinds of experiences that promote these connections require students to experiment…
Descriptors: Artificial Intelligence, Educational Innovation, Student Projects, Active Learning
Darshan M. A. Karwat; James R. Blakley; Elizabeth A. Castillo; Amy Squitieri; Alisa Oyler; Madison M. Macias – Journal of Civil Engineering Education, 2025
Engineers and planners are central players in creating the built environments and shaping natural ones that make up our communities. They can be a force for creating environments that are just and equitable, and by doing so advance the ideals of environmental justice. But, too often, these professionals are not empowered to create or seize…
Descriptors: Engineering Education, Physical Environment, Environmental Education, Justice
Jami Witherell – Reading Teacher, 2025
This article explores the use of Project-Based Learning (PBL) to empower second-grade students to respond to the essential question: "How Can People Respond to Injustice?" Set in an independent school classroom, the investigation invites students to critically engage with historical and modern examples of injustice, using literacy as a…
Descriptors: Elementary School Students, Grade 2, Student Projects, Social Justice
Michael Giamellaro; Benjamin Ewing; Deborah Siegel – International Journal of Science and Mathematics Education, 2025
School change is difficult and is both leveraged and hindered by interactive influences within complex systems of social practice. Whole-school STEM (science, technology, engineering, and mathematics) is a growing trend with unique aspects of change required of educators. A qualitative case study was used to analyze educator perspectives of the…
Descriptors: Affordances, Barriers, Program Implementation, Student Projects
Michelle Reidel; Ariel Cornett; Erin Piedmont; Kania Greer; Betsy Barrow; Alex Reyes – Social Studies and the Young Learner, 2025
By some estimates, over 1.2 billion tons of soil was blown across the Great Plains during the height of the Dust Bowl. The so-called "black blizzards" these massive dust storms caused suffocated cattle, sickened children, and destroyed thousands of family farms. Formerly prosperous farmers, unsure why they had such bad luck, wondered if…
Descriptors: Systems Approach, United States History, History Instruction, Integrated Activities
Yulia Sari Harahap; Ramadhani Ramadhani; Dahlia Sirait; Nurhafni Siregar – Novitas-ROYAL (Research on Youth and Language), 2025
Learning materials are tools necessary for carrying out educational activities. Preliminary studies showed that there is still a lack of development in learning materials. This study evaluated the development of an integrated project-based learning model based on CRT to enhance literacy skills, which has been tested for validity and effectiveness.…
Descriptors: Active Learning, Student Projects, Culturally Relevant Education, Literacy
Hendra Y. Agustian – Science & Education, 2025
Wicked problems have been characterised by their high epistemological and axiological complexities. These are the kinds of problems that may invade our classrooms because many of them concern many stakeholders, including our students. Several approaches have been developed to address wicked problems in various contexts. However, little is known…
Descriptors: Science Instruction, Social Problems, World Problems, Universities
Sarah Woo; Madeleine Sherman; Maile Villablanca; Hayley Luke; Crawford Drury; Kira Hughes – Journal of STEM Outreach, 2025
Collaborative programs are essential to fully engage and educate all who interact with the environment. Existing place-based programs targeting the care of Hawai'i's land and oceans rarely simultaneously engage the tourism industry and local communities. To address this gap, researchers from the Hawai'i Institute of Marine Biology developed a…
Descriptors: Partnerships in Education, Environmental Education, College Science, Marine Biology