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Exter, Marisa; Caskurlu, Secil; Fernandez, Todd – ACM Transactions on Computing Education, 2018
This article discusses the findings of a survey of nearly 300 computing professionals who are involved in the design and/or development of software across a variety of industries. We report on the surveyed professionals' perceptions of the importance of a range of topics and skills, and the degree to which 55 recent graduates felt that each topic…
Descriptors: Professional Personnel, Employee Attitudes, Knowledge Level, Skill Analysis
Sentance, Sue; Sinclair, Jane; Simmons, Carl; Csizmadia, Andrew – ACM Transactions on Computing Education, 2018
The introduction of Computing to the national curriculum in England has led to a situation where in-service teachers need to develop subject knowledge and pedagogical expertise in computer science, which presents a significant challenge. Professional learning opportunities can support this; these may be most effective when situated in the…
Descriptors: Classroom Research, Research Projects, Teacher Researchers, Computer Science Education
Vakil, Sepehr – Harvard Educational Review, 2018
In this essay, Sepehr Vakil argues that a more serious engagement with critical traditions in education research is necessary to achieve a justice-centered approach to equity in computer science (CS) education. With CS rapidly emerging as a distinct feature of K-12 public education in the United States, calls to expand CS education are often…
Descriptors: Ethics, Self Concept, Access to Education, Role
Cengel, Metin; Alkan, Ayse; Cayir, Esra – Online Submission, 2018
Increasing the quality and effectiveness of education and training, contributing to the social, political and economic structure of the countries is something that educators and educational policy makers are always working on. Increasing the quality of education and training nowadays can be achieved with the development of 21st century skills in…
Descriptors: Information Technology, Coding, Robotics, Computer Science Education
Jawad, Hadeel Mohammed – ProQuest LLC, 2018
As oil is the fuel of the industrial society, software is the fuel of our current information society. According to the Bureau of Labor Statistics, there will be more demand for computing jobs in the future. By 2024, more than one million computing jobs will be available. Statistics show that there is more demand for computing jobs than there is a…
Descriptors: Art, Animation, High School Students, Student Interests
Bushweller, Kevin C., Ed. – Education Week, 2018
The 2018 edition of "Technology Counts" is a nationally representative survey of 500 principals, assistant principals, and other school leaders to better understand what principals are thinking and doing about some of the technology issues in their schools today. Contents include: (1) Pressure Points for Principals (Kevin Bushweller);…
Descriptors: Administrator Surveys, National Surveys, Principals, Assistant Principals
Taniguchi, Tadanari; Maruyama, Yukiko; Kurita, Daisaku; Tanaka, Makoto – International Association for Development of the Information Society, 2018
We propose developing a method to set key educational skills which students need to achieve for each class using a student self-assessment questionnaire in analytical approach. It is difficult to set key academic skills for class since there are little systematic methods to set them. The questionnaire survey with 25 educational skills was…
Descriptors: Student Attitudes, Computer Science Education, Self Evaluation (Individuals), Information Technology
Prasetya, Didik Dwi; Wibawa, Aji Prasetya; Hirashima, Tsukasa; Hayashi, Yusuke – Electronic Journal of e-Learning, 2020
Blended learning is a hybrid of traditional face-to-face and different types of online learning services. Blended learning offers synchronous and asynchronous learning experiences that combine the conveniences of online courses while maintaining in-person contact. Blended learning addresses the needs of students who are unable to attend classes…
Descriptors: Instructional Design, Blended Learning, Online Courses, Teaching Methods
Erümit, Ali Kürsat; Öngöz, Sakine; Aksoy, Dilara Arzugül – Malaysian Online Journal of Educational Technology, 2020
The aim of this study was to design, implement and evaluate the programming process for gifted students and offer suggestions to teachers and researchers. For this purpose, 5 gifted students were provided programming activities for ten weeks. Scratch was used in the programming training process. The qualitative data was collected by observation,…
Descriptors: Academically Gifted, Computer Science Education, Student Interests, Student Needs
Kukul, Volkan; Çakir, Recep – International Journal of Computer Science Education in Schools, 2020
Computational thinking (CT) has become a skill that is taught starting from an early age with its increasing popularity. In addition, the opinion that CT is related to other 21st century skills finds its place in the literature. The main purpose of this study is to identify the contributions of scaffolding-based game programming activities to…
Descriptors: Thinking Skills, 21st Century Skills, Skill Development, Scaffolding (Teaching Technique)
Saito, Tomohiro; Watanobe, Yutaka – International Journal of Distance Education Technologies, 2020
Programming education has recently received increased attention due to growing demand for programming and information technology skills. However, a lack of teaching materials and human resources presents a major challenge to meeting this demand. One way to compensate for a shortage of trained teachers is to use machine learning techniques to…
Descriptors: Programming, Computer Science Education, Electronic Learning, Instructional Materials
Giannakos, Michail, Ed. – Lecture Notes in Educational Technology, 2020
This book introduces the reader to evidence-based non-formal and informal science learning considerations (including technological and pedagogical innovations) that have emerged in and empowered the information and communications technology (ICT) era. The contributions come from diverse countries and contexts (such as hackerspaces, museums,…
Descriptors: Nonformal Education, Informal Education, Science Education, Computer Uses in Education
Asadzandi, Shadi; Rakhshani, Tayebeh; Mohammadi, Aeen – International Journal on E-Learning, 2017
Background: Topic of e-learning and virtual university in recent years is one of the important applications of information and communication technology in the world and most famous universities in the field of education development have done important steps. For as much as the importance of learning and development in every community, and to keep…
Descriptors: Content Analysis, Information Technology, Foreign Countries, Electronic Learning
El Mhouti, Abderrahim; Nasseh, Azeddine; Erradi, Mohamed; Vasquèz, José Marfa – Education and Information Technologies, 2017
Today, the implication of Web 2.0 technologies in e-learning allows envisaging new teaching and learning forms, advocating an important place to the collaboration and social interaction. However, in e-learning systems, learn in a collaborative way is not always so easy because one of the difficulties when arranging e-learning courses can be that…
Descriptors: Cooperative Learning, Web 2.0 Technologies, Electronic Learning, Teaching Methods
Hao, Qiang; Barnes, Brad; Wright, Ewan; Branch, Robert Maribe – British Journal of Educational Technology, 2017
This study investigated the online help-seeking behaviors of computer science students with a focus on the effect of achievement goals. The online help-seeking behaviors investigated were online searching, asking teachers online for help, and asking peers or unknown people online for help. One hundred and sixty-five students studying computer…
Descriptors: College Students, Computer Science Education, Computer Mediated Communication, Help Seeking