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Aliberas, Joan; Gutiérrez, Rufina; Izquierdo, Mercè – Research in Science Education, 2021
The aim of this paper is to show how an innovative technique can be used to introduce a method for uncovering intrinsic mechanisms that motivate changes in students' mental models. The theoretical framework used to develop the method is based on the ONEPSY (ONtology, EPistemology and PSYchology) model. The ONEPSY model is rooted in the theoretical…
Descriptors: Student Attitudes, Attitude Change, Schemata (Cognition), Learning Motivation
Dolowitz, Annetta R.; Estis, Julie M.; O'Dwyer, Brian; Styron, Jennifer L. – New Directions for Teaching and Learning, 2021
This chapter describes a series of international professional development workshops conducted in an online synchronous modality using team-based learning as an instructional strategy. The authors explore the potential of dynamic professional development training with today's technological tools as a natural evolution from traditional professional…
Descriptors: Seminars, Workshops, Web Based Instruction, Electronic Learning
Clark, Michele C.; Merrick, Laura C.; Styron, Jennifer L.; Dolowitz, Annetta R. – New Directions for Teaching and Learning, 2021
In order to guide educators step-by-step through an orientation process for an online team-based learning (TBL) course, this chapter describes principles for creating an orientation module for an online higher education course that employs online delivery following both standards from the Quality Matters Rubric for Higher Education and essential…
Descriptors: School Orientation, Online Courses, Teamwork, Cooperative Learning
Traver, V. Javier; Leiva, Luis A.; Marti´-Centelles, Vicente; Rubio-Magnieto, Jenifer – Journal of Chemical Education, 2021
The periodic table allows students to easily understand the chemical elements and predict the behavior of theoretical yet undiscovered new elements. Many memorization techniques have been used for learning the periodic table, yet serious games (i.e., designed for a primary purpose other than pure entertainment) have been underexplored to…
Descriptors: Educational Games, Video Games, Chemistry, Science Instruction
Werquin, Patrick – European Journal of Education, 2021
This article analyses results of reforms and revisions of the system for recognition of prior learning outcomes in France ("Validation des acquis de l'expérience," VAE), especially from a quantitative perspective. The development of the recognition of prior learning system in France is reviewed and described. The analysis presented…
Descriptors: Foreign Countries, Prior Learning, Enrollment, Readiness
Thomas, M'Balia – LEARNing Landscapes, 2021
This paper examines the everyday creativity embedded within authentic classroom assessments. While not all authentic assessments are necessarily creative (i.e., novel, innovative, and contextually appropriate), I demonstrate everyday creativity in two authentic classroom assessments I have adopted in my TESOL courses. In revealing the everyday…
Descriptors: Creativity, Student Evaluation, Performance Based Assessment, Authentic Learning
Ellis, Phillipa; King, Heather – International Journal of Art & Design Education, 2021
Museums and galleries have long welcomed, and long valued, visiting family groups, and many offer 'family workshops'. In practice, most workshops are primarily directed at children, and accompanying adults are left to observe. However, we suggest that in actively observing and also pitching in, adults too are engaged in learning. Using the…
Descriptors: Museums, Arts Centers, Workshops, Family Programs
Olive, Caitlin; Gaudreault, Karen L.; McCullick, Bryan A.; Tomporowski, Phillip – Strategies: A Journal for Physical and Sport Educators, 2021
Effective teaching of SEL skills through PA is dependent upon deliberate and consistent integration into structured PA learning experiences. Structured PA should include a lesson focus, practice of skills, and assessment. The purpose of this paper is to provide practitioners with 1) an overview of SEL, 2) guidance in teaching SEL within PA…
Descriptors: Social Emotional Learning, Physical Activities, Physical Education, After School Programs
Halbur, Mary; Kodak, Tiffany; Williams, Xi'an; Reidy, Jessi; Halbur, Christopher – Journal of Applied Behavior Analysis, 2021
A portion of children diagnosed with autism spectrum disorder (ASD) have difficulty acquiring conditional discrimination. However, previous researchers suggested that the discrimination of nonverbal auditory stimuli may be acquired more efficiently (Eikeseth & Hayward, 2009; Uwer, et al., 2002). For example, a child may learn to touch a…
Descriptors: Children, Autism, Pervasive Developmental Disorders, Discrimination Learning
McCarthy, Kathryn S.; McNamara, Danielle S. – Educational Psychologist, 2021
Prior knowledge is one of the strongest contributors to comprehension, but there is little specificity about different aspects of prior knowledge and how they impact comprehension. This article introduces the Multidimensional Knowledge in Text Comprehension framework, which conceptualizes prior knowledge along four intersecting dimensions: amount,…
Descriptors: Reading Comprehension, Prior Learning, Knowledge Level, Accuracy
Cook, Emily – International Journal of Research in Undergraduate Mathematics Education, 2021
A practice-based engineering degree, in which students worked on real-world, team-based projects from day one and throughout their course, was designed to address the need for employability skills in a rapidly changing world. Teaching mathematics in this way required a very different approach to the lecture-exam based model prevalent in most…
Descriptors: Engineering Education, Competence, Mathematics Achievement, Credentials
Sinervo, Stiina; Sormunen, Kati; Kangas, Kaiju; Hakkarainen, Kai; Lavonen, Jari; Juuti, Kalle; Korhonen, Tiina; Seitamaa-Hakkarainen, Pirita – International Journal of Technology and Design Education, 2021
The study focuses on examining elementary pupils' (N = 42, 11-13 years old) reflections on collaborative design processes, team collaboration and their co-inventions. Digital and traditional fabrication technologies were used in a 2-year co-invention project containing approximately 16 sessions during year 1 and 11 sessions in year 2. Between the…
Descriptors: Elementary School Students, Reflection, Cooperative Learning, Design
Hansil, Rishma – Childhood Education, 2021
Gamification, the use of game design elements within nongame contexts, can be found across a wide range of digital products and is used to increase user engagement and simplify complex tasks for the user. While the use of gamification can be problematic with some content and contexts, these same strategies do have potential for engaging students…
Descriptors: Game Based Learning, Learner Engagement, Curriculum Development, Scaffolding (Teaching Technique)
Cocieru, Ovidiu C.; Lyle, Matthew C. B.; McDonald, Mark A. – Journal of Experiential Education, 2021
Background: Feelings of ownership play an important role in experiential education and are associated with several positive outcomes. However, researchers have yet to explore the dynamic nature of psychological ownership and its antecedents in experiential courses from the perspectives of the students. Purpose: The authors used the lens of…
Descriptors: Ownership, Experiential Learning, Student Experience, Business Administration Education
Berti, Margherita – The EUROCALL Review, 2021
Educational technology tools that improve learning and foster engagement are constantly sought by teachers and researchers. In the domain of Computer-Assisted Language Learning a variety of tools, for instance blogs and podcasts, have been used to promote language and cultural learning (Shih, 2015). More recently, virtual reality has been…
Descriptors: Computer Simulation, Cultural Education, Computer Assisted Instruction, Second Language Learning

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